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Originally Posted by baudib1
I think these are reasonable points but some things are contradictory. For one, it's a card game with 2 opponents, you can't really say that the RNG is going to create an overall negative experience for the participants. It's zero sum.
actually it can be negative sum. kripps argument, and i agree, is that the bad rng is worse for the losing player than it is good for the winning player
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Also, being concerned for F2P players is legit, but changing up the few good cards they have every couple of weeks to satisfy the regular grinders who get bored of the new meta after a couple of weeks doesn't make sense. I think real grinders are really oblivious to how casual the casual players are.
unclear if you are right here, its just speculation. but i know from MY perspective ive been wanting nerfs and buffs for 2 years, and the ONE time they did, everyone loved it
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I have friends who play every day and have no idea what's going on. One friend was so excited about "discovering" pirate warrior in March that he grinded all the way to rank 5 in April and didn't open a single Un'goro pack for 5 weeks. Another didn't have any idea who Patches was.
xd
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I really agree that Arena is in a bad spot, the oppressiveness of mages is annoying.
I think they should power down the discovery cards; people getting 5 Ice Blocks or 4 Tirions a game should basically never happen.
Yes, discover is a great mechanic that they totally overdid