Quote:
Originally Posted by baudib1
My record with quest rogue is way worse than any other rogue build and I've made some absurd ones, like Nzoth burgle rogue.
Bad matchups seem to be abundant, any mage, hunter, PW, aggro druid, murloc paladin are all bad.
mage is easy. slightly favored rogue according to VS. many of them don't play the matchup correctly.
PW is hard, but manageable if you get good ice shard bounces and timely vanishes. I'd say it's no worse than 40%
same with hunter, but I think hunter's an easier game. Doomsayer/eviscerate/southsea deckhand can completely shut down their first 4 turns. Avoid the houndmaster, avoid taking face damage. A strong vanish against a highmane board usually wins the game if you set up quest that turn.
This is a pretty typical hunter game for me, and I didn't even draw my board control cards, just pure bounce. and he opened with a pretty standard grandma into rat/houndmaster and got a buffed hyena on me.
having lost that matchup a LOT as hunter I know how annoying the doomsayers/ice sharts can be. The only thing you should ever do against quest rogue is smash their face, don't even bother with the board. it's a pure race.
I think I'm getting the grasp of it slowly but I still do dumb things, liek I had a slam dunk win against a priest where I accidentally milled my quest with a full hand -___-
this deck is kind of reminding me of freeze mage, where you're purely playing your own cards, trying not to die, and drawing the right sequence of cards/combo. It's really interesting, and from a deck building perspective it's crazy how many different ways you can tech this. For instance if you wanted to target mage in a tourney you'd play voodoo doctor.