That warlock quest seems horrible. You're down a card to play the quest, then you need to find a bunch of discard outlets, then you need to have six cards in your hand to discard. Then your payoff takes 5 mana and you don't even profit on the five mana for multiple turns
That warlock quest seems horrible. You're down a card to play the quest, then you need to find a bunch of discard outlets, then you need to have six cards in your hand to discard. Then your payoff takes 5 mana and you don't even profit on the five mana for multiple turns
It's only good in a heavy control matchup/meta else it's trash.
That warlock quest seems horrible. You're down a card to play the quest, then you need to find a bunch of discard outlets, then you need to have six cards in your hand to discard. Then your payoff takes 5 mana and you don't even profit on the five mana for multiple turns
Elise doesn't look great. You lose like 1 mana on the body, and you profit 2 mana on the pack, but you're not realizing the profit unless the game is going to fatigue
Golakka Crawler doesn't need a ton of Pirate Warrior running around to be profitable. You just win the game when he hits, and you're only losing like .5 mana when you play him vs everybody else.
Interesting. Sherazin essentially becomes an untargetable token on board when he dies, and comes back as a 5/3 with the deathrattle again after you play another 4 cards.