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Hearthstone?! (Blizzard online card game) Hearthstone?! (Blizzard online card game)

03-23-2016 , 08:51 AM
Yeah doom guard has been dropped from a lot of builds, have seen leeroy a lot more this last month.
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03-23-2016 , 10:48 AM
I still run 1 doomguard but I wouldn't if I had leeroy

I'm also running 2 Reliquary Seekers, those are really fun with a full board which includes Brann, occasionally I've even gotten two out on the same turn. Two 9/9s for 2 mana induces lots of /ragequit. The card probably fades into obscurity once implosion goes away though

I'm amazed the giants weren't put in sooner given how long they've been around
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03-23-2016 , 11:06 AM
I don't mind discovering Reliquary Seekers if the situation calls for it but I don't like outright adding them to the deck. I don't run the giants or Leeroy. My favorite techs are Brann and Enhance-o-mechano. It's probably not a bad idea to put a giant in there. I cut 1 Doomguard to put in Enhance-o and I don't think I'd miss the second for a Sea Giant. Worth a shot.
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03-23-2016 , 11:07 AM
I think i've always put Sea Giants in my zoo deck
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03-23-2016 , 11:17 AM
One sea giant has been run for a long time. I thought two were rather unusual. Cutting doom guards seems weird. What's the reason for cutting them?
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03-23-2016 , 11:48 AM
Played a couple of games where my hand was Doomguard, Doomguard, Loatheb on turn 3. That's in a deck that doesn't run Voidcaller. It's unlikely because that's 3 of the 4 most expensive cards in the deck but it doesn't have to happen very many times before you start considering replacements.
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03-23-2016 , 11:58 AM
bad synergy with brann. plethora of aggro decks that pump out minions make sea giants better.
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03-23-2016 , 12:15 PM
Quote:
Originally Posted by Aceium
I don't mind discovering Reliquary Seekers if the situation calls for it but I don't like outright adding them to the deck.
I felt the same way until I broke down and just included them. For whatever reason I found that I was almost never getting the 5/5 when I got it from Dark Peddler but I get it a lot when I have two in the deck. Between implosion and imp gang boss it's surprising how often I have been able to get the 5/5 and with Brann on board as well it's just amazing.

ETA There is a Reynad deck that runs 2 somewhere on Hearthpwn but for whatever reason he didn't include Brann which is bad I think.
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03-23-2016 , 01:22 PM
some old school fun

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03-23-2016 , 04:25 PM
Curve out 1,2,3,4,4+1; concede turn 6. Burn in hell secret paladin.
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03-24-2016 , 01:28 AM
I have a friend that I like to play Hearthstone with and we get to place once or twice a week. We like to drink a few beers and have some laughs as we play. I was playing the "Dragons of Justice" paladin as a premade deck to try out Liadrin without having to build a custom deck. 2 games in to "my turn" I had gotten run over by a Secret Paladin, and the next game I died to a turn 5 Druid of the Claw Charge + Savage Roar. I was so mad at the game I didn't even want to keep playing.

We usually try to play some kind of fun or interesting decks but if I'm going to just outright die to the same **** that I died to 18 months ago, or just a more overpowered version of that (with double Aspirant), or to some deck that is playing WAY more mana worth of **** than I am on any given turn, then **** this game. You can have your 20 stats for 6 mana or 14 damage from an empty board.

I sincerely hope Bixby is right

Quote:
Originally Posted by bixby snyder
The more I see of this expansion the more I think they're intentionally not releasing super strong cards so the decks will be overall much less tuned and OP once Naxx/GvG are gone. I think the game is a lot more interesting (especially from a deck building perspective) when you have fewer 5* / auto include type cards and it looks like we may be heading there. The class hierarchy will be all shuffled up too.
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03-24-2016 , 02:27 AM
If this was a card what would its mana cost be? well what should it be

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03-24-2016 , 03:35 AM
6 or 7

6 a bit overpowered, 7 a bit underpowered
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03-24-2016 , 06:28 AM
6 seems to be correct more in line with stuff like emperor & sylvanas, but it would probably be a 4/5 like cairne if it existed or a 6/3, the effect is very similar to divine shield shame they didnt do anything with it, looks cool imo, it could be paired with cards that did x damage to everything stuff like that.
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03-24-2016 , 08:15 AM
I'm surprised we haven't seen a first strike mechanic.
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03-24-2016 , 08:53 AM
http://www.liquidhearth.com/forum/he...ng-to-standard

Quote:
Prior to the announcement of Whispers of the Old Gods, Blizzard invited some key community figures out to Irvine. On this trip some of the design process behind standard was revealed and Blizzard opened up about some of what they had planned in the near future. Though the designers were careful to not reveal too much, they did leave quite a few hints on what can be expected in Standard. It's key to note that none of the designers confirmed that any particular cards would be changed. All these are are hints of what is to come, nothing more.

Basic Rogue cards are seen as slightly too strong. Blizzard is cautious about adding powerful Rogue cards in expansions, since the power level of Rogue Basic cards is already so high. For example, Tinker's Sharpsword Oil and Tomb Pillager are two of the only significant additions in all of the expansions and adventures for the Rogue class. Look for Basic Rogue cards to be nerfed so that more powerful Rogue cards can be added in future expansions.
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03-24-2016 , 09:05 AM
Wut
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03-24-2016 , 09:12 AM
lol blizzard
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03-24-2016 , 09:18 AM
well, they are pretty good if you are able to reliably combo. plus prep is insane
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03-24-2016 , 09:24 AM
yeah prep is what came to mind when i read that.
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03-24-2016 , 09:52 AM
If they nerf prep I really hope it's 2 mana and not a complete redesign
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03-24-2016 , 10:01 AM
Your spell minions have +1 attack Kappa
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03-24-2016 , 10:06 AM
Quote:
Originally Posted by bixby snyder
If they nerf prep I really hope it's 2 mana and not a complete redesign
then its just a spell only innervate

if it has to change then maybe the play is it costs 1 and reduces by 4? same power when it goes off but less flexibility. although i think its fine, who knows what they were referring to
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03-24-2016 , 10:09 AM
Prep isn't basic. Backstab, Deadly Poison, Sap and Fan of Knives are the good basic Rogue cards.
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03-24-2016 , 10:14 AM
Good call. I could see them removing sap because it's kinda way too strong but only sometimes. Can't imagine them changing the others but we'll see.
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