Quote:
Originally Posted by Aceium
I think Lunacy Mage is really fun. Sometimes it bricks really hard, but as the pilot, that doesn't feel too bad. When it high rolls, it can feel absurd. See Searix's post where his opponent plays some of the best Druid and Demon Hunter cards - discounted so deeply that Malfurion and Illidan are trying to get Jaina audited.
I think Deck of Lunacy would still be playable at 3 mana and borderline at 4 mana. At 4 mana, it could be fun an meme-y but not any higher than that. I would guess that their first target would be mana cost of the card. Second option would be adjusting the effect of the card, making spells cost (2) more instead of (3). I can't see them adjusting both things. It's hard to adjust two dials at once and know how to attribute credit for the fallout.
Pen flinger can **** a ****. Make it a 5 mana 5/5.
Knowing blizzard they're likely gonna add 1 mana to them and call it a day.
# Class: Mage
# Format: Standard
# Year of the Gryphon
#
# 2x (1) Brain Freeze
# 2x (1) Devolving Missiles
# 1x (1) Font of Power
# 2x (1) Primordial Studies
# 2x (2) Cram Session
# 2x (2) Incanter's Flow
# 2x (2) Runed Orb
# 2x (3) Arcane Intellect
# 2x (3) Combustion
# 1x (3) Cone of Cold
# 2x (4) Fireball
# 2x (4) Refreshing Spring Water
# 2x (4) Ring Toss
# 2x (5) Apexis Blast
# 2x (7) Flamestrike
# 2x (7) Mask of C'Thun
#
AAECAf0EAoy5A+afBA7BuAOBvwPgzAPHzgPNzgOU0QP30QP73Q Pr3gPQ7APR7AP8ngT9ngT+ngQA
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
# Generated by HDT -
https://hsreplay.net
Was testing out no deck of lunacy mage in ~3kish legend.
Feels like i got unlucky against the paladins. Warlocks got a few early double tickatus off against me that got lucky burns as well. Deck still feels super strong and as you guys can see at 20-10 (67%) it's roughly on par with my lunacy deck