Got my first 12 win with this deck. I had been close at a few 11 win runs in beta, but I didn't play that much.
Here is the deck:
For starting gift I took the 0/3 scepter that gives your hero +1 hero power damage. I took the mana wyrm hero power.
These were the rewards:
I can post the full list if you are interested. Basically I took a lot of burn. I thought my passive power choices were HORRIFIC: my first choice was between death rattle reborns or some other crap you couldn't get to work unless you had your deck designed for it.
I got the "get an extra card at start of turn" passive, which let me tell you, was incredibly broken. Basically every game I won at the end was because my opponent was out of cards and I had 3-5 left still. I went full value - I chose caltrops because the 1 damage to minion is incredible when you are playing for tempo. My basic strat was to control the board and gain value and tempo with my removal while generating mana wyrms, then finishing off with burn.
The loatheb was my addition. He is an incredible tempo card and won so many early games. So much better than antonidas.
Let me know what you think. Mage probably the strongest class by far.