Quote:
Originally Posted by synth_floyd
I wonder if they essentially released the DH in a beta state. I was watching a behind the scenes video where they went over the development process of the DH class and it seemed like they were struggling with figuring out the hero power and only chose this one at the last minute and the cards went through a ton of iterations.
Maybe that's normal or maybe they went with a "ship it now and fix it later" mentality which is standard for most software releases these days. Hypothetically, let's say they couldn't figure out how to balance the class at all. The devs go to management and say: We can ship it broken, or not ship it at all. Obviously the choice would be to ship it broken.
Seems to me square one is you just can’t/shouldnt have a 1 mana hero power when the entire literal game and development the last what, 7 years has been designed around 2 mana hero powers. You cant just upend that. The hero power alone is stupid powerful and I dont know the fix. 2 mana, 2 attack? Still kinda busted.
I never bought into the stupid theorycrafting reasons why they could “never” add a 10th class to the game, there were a lot that I cant remember now but maybe some are on display now.