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Hearthstone?! (Blizzard online card game) Hearthstone?! (Blizzard online card game)

07-24-2019 , 01:36 AM
I think that Pilgrim has a chance of making Luna's Pocket Galaxy more consistent in a very minion heavy deck. I wouldn't discount it as straight up trash just on first glance. It puts a 5/5 on the board and then tudors out and casts a 3 mana Pocket Galaxy on turn 8. It could make it a much more consistent deck archetype. Will it definitely be good? I don't know. But I'm not going to sit here and just yell TRASH after every card reveal =P


Also, we don't know all the cards yet do we? Maybe some weird 6-10 mana targetless value spell coming that we don't know about yet. Hell, it could even be a way to guarantee Puzzle Box completes the mage quest earlier in the game.
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07-24-2019 , 06:47 AM
I meant that wording differently. It casts a "5 mana vanilla 5/5 body to the board...." I'm sure it was clear but it looked dumb and weird when I saw how I typed it.
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07-24-2019 , 07:54 AM
Quote:
Originally Posted by Lord_Crispen
I think that Pilgrim has a chance of making Luna's Pocket Galaxy more consistent in a very minion heavy deck. I wouldn't discount it as straight up trash just on first glance. It puts a 5/5 on the board and then tudors out and casts a 3 mana Pocket Galaxy on turn 8. It could make it a much more consistent deck archetype. Will it definitely be good? I don't know. But I'm not going to sit here and just yell TRASH after every card reveal =P


Also, we don't know all the cards yet do we? Maybe some weird 6-10 mana targetless value spell coming that we don't know about yet. Hell, it could even be a way to guarantee Puzzle Box completes the mage quest earlier in the game.
The problem I see (or at least the main one) with the first bit of what you said, is that I can't imagine a mage deck that runs no spells other than LPG. LPG is also a one-off, so drawing it early means you're left with a dead 8 mana 5/5 in hand.

Throwing a bunch of target-less value spell targets into your deck is the only way I see it functioning. Power of Creation, Conj, LPG, Puzzle Box, Arcane Intellect and Book in a quest mage deck could be fun and kind of harks back to Casino Mage which I always loved.

Hopefully they print another mage spell which ties everything together. It could easily be a 5 star card in the right meta and rotation.
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07-24-2019 , 06:20 PM
Quote:
Originally Posted by Kangal_
The problem I see (or at least the main one) with the first bit of what you said, is that I can't imagine a mage deck that runs no spells other than LPG. LPG is also a one-off, so drawing it early means you're left with a dead 8 mana 5/5 in hand.

Throwing a bunch of target-less value spell targets into your deck is the only way I see it functioning. Power of Creation, Conj, LPG, Puzzle Box, Arcane Intellect and Book in a quest mage deck could be fun and kind of harks back to Casino Mage which I always loved.

Hopefully they print another mage spell which ties everything together. It could easily be a 5 star card in the right meta and rotation.
I think it's already a 5 star card. I think your list is right except maybe no power of creation and maybe 1 copy of puzzle box. If you curve this you'll have drawn ~10 of 30 cards already so 1/3rd of the spells above are already gone on average. If one of them isn't LPG it'll be pretty dang likely you get it especially considering the 'discover' effect prevents copies and you have a 2nd turtle with which you can try again.

It'll be interesting to see if POC and puzzle box get played in the deck though - blizzard and frost nova also possibilities
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07-24-2019 , 06:26 PM
A lot of this is waiting to see how the cards actually interact - does puzzle box work with mage quest? Does puzzle box cast from turtle activate mage quest? Does turtle + secret work with new board clearing secret minion?
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07-26-2019 , 03:49 PM


OP with few more lackey generating cards in set?

Lackey Egg Zoo deck seem also would make Plague of flames very strong.

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07-26-2019 , 05:32 PM
Really wish that plague of flames card was in mage, mage probably has the worst aoe in the game after this xpac, it's only passable with nova+doomsayer
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07-26-2019 , 08:20 PM
Rogue would like a word with you
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07-26-2019 , 08:42 PM
Dark pharoah is an interesting card. Ppl are just gonna try and jam it in zoo, but I'm not sure it belongs there. Zoo doesn't really hold onto cards or play 5 mana 4/4s. Further, their lackey generation comes from losing tempo. So zoo would lose tempo by destroying a minion, then not regain it from the lackeys so it can save them for post another tempo loss that takes all of their turn 5? I dunno.

Maybe the card is just strong enough that it can be jammed into zoo, but I think it's gonna find a home in some deck that doesn't exist yet. b/c it's a legendary, I don't think you can build a deck around it, but just have a deck that works with a lackey package added for extra value.

Plague of flames is a really interesting card. The power level for 1 mana is off the charts, but control decks don't generally make a lot of tokens. Perhaps a voidlord esque card that poops out a bunch of small minions as a deathrattle to enable it? idk Has anti-synergy with the legendary if you try to go the lackey route to generate tokens.
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07-26-2019 , 08:53 PM
Dark Pharoah looks trash to me. I can't see what deck would use it. Playing a 5 mana 4/4 sucks. I've seen people mention quest rogue and that's completely ridiculous imo because lackeys are vanilla minions (excluding their battlecries) without charge or rush or taunt. Some use with magic carpet but still don't know if you can wait till you have all these synergistic stuff to go off as a zoo deck.

Better comparison is Mistcaller.
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07-26-2019 , 11:45 PM
Quote:
Originally Posted by DonkDonkDonkDonk
Playing a 5 mana 4/4 sucks.
Would you pay 6 mana for two 4/4's and a lackey proc? Obviously we don't always draw it and it doesn't always work out amazingly but it's got to raise the winrate by at least some% for any deck that can support it. Agree with the doubt that it'll be a staple card though.
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07-27-2019 , 12:00 PM
Pharaoh needs to be a 2 mana 2/2 or something to see play
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07-27-2019 , 04:49 PM
Quote:
Originally Posted by DonkDonkDonkDonk
Dark Pharoah looks trash to me.

Quote:
Originally Posted by prizminferno
Pharaoh needs to be a 2 mana 2/2 or something to see play
Disagree. As is even at 4 mana 4/4, I think it's a pretty decent card if warlock can pick up a couple lackey generators beyond evil cable rat and evil genius or one very solid generator, which it seems a lock they will. Replicating cards like Lynchen also make its potential pretty strong imo, calling it a trash card seems dubious to me. Even if it's doesn't find play in this coming meta, which I think it might, I would be surprised if it doesn't end up being an important card for warlock down the road of future metas and expansions.

Last edited by karamazonk; 07-27-2019 at 05:06 PM.
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07-27-2019 , 06:13 PM
No warlock deck has ever played mid range or combo stuff like barista, it won’t start now

Again, fair cards don’t see play
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07-28-2019 , 01:00 PM
Quote:
Originally Posted by Lord_Crispen
Would you pay 6 mana for two 4/4's and a lackey proc? Obviously we don't always draw it and it doesn't always work out amazingly but it's got to raise the winrate by at least some% for any deck that can support it. Agree with the doubt that it'll be a staple card though.
Thinking you can get few lackeys almost guaranteed in hand by turn you draw this especially if getting in expansion few more lackey generating cards.
Let say turn 7 draw it for 3x 4/4 bodies with very decent effects short term and long term. Also playing insane turn 6 for 3-5 4/4 bodies with effects if played turn 5 should not be that hard.
I think Dark Pharoah is underrated and stacking lackeys in hand will be relativly easy for powerful turns.

Last edited by delfins; 07-28-2019 at 01:10 PM.
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07-29-2019 , 06:47 PM


I see this being run in most mage decks as an anti-aggro, especially with doomsayer
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07-29-2019 , 11:00 PM
I've been playing a lot of Lackey rogue to farm wins towards Golden Rogue and it's actually hilarious how busted it is against everything that's not a Warrior. That matchup is borderline unwinnable.

Rank 5-1ish 36-14 against the field, 3-10 against Warrior.
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07-29-2019 , 11:41 PM
This is interesting.

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07-30-2019 , 03:14 AM
Just how bad have they ****ed over warlock in the last few expansions that it's trash tier again? It still has by far the best hero power and there's no way to make a viable control deck that doesn't require absurdly broken ****?
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07-30-2019 , 03:17 AM
Played a duel in wild and Prep into Fan for 1 mana feels ****ty as ****. **** off.

The other problem with the Prep nerf is that it kept Sprint on the verge of being playable in some builds but now it's just another useless classic card.
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07-30-2019 , 03:29 AM
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Originally Posted by D104
I wish they would just say, hey look here are cards x y and z that are possible future options for rogue. But with vanish these cards are a problem because they enable this deck (probably mill) and we don’t want that in standard because it will be unbalanced and unhealthy for the game.

Great, I respect it. Instead we get a list of weaknesses and strengths for each class that pigeon holes each class into a distinct play style. Which is just bad, imo. Different classes are innately better at different things, but entirely removing a classes ability to do something fundamental is bad.

And that’s what their post is basically saying they are going to do. It’s a letter of intent saying rogue is never getting another board clear. Druid is never seeing another card like mulch. They are making the game smaller - when you queue up against certain classes you can know with 100% certainty that this class has zero options vs certain strategies. This isn’t about vanish specifically, I’m fine with the card going away. It obviously restricts what neutral minions you can print. It’s just become very clear after that blizz’s opinion is that classes shouldn’t just be bad at certain things, they should not be able to do them at all.

Which I think is a shame. It’s more interesting when you don’t know if this rogue is aggro or tempo or miracle or whatever. And that’s going away. People should be allowed to play bad off meta decks if they want to.

Regardless, I am happy that they are taking more of an active role in balance changes, that is a positive in all this.
I really wish they had not messed with the CORE cards of the game like Wild Growth/Innervate, FWA and Prep. The fact that there's not a viable ramp druid deck seems absurd especially in a meta with so little aggro.

Getting rid of Vanish is fine, obvious troll card is obvious. Getting rid of Mind Blast seems dumb for a class that literally has no real proactive plan and can only be good with total troll decks like Raza/Anduin and Silence.
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07-30-2019 , 11:34 AM
Put me on record that siamat will not see play. People are going nuts for it and comparing it to Zilliax and I think it’s a bad comparison. The lifesteal with the rush/magnetize/divine shield/taunt is what makes it good. This card is only a small fraction of that combo.

This card is going to be too slow. It’s almost never going to put you ahead on board.

Last edited by D104; 07-30-2019 at 11:52 AM.
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07-30-2019 , 11:36 AM
Quote:
Originally Posted by baudib1
Played a duel in wild and Prep into Fan for 1 mana feels ****ty as ****. **** off.

The other problem with the Prep nerf is that it kept Sprint on the verge of being playable in some builds but now it's just another useless classic card.
Nothing but truth in this post
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07-30-2019 , 11:47 AM
Quote:
Originally Posted by baudib1
I really wish they had not messed with the CORE cards of the game like Wild Growth/Innervate, FWA and Prep. The fact that there's not a viable ramp druid deck seems absurd especially in a meta with so little aggro.

Getting rid of Vanish is fine, obvious troll card is obvious. Getting rid of Mind Blast seems dumb for a class that literally has no real proactive plan and can only be good with total troll decks like Raza/Anduin and Silence.
Wild growth + nourish need to be reverted so badly. Ramp Druid was one of my favorite decks, I miss it a ton. Infestation is gone, those cards aren’t a problem.
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07-30-2019 , 12:09 PM
yeah i think wild growth and nourish were unfairly nerfed.
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