Quote:
Originally Posted by IHeartAsians
How does Kingsbane deal with water elementals?
it does by sapping/vanishing only after jaina. the second they get frozen it's over but generally you won't freeze them and it's better to just concede at the start of the game.
Quote:
Originally Posted by Kangal_
Does the shadow kingsbane switch every turn trick not work any more? I haven't touched the game in weeks.
it does. when at 0 cards they just swing and put it in the deck, equip next turn, shadow the bad one, equip good one next turn and repeat. it's 100% anti fatigue and heal like 13+ every turn. concede at start of game is my general play here.
Quote:
Originally Posted by jmakin
Taunt druid is the literal worst thing that has ever happened to this game and if you play it, sorry you’re a trash human being
Doesnt help you cant even identify a druid deck because they all share the same 25 busted ass cards. 20 turns into the game im wondering if im gonna get two turn lethaled by maly or an endless stream of hadro’s.
I miss facerolling these idiots with taunt warrior and emoting when they resurrect a 1/1 raptor instead of hadronox
the whole 25 druid card package is really the worst thing. and then you see dreampetal come down and you STILL don't know what you're ****ing facing. as odd warrior you have to play around ~53 if it's maly/faceless so I just hero power every turn against every druid and if it's togwaggle or taunt you auto lose either way.