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Originally Posted by TheStuntman
It appears aggro decks do really well in arena. If your opponent misses a drop or doesn't have good board clear, you usually win. What's your guys's thoughts on aggro decks in arena? I usually struggle with aggro decks in both constructed and arena.
you are kind of correct. the arena meta has become way more aggressive. 1 drops went up in value siginificantly and you can absolutely not miss an early drop.
in my expirience if your goal is 7 wins to at least break even on gold an aggro deck is pretty good at that but it will rarely go 12 unless its really insane. somewheer aroun 8 to 10 wins you start running into good players with good mage and pally decks and they will ususally just destroy you. you just run out of steam after they cleared your board a few times and healed up.
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Originally Posted by BobboFitos
Since Jan 1st Im 301-137 for a 68.6% win rate. Mage is my best @ 73.6%, although Paladin, Rogue, Druid, and Hunter (small sample) are north of 70. My big loser classes are Warrior and Warlock (not many games there, but 50% in 2015 and barely north of 50% lifetime.
There is such a huge discrepancy in Arena strength it's disappointing. I don't WANT to pick Mage and Paladin EVERY SINGLE TIME, but doing anything else is a flat out competitive disadvantage.
I waver back and forth between really enjoying arena, since it's a very cool idea making your own deck and so on, and really hating it because some games feature such wildly divergent strength in decks.
although mage is a overpowered for sure i dont think the power level of most classes is that far apart. priest rogue and hunter and warlock are pretty damn good in th earena too.
the only class that really ****ty is warrior and i ddint have a lot of succes with shaman lately but it used to be extremely strong so maybe its me not sure whats going on there and than that dude from heartharena adwcta or what ever he calls himself always said warrior is his best class in the arena, so what do i know.
i think it mainly feels like mage is so extremely op becuase people got told over and over again how op it is and know everybody picks it.
among all the drafts some are bound to be insane and since everybody picks mage and pally the insane drafts are likely to be mage or pally too.
also mage is just so easy to play that it just bothers on to be beaten by it. if someone does something wonderfully degenerate with rogue like coining tinkeroil on his worgen sapping my taunt and throwing in a cold blood in for good measure. i am like that was a fine play sir you set that up marvelously i tip my hat to you.
while if you play against mage you loose to lsme **** like 2 frostbolts in the opening hand or back to back flamstrikes or blizzard into flamestrike. just lame ****.
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It turns Mages hero power into create a 3/3. The value comes next turn when you get a two mana 3/3 and if you have a bomber it can be three 3/3s for two mana. It's situational sure you want to be dropping it on to an empty board but if you can you have pretty much won against anyone who can't clear a 3/2 and a 3/3 in one turn. For Paladin, Hunter and Rouge that means they need some kind of combo.
yeah well dude i am sorry you got ran over by grimm patrons that one game but the grim patron is really not good in the arena the thing is if you can not clear a 3 health minnion on turn 5 thats the problem right there and not the patron.