Open Side Menu Go to the Top
Register
The Grand Tournament Decks Thread! The Grand Tournament Decks Thread!

09-05-2015 , 07:00 AM
looks like an aptly named deck.

Honestly though...
-Shadow Bolt is a really bad card. It's typically too mana inefficient as removal and often serves as an early game tempo loss. Almost any card is better.
-Shadowflame and Hellfire are great board wipes, but having combined 4 is almost universally overkill. Handlocks and super control decks typically feature a mixture of 3; given you're also running Twisting Nethers, there is no way I'd run 4.
-Twisting Nether is another bad card. It probably has the biggest distortion between insanely cool animation and sound effect vs. actual production. If you took it out you'd have to rename the deck so perhaps it can stay.
-You're kinda going in 2 different ways. You have the standard early game attack package shell with Jugglers and Voidwalkers, but you don't really curve into anything (no 3 drops for example, like Imp Gang Boss). You also have the standard defensive early game approach with Ancient Watchers and Taunt Givers/silences.

Generally it's best not to hybridize yourself and hedge by a little of this and a little of that, there are a few exceptions but go faster or slower.

I'm assuming the Sunwalker and Senjin are Belcher subs. That's fine. The Mountain Giant is certainly out of place in this deck.

Hard to say what to add to the deck, but I'd start with taking a few things out as mentioned above.
The Grand Tournament Decks Thread! Quote
09-05-2015 , 07:02 AM
also I've never heard card economy being a win condition so I'm just confused, do you mean you win by having your opponents vomit their hand onto the board and you just wipe it away repeatedly? This approach doesn't really work in general without having a purpose behind those big wipes. (Like some big combo, as in Freeze Mage clearing the slate so they can Alex->Antonidas/or just Bolt/Lance etc.)
The Grand Tournament Decks Thread! Quote
09-05-2015 , 07:28 AM
Thanks for the input. The reason I am using shadowbolt, is that soulfire really hurts me. What would you put in instead?

What I meant by card economy as a win condition is that if everything goes according to plan some of my cards remove several of my opponents cards, and I draw more. So after a while that would make it possible for me to win
The Grand Tournament Decks Thread! Quote
09-06-2015 , 11:20 AM
I played around with the deck a bit yesterday and went all the way back to rank 20. (From 17) But I managed to claw my way back. This is what the improved? deck looks like.

http://www.hearthpwn.com/decks/325721-armageddon-2-0
The Grand Tournament Decks Thread! Quote
09-06-2015 , 06:17 PM
Don't think this requires a new thread, but was thinking about something like "the innovation thread". Maybe in the deck testing thread or something, but basically where people try maybe just 1 or 2 cards to compare power level in existing decks. For example, one such case is Living Roots being played in combo druid, likely in place of Zombie Chow. What do people think of that?

The innovation that came to mind, for me, is Coliseum Manager in Oil Rogue. I'm "pretty sure" this is a bad card, and I'm "pretty sure" it's not ideal, but I've been testing it a little. (And I encourage others to test a bit too) Here was my thinking:

-The 3 drops in Oil are typically SI:7s (untouchable, really) and then either 1, 2, or 3 between Earthen Ring Farseers, Edwin Vancleef, Big Game Hunter, Scarlet Crusaders, and/or Shade of Naxx. Each card more or less accomplishes something... The Farseers are a little bit of health gain or can be used on minions like Teachers or Loatheb, Edwin is typically either early pressure or a win condition, BGH is good for anti control metas, whereas the Crusaders/Shades are either sticky or secretive oil targets to push more damage.

CM doesn't really do any of these things. But what he does do is provide a fat body (5 health on 3 is untouchable), some odd potential card advantage, and rogue is the unique hero power where you typically dagger up on 2, and then ideally don't re-dagger (and hold the charges, for that matter) immediately. In other words, of all the classes, they make the most bang for the buck of 2 early mana, which kinda escapes the downside of CM.

So in an ideal world it'll be the meat shield vs aggro (better than ERFs), not require early combo of Van Cleef to boost up the health, still provide an oil target (survives flamestrike or solo flame cannon), and so on.

That was my theorycrafting. So far in play testing (not that much) they've been about as expected; kinda underwhelming, but also better than not good. So I encourage others to test a little too!
The Grand Tournament Decks Thread! Quote
09-06-2015 , 06:22 PM
If other people are interested in this approach, a few other thread conversation fodder...

-How are people liking Darnassus Aspirant? I'm seeing it widely in conjunction with Wild Growth rather instead of it.

Spoiler:
I've been a little underwhelmed with the Aspirants. The big issue is planning your curve you can't be sure or unsure if it survives, so it's difficult to lock up any ramp with them, unless you have the ideal hand or your opponent has a terrible one. I've used him in conjunction with Wild Growth in a greedier Ramp Deck that is greedier because I assumed I would ramp more often and the 2/3 does serve as some more anti-aggro, meaning I ditched 1 chow and 1 senjin for them. A few people have watched me play my ramp on ladder (Kreme watched me a while when I played it a fair amount last night) and it did OK. Basically the aspirants seems solid but not special so far.


-There was some discussion on Bash in the Control Warrior thread, mainly vs Shield Block. What else are people swapping in/out for Bash?

Spoiler:
I haven't played CW since the expansion because I didn't get Varian, and am holding Dust for him. Really close to golden warrior so wanted that to be special so I don't have any thoughts on this.


-Has anyone had any luck with Refreshment Vendor? It SHOULD be a solid card, but I've seen it play almost not at all. It makes a bit of sense in Warlock, maybe Shaman, Rogue, Warrior...?
The Grand Tournament Decks Thread! Quote
09-06-2015 , 07:59 PM
Refreshment Vendor will probably start leaking into play in midrange decks when the meta settles. It's one of those cards that are basically tech choices for 4 drop healing. Like for that ladder deck that needs just a biiiiit more vs aggro. I don't think it stands up as a great tournament card.

Same thing happened after GvG, took until the end of January, almost two months, for Oil Rogue to boom in popularity. The meta won't settle til blizzcon.
The Grand Tournament Decks Thread! Quote
09-07-2015 , 01:16 AM
I just played the dragon mage (with updates) from rank 19-12 with basically 2 streaks.

If you know what you are up against, it sure feels like you can beat anything, we'll see if I can keep it going.
The Grand Tournament Decks Thread! Quote
09-07-2015 , 02:01 AM
Quote:
Originally Posted by BobboFitos
If other people are interested in this approach, a few other thread conversation fodder...

-How are people liking Darnassus Aspirant? I'm seeing it widely in conjunction with Wild Growth rather instead of it.

Spoiler:
I've been a little underwhelmed with the Aspirants. The big issue is planning your curve you can't be sure or unsure if it survives, so it's difficult to lock up any ramp with them, unless you have the ideal hand or your opponent has a terrible one. I've used him in conjunction with Wild Growth in a greedier Ramp Deck that is greedier because I assumed I would ramp more often and the 2/3 does serve as some more anti-aggro, meaning I ditched 1 chow and 1 senjin for them. A few people have watched me play my ramp on ladder (Kreme watched me a while when I played it a fair amount last night) and it did OK. Basically the aspirants seems solid but not special so far.


-There was some discussion on Bash in the Control Warrior thread, mainly vs Shield Block. What else are people swapping in/out for Bash?

Spoiler:
I haven't played CW since the expansion because I didn't get Varian, and am holding Dust for him. Really close to golden warrior so wanted that to be special so I don't have any thoughts on this.


-Has anyone had any luck with Refreshment Vendor? It SHOULD be a solid card, but I've seen it play almost not at all. It makes a bit of sense in Warlock, maybe Shaman, Rogue, Warrior...?
I think aspirant is absurd. i has no downside. who cares about "planning your turn"? You're still getting a 2/3 on board. When the card was released I didn't realize how strong it was -- I thought you would actually lose 2 mana crystals not one. Maybe you can't ramp as well, but it's such a nice card. I don't even run WG anymore in my combo deck
The Grand Tournament Decks Thread! Quote
09-07-2015 , 03:45 AM
it's not absurd when it's a ramp card that doesn't ramp
The Grand Tournament Decks Thread! Quote
09-07-2015 , 04:31 AM
Quote:
Originally Posted by BobboFitos
it's not absurd when it's a ramp card that doesn't ramp
it's a 2/3 2 drop with no downside and insane upside.
The Grand Tournament Decks Thread! Quote
09-07-2015 , 04:52 AM
I'm not saying it's not good rob. you're missing the point. if they're working out for you im thrilled. for me they have not been greatest card ever, or atleast, greatest from this set.
The Grand Tournament Decks Thread! Quote
09-07-2015 , 07:23 AM
yeah i contrary to most dont really think of it as a card for ramp druid.
i think its great for a fast combo druid that is able to protect it and even if it gets removed doesnt miss a drop and is fine with just throwing a 2/3 on the board early anyway.
The Grand Tournament Decks Thread! Quote
09-07-2015 , 07:41 AM
keeping the theme of new subs or odd cards, one deck Bolf fits in, and i use the term liberally, is a majordomo deck. it's still prob laughably unplayable but maybe somewhere it could work - he gives rag more health enabling the hero power. a super combo mage majordomo where you protect with bolf and drop coldarra drake!?... probably not.
The Grand Tournament Decks Thread! Quote
09-07-2015 , 06:36 PM
Well, I did have a mage pull of the Majordomo + Drake combo on me once. He didn't play Bolf in that game, but it makes sense to add him if he wasn't in there.
The Grand Tournament Decks Thread! Quote
09-07-2015 , 08:49 PM
Hey guys,

After getting golden priest I've kinda been stuck as to what to play. Ironically that deck was actually great against both Paladin and Warrior, so maybe I should stick with it... but it's just such a chore to grind out a hero you already have 500 wins with (except Hunter or Warlock, lol.)

I need something that OBLITERATES Secret Paladin. I don't even care how it does against anything else. You can just farm Paladins until Rank 5 where I'd probably play Priest and grind for Legend. I want something that causes these children to reasses their lives the way I did last year when I'd get killed by Control Warrior as a Facehunter.

I think maybe some super annoying Fatigue-Control Warrior? Double Brawl, triple Execute, Quadruple Harrison, Justicar deck. I want to make these kids regret their entire lives up to this point. I want them to turn off and uninstall Hearthstone after I'm done with them.

What deck will accomplish this?
The Grand Tournament Decks Thread! Quote
09-07-2015 , 08:53 PM
It doesn't exist
The Grand Tournament Decks Thread! Quote
09-07-2015 , 08:59 PM
Control Warrior is the only deck I feel like I have a decent edge against Secretadin. I imagine Patron is even better, but I don't play that. A really fast Druid deck with Power of the Wild, Violet Teachers, Living Roots should do the trick too. I haven't tested that one a lot yet, but I completely steamrolled a Secretadin with that deck earlier.

It seems like Tempo Mage should be good against it, but I've played the match a few times, and I don't think it is a counter in practice. Or, not in my games.

Midrange Hunter is fine against it. You don't need flare.
The Grand Tournament Decks Thread! Quote
09-07-2015 , 09:28 PM
Whitegoose...GP
The Grand Tournament Decks Thread! Quote
09-07-2015 , 09:41 PM
Eboladin
The Grand Tournament Decks Thread! Quote
09-08-2015 , 07:59 AM
Quote:
Originally Posted by WhiteGoose
Hey guys,

After getting golden priest I've kinda been stuck as to what to play. Ironically that deck was actually great against both Paladin and Warrior, so maybe I should stick with it... but it's just such a chore to grind out a hero you already have 500 wins with (except Hunter or Warlock, lol.)

I need something that OBLITERATES Secret Paladin. I don't even care how it does against anything else. You can just farm Paladins until Rank 5 where I'd probably play Priest and grind for Legend. I want something that causes these children to reasses their lives the way I did last year when I'd get killed by Control Warrior as a Facehunter.

I think maybe some super annoying Fatigue-Control Warrior? Double Brawl, triple Execute, Quadruple Harrison, Justicar deck. I want to make these kids regret their entire lives up to this point. I want them to turn off and uninstall Hearthstone after I'm done with them.

What deck will accomplish this?
i just realized you are the tbab of hearthstone.
The Grand Tournament Decks Thread! Quote
09-08-2015 , 10:46 AM
Playing against fatigue mage makes me want to uninstall hearthstone more than any deck. I'm pretty sure I have a positive winrate against it just the deck is annoying as hell.
The Grand Tournament Decks Thread! Quote
09-08-2015 , 02:18 PM
I tried dragon pally a bunch of times at early TGT release and just feels like it's missing something. You have to go greedy with your list to ensure you get the most of your dragon innervate. In theory this deck should be OP but in reality, I can't put my finger on it, it just doesn't work out well on a practical level.
The Grand Tournament Decks Thread! Quote
09-08-2015 , 02:23 PM
try adding murloc knight
The Grand Tournament Decks Thread! Quote
09-08-2015 , 02:34 PM
Another 6 drop? By turn 6 you should be slamming down your big dragons or maybe emp in a dragon pally deck.
The Grand Tournament Decks Thread! Quote

      
m