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The Grand Tournament Decks Thread! The Grand Tournament Decks Thread!

08-29-2015 , 10:57 PM
The secrets paladins that I've played against have been very inconsistent. If you have any sort of decent board presence it's easy to clear out and proc all their weak secrets. If this is going to become a decent deck, it needs a lot more refinement.
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08-30-2015 , 04:17 AM
Created this deck because I was sick of the freeze mage/secret paladin/hunter meta at legend level on EU
Actually did surprisingly well with it (played it with bobbo who suggested the acolyte which has been great)
This deck is VERY difficult but also fun to play and definitely has its yolo moments where you just have to go for it and can't play around everything but it made for hilarious games vs hunter where I dont attack and make them fatique/conceed even with minions on board, because **** hunter.

It's often times okay to take a lot of dmg if it means you'll have an even better pyro play next turn. Once you've cleared their board and have a tournament medic you'll outheal all face decks with it. I'd probably put the 3 mana legendary in it that deals 3 dmg when you target it with a spell if I had it.

You also want to save the coin if possible unless you have like a deathlord/velens or cleric/velens combo

Plan your turns ahead. In one game we holy fired the mysterious challenger and just made it a 6/1 because it allowed for a good pyro play next turn. These plays are very counter intuitive and likely where you mess up when you play it for the first time.


Last edited by forthelulz60; 08-30-2015 at 04:23 AM.
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08-30-2015 , 04:35 AM
deck looks terrible. if you play it youll prob think it is terrible. but we went like 12-4 with it or something lke that, bolf is a beast.
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08-30-2015 , 01:19 PM


I think I'm getting closer to an optimal Midrange Paladin List. It leans a bit more control, with Ysera added to it, but having a little extra late game adds greater possibility of winning the jousts, and I found that to be more likely last night when testing this build.

It curves out really nicely, and I like having multiple taunt mechanisms in Master Jouster, Coghammer, and Tirion. Master Jouster is just so good against matchups like Patron, because it doesn't have the drawback of Sludge Belcher with the 1/2 slime and curves out nicely in the 6 slot. Yeah, you lose the joust some percentage of the time, but at least it contest most 6 drops pretty well, and can make multiple trade by killing emperor and something else even without winning the jousts.

I really like Murloc Knight, but I view him much more like a 6 drop, and I think it's more important to have a true 4 Drop in Piloted shredder (and I cannot cut shredder, otherwise the deck can feel a bit clunky with Murloc Knights instead...I played the 2 murloc Knight/1 Shredder, but it didn't feel as consistent).

Some are running lists of 2 Murloc Knights and 2 Shredders, and that's a decent build too, but that slightly weakens the joust cards, and I really wanted to play 2 Tuskarrs and have enough taunt to feel consistent. By playing Master Jouster instead of Belcher, it allows me to have a Tuskarr Activator as well as not clogging the 5 slot.

Bottomline, this deck has enough early game to contest the highly aggro decks with double chow and coghammers, and it has plenty of late game to matchup well against other control/midrange decks. Ysera, although expensive, Is a nice closeout card as your opponent is often wasting removal/silences to counter this decks midrange threats and tokens.

Try it out! I think you'll really like this build.
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08-30-2015 , 06:04 PM
That Priest deck is ABSOLUTELY terrible. Bolf is STRICTLY WORSE than a 3/9 with taunt. STRICTLY WORSE!

Honestly just going to go back to Firebat's "Freeze Priest" with no TGT cards. Seems to be the best Priest deck atm.

Honestly I don't want to see joke Priest decks like this anymore. Just stop posting them. I'm at 424 Priest wins. I don't have time to screw around with this nonsense. Give me a viable Chinese Priest from March with like a 1 off Inner Fire maybe. Fockola mate.
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08-30-2015 , 06:43 PM
sometimes it's not the deck that is terrible. when you're at low health vs a freeze mage/hunter bolf is a lot better than a taunt
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08-30-2015 , 06:59 PM
Quote:
Originally Posted by Clinger
This one is a good starting point, and it has King's Elekk and Ram Wrangler if you want to include some TGT cards.

https://www.reddit.com/r/Competitive...drange_hunter/
Kripp's Hunter works pretty well too. I've played a similar list with success.

This one. I'd cut the Kodo for Loetheb, and a Ram Wrangler for Flare or Shredder.
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08-30-2015 , 07:40 PM


Tempostorm has this listed as a tier one deck. Apparently RDU hit high legend with it.

Is this really the best list though? Seems way too secret heavy.
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08-30-2015 , 08:18 PM
Quote:
Originally Posted by forthelulz60
sometimes it's not the deck that is terrible. when you're at low health vs a freeze mage/hunter bolf is a lot better than a taunt
Agree. Bolf is no mvp or anything, and they really couldve statted him with 10 or 11 health, but he fills a role and earns his keep imo.
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08-30-2015 , 09:43 PM
Quote:
Originally Posted by bortlicense


Tempostorm has this listed as a tier one deck. Apparently RDU hit high legend with it.

Is this really the best list though? Seems way too secret heavy.
This deck is high variance. So although it may seem OP, there are times you feel like you can't comeback.

The variant is pretty good though
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08-31-2015 , 05:07 AM
confirmed this is a good deck

after fewer than five games I had a BabyRage salty friend request who accused the deck of taking no skill. That's the sign of a good deck.
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08-31-2015 , 05:27 AM
Haha. I've played against it a bunch now. Don't have Mysterious Challenger myself yet. I'm not sold on it as a tier 1 deck, unless I'm running really good against it. But it's a solid tier 2 deck for sure. No way it's the TGT version of Patron. What makes Patron so good is how consistent the deck is with a good pilot. With me piloting it, not so much.
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08-31-2015 , 05:38 AM
Can anyone figure out a decent tempo mage deck in this meta? I've tried both a more aggressive and a slightly slower one (Belchers basically), and I just lose regardless. Luke I went back to rank 7 playing around with it bad. I immediately switched to my MR Hunter & Dragon Priest next 10 games and I'm close to rank 4 again.

Tempo mage is either like dying or all of my tweaks have been bad.

For that matter... what's a good TGT Mage deck? I'm REALLY interested in seeing if anyone has had success with Coldara Drake decks. I feel like something has to be there, a lot of synergy with the new cards. I tried one with it and some Maiden of Lake type stuff and thought it was close to being good but not there just yet.
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08-31-2015 , 12:56 PM
I honestly don't believe the secret Paladin deck has any staying power. It's super annoying to deal with if you haven't faced it and/or played it enough, but once you get used to it, it's pretty easy to counter.

Secret Paladin was the first deck I built when TGT was released and I dominated Legend ranks with it to top 100 legend with like 1 loss. I attribute that to people testing the new cards and it having one helluva surprise factor. That's going to die once people play against it more, imo.

The deck isn't as bursty as aggro paladin, and if you take the time to play around each secret, it isn't as tough...Test noble sacrifice with your small minion, silence/aldor/BGH/Shadow Word death/trade/etc the avenged minion, play a smaller minion first to pay around repentence...when testing for noble sacrifice, attack face or their smallest minion with your smallest minion (ideally if that small minion can, potentially, kill that minion) so you arent letting their redemption bring back an impactful minion. And Competitive spirit, obviously, loses value as you limit their total minion count on their side... these are just a few ways to play around these secrets...

Sure, if they get an early board lead, yeah, it can be hard to comeback, especially if you don't draw into AOE or have no good turn 1-4 plays...but that's in any matchup.

I still think Midrange Pally is better deck right now, and has some great staying power in this TGT meta. Rogue isn't as exciting to play right now...and whenever that is the case, MR Paladin is always good.
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08-31-2015 , 01:05 PM
Quote:
Originally Posted by KremePuff
I honestly don't believe the secret Paladin deck has any staying power. It's super annoying to deal with if you haven't faced it and/or played it enough, but once you get used to it, it's pretty easy to counter.

Secret Paladin was the first deck I built when TGT was released and I dominated Legend ranks with it to top 100 legend with like 1 loss. I attribute that to people testing the new cards and it having one helluva surprise factor. That's going to die once people play against it more, imo.

The deck isn't as bursty as aggro paladin, and if you take the time to play around each secret, it isn't as tough...Test noble sacrifice with your small minion, silence/aldor/BGH/Shadow Word death/trade/etc the avenged minion, play a smaller minion first to pay around repentence...when testing for noble sacrifice, attack face or their smallest minion with your smallest minion (ideally if that small minion can, potentially, kill that minion) so you arent letting their redemption bring back an impactful minion. And Competitive spirit, obviously, loses value as you limit their total minion count on their side... these are just a few ways to play around these secrets...

Sure, if they get an early board lead, yeah, it can be hard to comeback, especially if you don't draw into AOE or have no good turn 1-4 plays...but that's in any matchup.

I still think Midrange Pally is better deck right now, and has some great staying power in this TGT meta. Rogue isn't as exciting to play right now...and whenever that is the case, MR Paladin is always good.
Getting around an early get down/avenge combo is impossible and it's absurd. literally cannot come back from it
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09-01-2015 , 11:42 PM
I made this *VIABLE* *GOOD* confuse-inner fire deck based around the Dragon Priest:



I am going to get Golden Priest with this deck (60 wins) and possibly Legend. Or as far as it'll take me.

Flying Machine new TGT meta 2015. I tried to make this card work in GvG but I think Confuse is the card that finally puts it over the top.

Wish me well boys.
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09-02-2015 , 12:17 AM
I'm playing dragon mage just starting at the top of the ladder and loving it.

Got chillmaw in a pack so that inspired me.
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09-03-2015 , 02:08 AM
Quote:
Originally Posted by Larry Legend
I'm playing dragon mage just starting at the top of the ladder and loving it.

Got chillmaw in a pack so that inspired me.
link to deck?
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09-03-2015 , 02:26 AM
Quote:
Originally Posted by Searix
Post your decks you make/find here

I'll start off with an Arcane Mage deck i made



Lot of ways to win, and it's a lot of fun to play. What's yours?
in other news this is the spiritual successor to what i was going for

http://www.hearthpwn.com/decks/31591...end-tempo-mage
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09-03-2015 , 03:19 AM


So this is season 18's updated Secredin List...I was effin around with some hunter and midrange pally earlier today and fell to one star rank 15 after tilting my rank 14 away with a midrange build I was testing out.

Then I played my even more optimized Secredin List and went on a mini streak to full stars rank 14...I was theorycrafting this deck earlier but decided to end the night with it. oh boy, this list is very powerful as argent horserider is so good in a deck that runs redemption. Plus, I hate playing with Secretkeeper as I like to mulligan away all my secrets, so chow is still here. Double coghammer keeps your minions resilient, and blessing of kings adds some extra final burst damage.

Basically I wanted low curved sticky board with plenty of divine shields and deathrattles. Plus, why have Dr. 6 without Dr. 7?
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09-03-2015 , 11:47 AM
Quote:
Originally Posted by Searix
link to deck?
http://www.hearthpwn.com/decks/26811...n-mage-top-500

I'm still running twilight drakes but going to craft twilight guardian today.

It seems like there are a few tweaks that are going to be necessary, but it handles a lot of decks really well.
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09-05-2015 , 02:20 AM
Here's my Priest deck which is grooving well at the moment, got me from 460-500 wins and Rank like 18 to 10.



Any suggestions? Improvements? The goal is basically to drop bigger things than they do in the early game (dragon package,) deal with all their threats midgame, then drop bigger things than they can deal with (Ysera and Paletress) to win late or in fatigue.

Surprisingly 5 dragons (plus Ysera's Drake) is enough to usually proc the dragon triggers, especially in such a slow playing deck. You usually only "just lose" when your opening hand is like 2 SWs and Holy Fire or something like that.
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09-05-2015 , 03:41 AM
im surprised you're not running the corruptors
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09-05-2015 , 03:59 AM
I've been playing a fair amount of shaman post-TGT, and I'm glad it's now competitive. It's not top flight (below Drago priest, the secretadin, obv patron, etc.) but it's obviously really solid.

So with that said, I've been doing a ton of fine tuning and I've cut down to 1 flametongue. in the past I think a lot of shammys would find that blasphemous, but it's not a play on 2, it's too hard to constantly protect them, etc. They are insane in the late game when you have a little bit of a board, or if you have the early tempo in the early game and roll lucky w/ taunt totems or w/e, but i find 2 to be superfluous. food for thought.
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09-05-2015 , 05:38 AM
Not really a grand tournament deck, but could you guys suggest some improvements to this deck? The strategy o the deck is basically to try to win by card economy. Here is a link to the deckhttp://www.hearthpwn.com/decks/324792-armageddon

Don't suggest demon wrath as an improvement because it costs too much gold for me at the moment to open all the wings
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