Okay, guys. I spent some time theory-crafting an optimal TGT Midrange Paladin list. I wanted something that was proactive, would be effective in the meta, still countered Grim Patron, and snowballed the matches by having plenty of early game.
Because
Murloc Knight seems to be the MVP for paladin of late, I wanted to include him since he generates so much value and develops card advantage when used effectively. However, with him, the four slot becomes incredibly crowded and I don't want to view him as a true four drop, since ideally you want to drop him turn 6. That means cutting
piloted shredder is out of the question, since he is the ideal turn four play and replacing him with murloc knight makes your deck's curve feel a bit off.
So what to cut? I decided to cut
Truesilvers and replaced them with two
coghammers. I also included
Captain Greenskin to buff our early game weapons to make up for Truesilvers being lost (as best as possible, since Truesilvers are generally a staple). This change is great against early game aggression and allows us to play two murloc knights while still having weapons to maintain some early board control.
I also love
piloted sky golem as it adds another sticky, late-game minion and squeezes more value in a deck that has little, direct card draw outside of
Lay on Hands.
Love for you guys to test this out and let me know what you think.