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Grand Tournament Card Discussion Grand Tournament Card Discussion

07-24-2015 , 03:14 PM
It's a good card for the F2P crowd, they prob needed some more big minions.
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07-24-2015 , 03:15 PM
6k dust, almost 3k gold and my credit card ready to go. #letsdothis
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07-24-2015 , 03:20 PM
will be a good big drop in arena
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07-24-2015 , 03:27 PM
Yeah, it's a common I noticed, will give the noob F2P crowd a slightly better late game big drop than the options they currently have I guess.
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07-24-2015 , 03:29 PM
Quote:
Originally Posted by IAmRobik
will be a good big drop in arena
This card is wayyyyyyyyyyyy too slow to be that good.
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07-24-2015 , 03:35 PM
its not any slower than a force tank max or whatever
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07-24-2015 , 03:36 PM
Which also tends to suck ime. At least this will kill something before it gets fireballed or polymorphed though!
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07-24-2015 , 04:09 PM
http://www.liquidhearth.com/forum/he...k-at-new-cards

Lock and Load:
Quote:
Playable In
Midrange
Combo Hunter
Current Rating: 9
Possible Rating: 9

Description

Everyone was really enthusiastic and hyped about this card and judged it as one of the best cards released so far. It could currently fit into the Hybrid and Midrange Hunters with the inclusion of some cheap spells like Arcane Shot, Hunter's Mark and Tracking.The average value of all Hunter spells is actually pretty high with the exception of Call Pet and Cobra Shot. Most Hunter minions, on the other hand, aren’t played that much in current meta decks but still often have decent stat budgets.

If you compare this card to Arcane Intellect it would need about 1.5 cards to be good, though of course Arcane Intellect only draws deck cards. As a result, this card will often be played as late as possible: this is similar in timing to the pre-nerf Gadgetzan Auctioneer. The only difference is that this card draws random Hunter cards instead of cards from your deck, making the chance of drawing follow up spells relatively lower. Double Lock & Load will be very strong as well since you draw double the cards and the second triggers the first. This card could also create a new combo-Hunter with Thaurissan, though of course there would have to be additional combo pieces released.
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07-24-2015 , 04:10 PM
Two lock and loads seems very interesting.
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07-24-2015 , 04:21 PM
Wonder how it synergizes with quick shot
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07-24-2015 , 04:25 PM
wellp appears im entrenched on my own side on this one. hoping im wrong but v much doubt im not.

appears the other cards that were 'leaked' have been added to TGT website so im gonna review them in here too
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07-24-2015 , 04:34 PM
Quote:
Originally Posted by BobboFitos
wellp appears im entrenched on my own side on this one. hoping im wrong but v much doubt im not.

appears the other cards that were 'leaked' have been added to TGT website so im gonna review them in here too
I think there's no space in face for it since it deals 0 damage, and I don't think that there are enough spells in the other archtypes to make it worthwhile. If it becomes good, it's because someone constructs a deck in which it works. Midrange just doesn't work because you're gonna be putting arcane shots into a deck in which arcane shot serves very little function.
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07-24-2015 , 04:37 PM


Really, really neat card.

My immediate thought is this will be a staple 2 drop in any of the inspire themed decks, of course. Honestly, it should be a 2/2, since as a 2/3 it makes it basically on par with Minibot for best arena cards out there. (Bc arena sometimes you curve out less well so using mana on hero powers is acceptable)

For constructed, I could see it working in a few decks. The main problem with this type of card is if you play it on curve you may not realize its potential; if you play it and it survives, you cannot even use its ability on turn 3, since you dont have the mana for multiple hero powers anyway.

if you're playing it on t4, you can only use 1 hero power anyway... so you're playing it on turn 6, theoretically, to gain value from the additional hero power. and then your'e only adding a 2/3 to the board, which kinda sucks.

ok, now ive talked myself into thinking it MAY be viable for an inspire deck, but it's too niche and not immediate enough to garner serious play in constructed. shame
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07-24-2015 , 04:57 PM


At first I assumed this was a paladin card. its a neutral card.

So... Stat wise, a 3/3 for 3 is pretty standard. It has a slow effect - all inspire is slow - and it basically churns out imps ala Imp Master. Kinda.

It's a 4/4 for 5 with a little upside, or it's something that can be played on 3 and if it survives offers a little more upside bc next turn hero power + 2 drop is pretty solid.

I'm not really sure how to approach this card adding SHRs to other classes - can they even take advantage of the 1/1s? They don't really have neutral QMs so my hunch is, not really.

Typically, token-based cards rarely work with the exception of Teacher in Rogue. (And teacher has seen massive cutbacks due to GP gobbling it up like goo, plus the whole oil missing the target more often than it should)

I feel like this card actually could be good in Shaman, (pre-Tuskgar, at least) where they really make good use out of tokens + they lacked 3 drops. (Not so much right now, mind you) in any event, I don't see this card replacing any card in a CURRENT deck, and I'm not sure if doubling hero power if it sticks around is good in anything OTHER than paladin... Despite it being a neutral card.

I obviously will give the SHR Pally deck a total try, and go back to 2 QMs and load in this card trying to fill up the board, but my early inclination is it wont be good enough.

in arena, this is a strong card because you're more likely going to be able to take advantage of the inspire effect, and playing a 3/3 on 3 tempo wise is a totally reasonable play.
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07-24-2015 , 05:02 PM


I assumed this was a joke card that was posted yesterday. Wellp, it's on the official site so the joke is on Rogue.

Rather than just saying "this card is a joke" (which it is), lets compare it to assassin's blade.

This card is a 1/3 that has minor upside (an autobarber effect) for 2 mana with the hero power. THAT IS REALLY SLOW AND INEFFICIENT.

An assassin's blade is 1 more mana, but is a 3/4. So... If you spend 2 turns hero powering, (8 mana total, likely!) you get a weapon with 1 less durability, and you cant really attack during those 2 turns or you lose out on the extra damage the 2nd turn.

In other words, this is a totally inferior weapon.

The problem as well is ass blade is not run very often. Sometimes it's a 1-off, and in my FTP rogue decks I would alternate 1 in sometimes bc I had the room (from not having a van cleef and thalnos that kind of thing). It's a good arena card, but this card is just worse in basically every way, so I don't understand what's going on.

If it was +2 attack rather than +1 then MAYBE it would be redeemable, but it isn't and even that still wouldn't be good. Sigh
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07-24-2015 , 05:06 PM


Covered this card, minus the picture, in this post: http://forumserver.twoplustwo.com/sh...&postcount=110

The only thought I can add is that in control warrior this could be an alternate sub to Maiden. It gives more longterm health gain (which can really be vital) at the cost of the burst (sacrificing a Maiden->Shield slam kind of thing). Warriors also have the mana to consistently armor up, so it's possible in a long game it gains you like ~3-9ish more armor on average vs the maiden. A 5/5 body is slightly better than 6/3 (esp vs aggro) since almost nothing has exactly 6 health, whereas a lot of stuff doesn't have 5 attack vs 3, but it's close enough this could warrant some inclusion in a CW.
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07-24-2015 , 05:13 PM


New card today. At first, reading quickly, I thought it did 4 damage to hero (like pit lord) or 4 damage to opponent (like nightblade) and I just kinda lolled at the typical noob trap.

But a better fire elemental effect? Hmm, I'm intrigued.

I read some of the comments in the thread and I think, largely, people are onto something - this is a slow card that has a decent effect, but it's not particularly durable, is not a true win condition, takes an entire turn to play, dies to BGH, and so forth.

I also agree that it's basically a big body given to the FTP crowd filling a need as an end game threat. It is, somewhat, comparable to Ragnaros the Firelord.

Rag is a really good legendary. He's not super elite, (like Slyvannas or Boom or Emp or Loatheb, prob the holy 4) but he'd make the tier below it. Beauty of rag is obv YOLORAGGING, either for the win or knocking out something big where you lack other removal... Also, given the effect is permanent, it's also a card that must be removed immediately or the opponent (barring rag roulette) is goin to lose. these games DO happen.

kraken isn't like that at all. it's why the comp is kinda fruitless. it's a 1-time only effect, it deals 4 vs 8 (huge difference vs face), 7 health is worse than 8, it can't blast through taunt, and so on. but it doesn't take a genius to understand why rag (also 1 less mana!) is far better.

the only q then, is whether this could garner any play. rag isn't an auto include in every deck now, so the answer, where it's hard to add expensive minions at the top, is no. this card can not.

i think it'll be a good arena card only bc the effect is useful as removal, so it will often remove garbage from your opponents board and at the same time pose as a pretty great threat. hey, its a lot better than war golem!
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07-24-2015 , 05:25 PM
also id like to add that 9 mana is a LOT worse than 8 mana.

Most classes cant do anything with the mana left, but with 2 it could be used on a taunt totem, armor up, etc.

good 9 mana minions usually have immense upsides like jaraxxus, ysera, alexstrasza and even my boy nefarian.

This isnt the worst card, its ok in arena or at rank 22, but ofc we wont see it in any good constructed decks.
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07-24-2015 , 05:28 PM
Quote:
Originally Posted by Cotton Hill
Three additional supposed leaked cards (I say supposedly because they aren't officially coming from Blizzard as of yet).

New Warrior Weapon (text is mock up from a translation)



New Priest Minion



New Warlock Legendary



Wilfred Fizzlebang

Text supposedly says "The cards you draw from Hero Power cost (0)"
Liquid Hearth added them and is treating them as gospel. I have minor doubts, as nothing is official until it's on bliz website, but this happened w/ the poisoned blade and it's real.

King's defender is a worse Fiery Win Axe. FWA is basically the best early card in the game since it (not always, but generally) ****s up aggro 2 for 1 (love dem anti aggro cards) but at 3 mana this is basically powermace. Which is a good card, but lacks the deathrattle.

How often will you have a 2 mana taunt (annoy o tron only reasonable one i can think of) that leads into the turn 3 weapon to get 1 more charge? Not very often.

The fact you *can* 3 for 1, potentially, is intriguing, and the fact FWA is so great that even at 3 mana a 3 attack/2 durability isnt totally worthless, but this card strikes me as a disappointment.

I don't see it popping in any current warrior deck (a lot of GPs run just 1 axe now as well) which means it has to have early game taunts to actually make use of the weapon battlecry. (And even when you do, it's not altogether that valuable, to be frank)

In arena these weapons have value (powermace with no mechs is still a reasonable draft pick, as is eaglehorn with no secrets) but warrior arena is still by far the worst and i dont really see this card changing that.

Sacred Warrior is a neat-o priest card. It's a more expensive, more durable lightwarden. Lightwardens are not run, (light of naaru IS) so I'm not sure if this card cracks a current priest list.

The priest lists involving deathlords and velens and so forth are very anti aggro, this actually is a more midrange-offensively driven card. Which is cool, since if they answer with sludge belcher you basically can clear it with a 4 drop, which is really tantalizing. A lot of players use senjins, and this is a better senjin (most of the time...) given the upside it offers.

Only fear is: Can this beat out Shredder? Shredders are a little worse in priest given you WANT high health minions so you can heal them, but man everytime i make a case for a different 4 drop over shredder I come back to the face shredder is OP OP.

I'm full of hope for this card, but priest isn't exactly known as a strong midrange class. This is neither a control nor aggro card, and only combos in unreal circumstances (with pyro/circles AFTER it stays alive a whole turn AND they dont have taunt) but maybe, just maybe, it could work.

Wilfred, as d104 (?) points out, should be a skin, rather than a class legend. A 4/4 for 6 is as weak as it gets (absolutely the worst stat mix) which means this can never be played on curve. He's an 8 mana play where you basically tempo your opponent by hopefully drawing something BIG (like Rag or alex or ysera or whatever giant etc) and slamming it on the board on turn 8. Oh, and if it doesn't get removed, the warlock is going to trash face.

The easy comparison is to Emperor. EMP is goat card, truly astonishing, and the main drawback with Wilfred (aside from it being legit weaker stats wise) is you prob get less of a mana reduction if you're playing a handlock type deck. (Or combo deck, like malylock - both cases your hand is full) It's also totally random what you draw, which is unknown and bad. It's also worse towards the end of the game as emp gives you the immediate benefit without going to fatigue

So yeah, it's basically not as good as perhaps the best card in the game. Well, that doesn't really help!

It seems like this card will warrant a shot, if only because of the insane things it is potentially capable of doing, but I think in a deck of just 30 cards it likely will not make the cut.
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07-24-2015 , 05:29 PM
Quote:
Originally Posted by Kirbynator
also id like to add that 9 mana is a LOT worse than 8 mana.

Most classes cant do anything with the mana left, but with 2 it could be used on a taunt totem, armor up, etc.

good 9 mana minions usually have immense upsides like jaraxxus, ysera, alexstrasza and even my boy nefarian.

This isnt the worst card, its ok in arena or at rank 22, but ofc we wont see it in any good constructed decks.
Yeah, agree. If I was a new player totally starting out I'd think Kraken is fine because well i obv wouldnt have the legendary options and i sure as hell would rather have a kraken in my deck than the 9/5 core hound

but 8 mana >>> 9
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07-24-2015 , 05:46 PM
Quote:
Originally Posted by BobboFitos
Yeah, agree. If I was a new player totally starting out I'd think Kraken is fine because well i obv wouldnt have the legendary options and i sure as hell would rather have a kraken in my deck than the 9/5 core hound

but 8 mana >>> 9
idk, if I had to use one I think I'd go with core hound

and I'm the one that said Willfred has to be the alternate warlock skin. I mean I haven't even played WoW and I know who Jarraxus is supposed to replace...
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07-24-2015 , 05:52 PM
The more I think about the card the more I like it. It obviously won't see any play in constructed with players who have the big legendaries but it's clearly better than the basic late game cards and might allow newer players to play a different style than aggro. Some more common cards that don't suck balls would be cool, it's a cruel game to new players
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07-24-2015 , 06:01 PM
i think one of wilfred's big power is actually drawing a taunt with it.

Like putting a free belcher in front of wilfred probably means you just beat hunter cause youre gonna draw again etc.

Could also work on 10 mana if you have a sunfury protector and you draw a free giant etc

Last edited by Kirbynator; 07-24-2015 at 06:10 PM.
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07-24-2015 , 07:09 PM
I did not to know who Wilfred was before today. I been playing Hearthstone since Beta. neva played WoW.
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07-24-2015 , 07:18 PM
i still dont know who wilfrid is
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