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Grand Tournament Card Discussion Grand Tournament Card Discussion

07-23-2015 , 06:28 AM
Quote:
Originally Posted by Zimmer4141
I'm just not sure there's a Mage Deck where Coldarra is strong enough to be played.

2-mana for 1 damage is just not strong enough IMO to be used multiple times in one turn.
i think if it is used it is used in a echo/freze/fatique mage kind of deck as a win condition along with the maiden of the lake.
propably wont work but i like the idea.
drop the maiden and duplicate on 9 if the opponent cant deal with it is game. or frost nova maiden no silence no hard removal, game. i mean its a 3 card 2 turn combo which isnt great but it might fit in a deck.
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07-23-2015 , 06:41 AM
Maiden just makes it cost (1), not (1) less. So 2 Maidens won't make the Hero Power cost 0.
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07-23-2015 , 06:42 AM
Quote:
Originally Posted by BobboFitos


Oh, a super slow card that crushes when ahead? Count me in!

Seriously though, what an eye roll. It's a 5 mana 3/6 that basically will be played on 7 IF you have a board. This is just not good enough.

Either Blizz hasn't gotten the memo or they really want Shaman to suck, because outside of rank 22 shenanigans, this will never work.

Bloodlust is too slow. This is a worse bloodlust.
I thought more about this card and I wanted to post my thoughts before I lost them.

I actually think the best comp for this card is Quartermaster. QM presents a win condition where on its own it's rather weak - it's almost never played as a 2/5 on 5, and sometimes you just have to grit and bear it as a 7 mana 2/5 + 3/3 play (4/7 of additional stats)

QM is insane largely because of Muster for Battle though. Muster is the insane card; QM is the niche, fun-loving card that can steamroll a Paladin game or present a very fine/obviously 8 or 10 mana 2 card combo.

Basically, QM without Muster is not all that special. Muster on its own is an auto include in every Pally deck though. (I vacillate running 0 and 1 QMs now for the record!)

This card, if played on 7, and with a board (like with the QM) gives you the 3/6 body (better than QM) and theoretically the +2 buff. It has the added benefit of "having taunt" or you could stack up / continue-buff totems (I wonder if the totem summoned on the turn also gets the buff or not, the order of operations plays a role in the value of said card)

If it buffs the newly summoned totem, (which it SHOULD) then I guess it's a 7 mana 5/6 more often with upside, much like a GoK then. (Without the heals)

Anyway, all this said, if there is a Muster for Totems, (or something similar) this buff card will def. be legit. And people will fear leaving a Shaman's board even more than they already do. If there isn't, I stand by what I said originally, which is if you're looking for straight burst Bloodlust is better, and if you're looking for longterm value it may not be found in this card. But there is a chance the middle-ground is reached.
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07-23-2015 , 06:47 AM
also, additional positive thought about tuskgar: shaman is a very specific class that benefits from spreading out the board. they have the odd ability to make the most use out of even garbage minions on their side, between flametongues (most obviously) but typically defender of arguses, and now maybe even the totemwalker or w/e that serves as a cheaper frostwolf warlord

i am pretty convinced tuskgar and totem golem are gonna be v strong early game presence that the shammy so desperately needed
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07-23-2015 , 08:01 AM
Hoping for something like 3 mana 3/4 "no minions can have charge while this minion is on board"
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07-23-2015 , 08:31 AM
They could also go the Neruban Weblord model, a 2 or 3 mana "Minions with charge cost 2 more" card or something like that.
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07-23-2015 , 09:13 AM
Quote:
Originally Posted by Zimmer4141
Maiden just makes it cost (1), not (1) less. So 2 Maidens won't make the Hero Power cost 0.
oh i didnt realize hat. inthat case they are both kind of useless i think.
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07-23-2015 , 09:25 AM
There are still what 115 cards to reveal. I'm not sure when they unveiled Dr Boom but I expect some game changers--or at least hope for a few.
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07-23-2015 , 09:40 AM
Quote:
Originally Posted by BobboFitos
no way is that a real weapon. it's legit trash
Hearthpwn has it as one of the new cards. Agreed that it seems awful.

There's got to be a companion card that goes with this.
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07-23-2015 , 10:45 AM




(These were translated from a Korean Blizzard stream, text may not be 100% right)
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07-23-2015 , 10:52 AM
Quote:
Originally Posted by capone0
There are still what 115 cards to reveal. I'm not sure when they unveiled Dr Boom but I expect some game changers--or at least hope for a few.
While these card discussions are fun, remember that when Boom was revealed, people thought it sucked. "He's no Troggzor."

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07-23-2015 , 10:59 AM
RIP Troggzor. Also everyone slept on Patron
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07-23-2015 , 11:27 AM
So are these new cards available now?
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07-23-2015 , 11:37 AM
Quote:
Originally Posted by TheStuntman
So are these new cards available now?
Sometime in August
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07-23-2015 , 11:43 AM
I'd like to see a 3 mana 2/4 with inspire: gain 2 life
Think those stats aren't great but the ability could help vs rush decks
I don't even know if it would actually help, but I'd like to see something along those lines to at least try
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07-23-2015 , 12:32 PM
Quote:
Originally Posted by gusmahler
While these card discussions are fun, remember that when Boom was revealed, people thought it sucked. "He's no Troggzor."
monthly reminder that back then I said boom was by far my favourite card in the expansion

/narcissisticmodeoff
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07-23-2015 , 01:08 PM
I'm still not convinced Troggzor is bad. I mean, he's immune to BGH and unless you're behind on board your opponent will have to spell to get rid of him, giving you at least one thing.

His problem is that he's a late game card that requires the board to be pretty even. I wonder if control decks have tried to make him work.

You only can afford to run so many late game cards and Dr. Boom is just almost always a better option for a big 7 drop.
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07-23-2015 , 01:12 PM
^ I think Frost Giant is exactly what Troggzor needed to be viable. If FG takes off, that will force the meta to run 1-2 BGH's as Dr. Boom will also be played. That makes Troggzor a much more attractive deck choice and other late game non bghable cards.
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07-23-2015 , 01:14 PM
http://us.battle.net/hearthstone/en/...wers-7-23-2015

new legendary revealed, 6 mana 6/3, weak ass stats, but looks to permanently upgrade your hero power when played.



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07-23-2015 , 01:17 PM
^ What an interesting card! I am intrigued if this could be viable. Maybe a fatigue/taunt deck with lots of heals to give enough time to implement this card and allow your hero power to slowly but surely take over the game?

Edit: Garrison commander + Justicar Truheart is sick. I could see entire decks being created around those 2 cards.

Last edited by mephisto; 07-23-2015 at 01:25 PM.
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07-23-2015 , 01:26 PM
Priest: Useless, rarely are your minions taking 4 damage and surviving.
Rogue: Probably decent
Shaman: Probably decent
Warlock: warlock OP
Warrior: Probably good
Paladin: Seems like the best fit to me, dont have much experience playing paladin, but those damn SHR are annoying as ****
Mage: probably good
Hunter: probably useless
Druid: probably decent.
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07-23-2015 , 01:26 PM
Justicar seems crazy good for almost every class...
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07-23-2015 , 01:26 PM
Probably way too late game to matter, but the upgraded hero powers combined with a lot of the other hero power buffing cards could get ridiculous, it won't happen often but when it does will be kinda crazy.
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07-23-2015 , 01:29 PM
It seems fitted for a control deck, so it seems only ok for Hunter, and arguably not great for Warlock (or at least the current Warlock decks)
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07-23-2015 , 01:31 PM
very sweet card
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