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Grand Tournament Card Discussion Grand Tournament Card Discussion

07-22-2015 , 11:20 PM
Not sure how it happens yet but I need to find a way to make the unlimited hero power dragon work with majordomo to create the best turn ever.
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07-23-2015 , 12:06 AM
left off at effigy. next on the list:



alright, a cool neutral. If you look at it as an 8 drop, it's a 6/10 with limited upside

Basically, without piling on and on and on about this stuff, this fits into the category of really expensive card that is kinda neat but literally will NEVER EVER EVER be viable.

It doesn't affect the board. it's not a taunt. it isn't even some imminent threat, other than popping out kodo after kodo. if you silence it, it's a 6 drop that has been reduced to a wailing soul or w/e.

Arena is slow enough where this could be decent, and present a win condition - esp bc enemies tend to have a bit less removal.
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07-23-2015 , 12:10 AM


Finally, the first good released card?

Shaman has struggled indefinitely with fighting for early board control. A lot of their cards synergize while ahead, (they can steamroll games hard) but the harsh reality, and why it's 9th best right now, is they just fall behind and suck at coming back.

A 3 mana 3/4 (spider tank, largely) is a very solid solid card. A 2 mana overload 1 tends to be a little better than 3 mana cost, plus it has the totem designation, which not only matters right now (totemic might!) but appears to mean something going forward.

I'm not sure if totem shaman will be a thing. I'm not sure if shaman will have a major renaissance. But I do know this card will be an auto include in shaman decks.
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07-23-2015 , 12:16 AM


Alright, this card is essentially frostwolf warlord on a 1 mana rebate. How good is that? (obv drawback is it doesn't get +1/+1 for everything, just the little bros)

I'm not sure. On one hand, if you think about it as a 5/5 6 mana at worst (which it often will be) it's bad, but not horrible.

Slow-ish cards that lean on being ahead (or at parity, like 1 totem ahead or so) tend to fall victim in constructed. Every card has a fulcrum, where it's basically like "ok, this card has X upside occurring Y% of the time, is that worth it?"

in this case, I'm going to say probably not. it seems like a solid arena card though.

(the other argument is, although shamans are lacking in 4 drops, compare it to shredder and fireguard destroyer, the 2 top picks @ 4. is this card ever better than them? yes, but rarely.)
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07-23-2015 , 12:23 AM


welcome to tempo shaman! a lot of people are probably balking at a 3 mana 3/2, (stats of gnomish experimenter, which i think is actually a decent card, just never played in constructed - beast druid cmon!!!) but think about it like this...

these are the totems that exist + have been released:

4 hero power totems (searing, healing, taunt, spell damage)

flametongue, vitality, mana tide

and the new totem golem

the hero power is 2 mana, the golem is 2, and everything other than mana tide is a 2 mana minion as well

so... ok, maybe it's not great. maybe it's not even good enough. esp with randomness that can't be controlled, i dunno. but a 1 mana 3/2 is badass, and with the totem synergy going around, I actually think this will be a solid card.
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07-23-2015 , 12:25 AM


Oh, a super slow card that crushes when ahead? Count me in!

Seriously though, what an eye roll. It's a 5 mana 3/6 that basically will be played on 7 IF you have a board. This is just not good enough.

Either Blizz hasn't gotten the memo or they really want Shaman to suck, because outside of rank 22 shenanigans, this will never work.

Bloodlust is too slow. This is a worse bloodlust.
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07-23-2015 , 12:29 AM
Its much better than bloodlust.

The +2 attack isnt only that turn which is a pretty huge difference, its permanent.

It can also stack.

3/6 isnt even bad for a 5 mana, its basically fen creeper without taunt and enormous upsides.

It might not be used in constructed, but its pretty damn close and will probably find its niche if/when totemic might becomes decent etc.


@tuskarr totemic, i think youre underrating it, even if youre not saying its bad. I think its extremely good. Better than totem golem, which I also like a lot.

Last edited by Kirbynator; 07-23-2015 at 12:35 AM.
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07-23-2015 , 12:32 AM


Really cool concept. Firstly: This probably wont work.

But with that in mind... Don't you love the idea? I do.

The basic idea is it's like a thought steal, you get card advantage (3 for 1) at the price of massive tempo loss. This runs completely counter to hearthstone as its played today, ESPECIALLY for hunter.

And I don't think this card will revolutionize that.

But even still, this is a cool card.
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07-23-2015 , 12:35 AM
Quote:
Originally Posted by Kirbynator
Its much better than bloodlust.

The +2 attack isnt only that turn which is a pretty huge difference.

It can also stack.

3/6 isnt even bad for a 5 mana, its basically fen creeper without taunt and enormous upsides.

It might not be used in constructed, but its pretty damn close and will probably find its niche if/when totemic might becomes decent etc.
Bloodlust is +3/unit vs +2 at a price of 7 mana vs 5.

So if you're going for burst, bloodlust is clearly better.

A 3/6 body isn't horrible, and has some sticking power, but how many games do you think will actually be won by stacking this buff? Like, competitive serious games?

This wont be played. It's not good enough
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07-23-2015 , 12:36 AM
Quote:
Originally Posted by Kirbynator
@tuskarr totemic, i think youre underrating it, even if youre not saying its bad. I think its extremely good. Better than totem golem, which I also like a lot.
I'm not underrating it - I like the card.

Why do you think it's extremely good? I think totem golem is clearly better, would love to hear what you think
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07-23-2015 , 12:36 AM
agreed@

ball of spiders:

would be good but not good for hunter at 5 mana.

At 4 mana it would be good for anyone cause its kinda OP.

At 6 mana, its bad.
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07-23-2015 , 12:40 AM
Quote:
Originally Posted by BobboFitos
A 3/6 body isn't horrible, and has some sticking power, but how many games do you think will actually be won by stacking this buff? Like, competitive serious games?

This wont be played. It's not good enough
I think slapping a 2 attack on your 1/1 and taunt/golems totems that will last turns if not dealt with will be a much bigger deal than actually stacking it, which kinda just ends the game if it happens (and rarely will ofc).

Its probably not gonna make the cut but im holding my breath. I dont expect shaman decks to look like anything we've seen before. Im definitely gonna tryout some totem shenanigans. And MAYBE the game will be at a different pace, and making big totems would crush many control classes.


Quote:
Originally Posted by BobboFitos
I'm not underrating it - I like the card.

Why do you think it's extremely good? I think totem golem is clearly better, would love to hear what you think
1/8 of a mana tide is already pretty huge, will often instantly win you the game playing it on 3 imo. It also saves you precious HP against hunter, while still drawing.

1/8 to get a totem golem would be pretty gamebreaking too. Basically just played something better than a 6/6 for 3 mana.

1/8 to get a vitality totem, its kind of a hunter killer. You'll probably be already down just about 4 hp early (or more later), so it heals you for 4, forces him to lose 3 dmg by killing it. Its basically a 3/2 +heal yourself for 7, or worse if the guy cant deal with it. Just shreks a hunters plan so hard and just as importantly stalls the game for you. Can you imagine if he got a bad mulligan and he cant just kill it one turn ? (heck a scientist alone cant kill it).


1/8 to get a flametongue, also sometimes gamebreaking . At worst, it saves you 3 hp, making your tuskarr again worth a good 3/5. At best, well, ****, maybe just won.


1/8 to get a taunt totem. Iz goot. almost makes the tuskarr a 3 mana 3/4 with taunt.



Another thing is that this little dude makes your flametongue totems in hand much better.


So basically he either slows down aggro decks a lot or crushes slow decks (mostly with mana tide and golem, but flametongue can do work you can position it pretty nicely)

Last edited by Kirbynator; 07-23-2015 at 12:51 AM.
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07-23-2015 , 12:55 AM
Yeah does seem like a good anti aggro card

watch me roll spell damage totem everytime tho...
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07-23-2015 , 12:56 AM
also, i really do hope shaman looks like nothing we've seen yet, bc it's awful right now
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07-23-2015 , 01:08 AM
Does something like totemic might become viable to prevent the full totem wipe? Also gives you potential for a turn 2 3-6 with a 4 health healing or taunt (even turn 1 but i dont think youd do that with the overload). Seems pretty strong.

Nevermind i didnt even read the other posts lol me

Last edited by Michael888; 07-23-2015 at 01:14 AM.
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07-23-2015 , 01:22 AM
heck totemic might for 0 mana on a golem totem that kills a knife juggler is probably already worth it
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07-23-2015 , 01:46 AM
I'm just not sure there's a Mage Deck where Coldarra is strong enough to be played.

2-mana for 1 damage is just not strong enough IMO to be used multiple times in one turn.
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07-23-2015 , 01:50 AM
anxiously waiting for other updates
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07-23-2015 , 01:51 AM
Quote:
Originally Posted by BobboFitos
anxiously waiting for other updates
Come onnnnnnn Paladin Cards

I feel like Paladin really needs either a 3 or 6 drop right now. Peacekeeper is too reactive in the aggro/combo meta IMO. The 6-spot is always awkward, I feel like Sylvanas is good but not that good in Midrange Paladin, same with Sky Golem.

As I've said in the Paladin Thread I'd love Paladin cards that spawn more Silver Hand Recruits (SHR) in some way. I'm not sure if they would want to do this with the Inspire mechanic because it basically just means they double the Paladin hero power.

Last edited by Zimmer4141; 07-23-2015 at 01:57 AM.
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07-23-2015 , 01:55 AM
gimme mah warrior cards to play with
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07-23-2015 , 01:59 AM
would like to see the rogue cards in particular, not only is it my most played class obv but also bc inspire seems soooo bad from a rogue POV that im curious how they work it in.
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07-23-2015 , 02:00 AM
sorry to disappoint you

but this card is pretty confirmed

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07-23-2015 , 02:02 AM
I kinda feel like Rogue is the toughest class to make cards for and I think it's the most likely that people will feel underwhelmed by. The only high level Rogue Deck is Oil Rogue, and there are so few tech slots in that deck that it's tough for it to be changed in any meaningful way imo.
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07-23-2015 , 02:14 AM
no way is that a real weapon. it's legit trash
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07-23-2015 , 06:15 AM
Not sure if Shaman is getting a buff or if there is just huge power creep accross the board.

Thanks for the card analysis itt, interesting stuff!

Totem golem seems like the best card so far.
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