Quote:
Originally Posted by BobboFitos
A 3/6 body isn't horrible, and has some sticking power, but how many games do you think will actually be won by stacking this buff? Like, competitive serious games?
This wont be played. It's not good enough
I think slapping a 2 attack on your 1/1 and taunt/golems totems that will last turns if not dealt with will be a much bigger deal than actually stacking it, which kinda just ends the game if it happens (and rarely will ofc).
Its probably not gonna make the cut but im holding my breath. I dont expect shaman decks to look like anything we've seen before. Im definitely gonna tryout some totem shenanigans. And MAYBE the game will be at a different pace, and making big totems would crush many control classes.
Quote:
Originally Posted by BobboFitos
I'm not underrating it - I like the card.
Why do you think it's extremely good? I think totem golem is clearly better, would love to hear what you think
1/8 of a mana tide is already pretty huge, will often instantly win you the game playing it on 3 imo. It also saves you precious HP against hunter, while still drawing.
1/8 to get a totem golem would be pretty gamebreaking too. Basically just played something better than a 6/6 for 3 mana.
1/8 to get a vitality totem, its kind of a hunter killer. You'll probably be already down just about 4 hp early (or more later), so it heals you for 4, forces him to lose 3 dmg by killing it. Its basically a 3/2 +heal yourself for 7, or worse if the guy cant deal with it. Just shreks a hunters plan so hard and just as importantly stalls the game for you. Can you imagine if he got a bad mulligan and he cant just kill it one turn ? (heck a scientist alone cant kill it).
1/8 to get a flametongue, also sometimes gamebreaking . At worst, it saves you 3 hp, making your tuskarr again worth a good 3/5. At best, well, ****, maybe just won.
1/8 to get a taunt totem. Iz goot. almost makes the tuskarr a 3 mana 3/4 with taunt.
Another thing is that this little dude makes your flametongue totems in hand much better.
So basically he either slows down aggro decks a lot or crushes slow decks (mostly with mana tide and golem, but flametongue can do work you can position it pretty nicely)
Last edited by Kirbynator; 07-23-2015 at 12:51 AM.