I actually ended up dropping Commanding Shout, as it's one of the few cards in the deck that is only ever really useful in the Patron Combo, aside from the patron itself.
2x Inner Rage - Obvious Synergy with Patron, Gromm, and can also function as pseudo removal, can be cycled on acolytes for card draw, etc.
2x Whirlwind - You need as many whirlwind effects as you can get with this deck. Lethal will often be achieved by charging a Frothing on a full board and using multiple ww effects, so make them count.
1x Battle Rage - I was running 2, and they are often awesome, functioning as a cheaper sprint. I only cut down to 1 so I could run armorsmiths to improve some of the aggro matchups. If you can draw 2+ cards from Battle Rage, you should generally go for it, even if it means purposely damaging yourself or your minions to do so.
2x Armorsmith - You can generate obscene amounts of armor with this deck, and it helps greatly with the mech mage / face hunter / zoo matchups.
2x Unstable Ghoul - Again a WW effect that has the benefit of slowing down your opponent in the early game. Charging this on turn 10 or earlier with a frothing berserker on the board effectively turns it into a fireball or better for 2 mana.
1x Raging Worgen - Generally is used as removal and a bit of face damage rather than a finisher, but you can potentially do 16 damage in one turn with this plus double inner rage, so always keep that in mind.
2x Warsong Commander - One of the most valuable cards in the deck. It should be responsible for a large amount of your damage, and great care must be taken not to waste it. It's much better to drop grim patron on turn 5/6 in combination with some ww effects and drop Warsong the following turn than it is to risk your Warsong getting killed without actually allowing you to do any damage.
2x Sludge Belcher - Allows you to extend the game against aggro and fast druid and can b
e double charged with warsong commander to do 4 damage to a troublesome minion.
Emperor Thaurissan - Generally if you can play Emperor on turn 5/6, it's worth it unless you absolutely need to use removal that turn.
Dr.Boom - Cut because I needed to cut something to play a second armorsmith and he honestly wasn't pulling enough weight relative to other cards in the deck.
Gromm - Duh. Never forget that Gromm + Inner Rage = 12 face damage on turn 8.
You should realise that this is basically Math Warrior BRM Edition, so you always need to be cognisant of how much damage you can do in any given turn. It's easily possible to do 50+ damage in a single turn using some combination of Frothing, Warsong Commander, Grim Patron and the various enrage and whirlwind effects.
Does anyone have any links to decent players playing GP warrior? I've been messing around with it a little but I think I need someone smarter than me to show me how it's done as I usually only play pretty straightforward decks. The posts itt have been useful though.
I haven't been paying too much attention for a while to know all the streamers decks atm, but Zalae has been playing GP warrior variants every time I've tuned in so check his past broadcasts.
Does anyone have any links to decent players playing GP warrior? I've been messing around with it a little but I think I need someone smarter than me to show me how it's done as I usually only play pretty straightforward decks. The posts itt have been useful though.
A guy who got to #2 on EU posted a video guide to Patron Warrior:
I don't like the Loot Hoarder. It seems like something you do when you can't decide which one-of you want two-of. It has no synergy with any other aspect of the deck. Warsong into Unstable into Frothing made Math Warrior viable even before Patron was released so I wouldn't skimp on ghoul. And bodies that can exist damaged are what this deck needs for Battle Rage.
I did have a game where I went turn 6 Emperor, turn 7 warsong/patron/commanding shout onto a board where I had nothing and he had consort and azure, killing his board and leaving me with 6 dudes. I've also had a few games where a commanding shout let me draw 3 with an Acolyte that would have gotten 2. So, I'm a bit biased about commanding shout. In reality, it's probably better to have another ghoul... (Or corsair, or slam, or boom, or armorsmith....)
Loot Hoarder is just for consistency. It is a very high variance deck when you run a normal amount of card draw, so adding a few extra card draw minions smooths that out a bit.
I think Commanding Shout is pretty meta dependant. It basically allows you to still win in the extreme late game vs handlock, ramp druid, control warrior, etc, but the downside is that it is often just a 2 mana draw one, which sucks.
I think the warrior deck I'm running right now is really good against the aggro meta. I don't know how to screenshot on my computer, so here's a deck list:
2x execute
2x shield slam
2x whirlwind
2x fiery war axe
2x armorsmith
2x cruel taskmaster
2x unstable ghoul
2x shield block
2x acolyte of pain
2x death's bite
1x brawl
1x harrison jones
2x sludge belcher
1x hogger
1x shieldmaiden
1x dr boom
1x grommash hellscream
1x alexstrasza
I haven't been paying too much attention for a while to know all the streamers decks atm, but Zalae has been playing GP warrior variants every time I've tuned in so check his past broadcasts.
Does anyone have any links to decent players playing GP warrior? I've been messing around with it a little but I think I need someone smarter than me to show me how it's done as I usually only play pretty straightforward decks. The posts itt have been useful though.
Here's another guide to Patron Warrior, written by a guy who got to #1 Legend with the deck.
Anyone play aggro warrior? MrYagut got to #3 legend with this deck list. Heard about this on the Golden Wisp podcast. Haven't tried it out yet, but it's basically face warrior . . . and no one expects it because they see a warrior opponent and assume control or patron warrior.
I ran into that deck yesterday. I wasn't impressed.
I don't know what value it being unexpected has since when he plays the turn 1 leper gnome, I now know it's "face warrior" whatever that might be rather than combo or control.
I don't know what value it being unexpected has since when he plays the turn 1 leper gnome, I now know it's "face warrior" whatever that might be rather than combo or control.
Only tried it for a few games but it doesn't seem as strong as other aggro decks (face hunter/mech mage/etc.) The hero ability just doesn't seem to mesh with aggro. Even a crappy mech paladin deck I break out to do the daily challenge seems more reliable.
F@#% Patron Warrior...KremePuff Salty today....most annoying deck in the world to play against...I have to put my computer on mute every time I play a warrior now.
Yeah grim patron is what every deck should be. Fun. Hard to play but great if played well. Reasonably cheap to craft and has lots of spots open to fine tuning.
Yeah grim patron is what every deck should be. Fun. Hard to play but great if played well. Reasonably cheap to craft and has lots of spots open to fine tuning.