Quote:
Originally Posted by Clinger
I find Alex a little awkward when used with the shredders. All that midgame damage is wasted if you later want to use Alex offensively.
I've rarely found Shredders used for damage honestly, you trade them in actively.
Quote:
Originally Posted by BobboFitos
i strongly caution against double brawls. i know a lot of you swear by it, but spots are very precious in this deck. a lot of games brawl doesnt earn its keep.
I honestly struggle to find games where brawl hasn't been great, it's also one of the more efficient anti-Boom techs (which is why I don't run BGH). It's similar to having a wrath in your hand in MtG, you get to play differently when you know you have a brawl. Which matchup do you think it's a burden in? I've been running it for a while now and it's honestly never felt like a burden. Thing is, if you draw the second one and it's redundant, you're usually so far ahead having a dead card in your hand is a total non-issue.
Quote:
Originally Posted by jhall23
Shieldmaiden too strong to only run one imo. Don't think BK is that great right now with the shift from Taunt druid to Combo druid due the UT nerf and not many hunters.
I agree with Bobo 2 brawls can be so awkward. I don't think it is worth it to run 2 just to make sure you have it by turn 5. If it is for Mec mages I'd rather run like 1 MCT than a 2nd brawl or some other earlier option.
Haven't played much this week so maybe it isn't warranted now, they are easily swappable. IMO MCT is much more frequently underwhelming than brawl.