Maybe it's just players are playing the match too passively? Like, not charging when they decide to taunt instead?
It seems like most GP matchups come down to just pressuring them faster than they can draw into their own combo...but I don't play enough druid to say this confidently. I'd imagine a version that techs in AOW's to be much better...be a more ramp/hybrid single combo variant could be good
Watcher druid was the first deck I made when I was still low on cards/dust and every DE craft felt really important. The list is basically the same except boom and shredders.
what's currently the best list in regards to darnassus/wild growth? 1 WG 2 darnassus, 2/1, 2/2, etc? Also what late game minions are getting teched in that are good?
in my more aggro deck i dont play wild growth but in the more classic deck i run 2/2 and skip the 3 drops with harrison being the only tech card. i play two living roots so you can prob drop one or two for a bgh//loatheb/war ect at rank 5 atm druid pretty solid in this meta