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April Constructed Thread April Constructed Thread

04-24-2015 , 04:35 AM
I think the warrior deck I'm running right now is really good against the aggro meta. I don't know how to screenshot on my computer, so here's a deck list:

2x execute
2x shield slam
2x whirlwind
2x fiery war axe
2x armorsmith
2x cruel taskmaster
2x unstable ghoul
2x shield block
2x acolyte of pain
2x death's bite
1x brawl
1x harrison jones
2x sludge belcher
1x hogger
1x shieldmaiden
1x dr boom
1x grommash hellscream
1x alexstrasza

I guess it's basically -1 shieldmaiden/baron geddon -1 rag -1 sylvanas, +2 unstable ghoul's +1 hogger
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04-24-2015 , 06:17 AM
Gogo Hogger!
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04-25-2015 , 08:00 AM
So yesterday or the day before I degenerately spent $40 more on packs simply to have enough dust to craft Malganis. I got one Legendary I didn't have yet (Millhouse!; whom I will almost definitely eventually try to make work in aggro something ridiculous) and I just felt like a degenerate waste for continuing to spend money but be Plebian at the game. I couldn't get a Warlock deck going so was just screwing around Ranks 6-7 with Mech Shaman, Dragon Druid and other nonsense.

Anyways, tonight I ended up with this list which Kirby unknowingly named:



Just ran 15-5 with it all the way deep into Rank 4. Now that's a winrate you get to Legend with. The final game tonight was against some Warrior named SilentStorm (I know not necessarily the MagicAmy b o y but still.) The deck is just really solid and I don't find myself wishing there were other cards in there (maybe Thalnos so Demonwrath does 3 but that's a bit greedy) or ever really feeling hopeless.

The dream is very much alive. I don't love playing with Golden heroes (maybe I'm just a portrait farmer at heart and my derank tilts are just so I can farm more,) but this deck feels really good in the meta right now. I'm comfortable with Warlock and understand the class. Can I maintain that 75% winrate over another 30 games? 50 games? 100 games? Will wombat's prophecy come true? Only 5 days to find out and grind out mates.

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04-25-2015 , 09:18 AM
Even in Demonlock, Hellfire seems superior to Demonwrath by a million miles.

Hitting for 2 instead of 3 is a huge difference in this meta.
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04-25-2015 , 10:09 AM
Quote:
Originally Posted by IAmRobik
I think the warrior deck I'm running right now is really good against the aggro meta. I don't know how to screenshot on my computer, so here's a deck list:

2x execute
2x shield slam
2x whirlwind
2x fiery war axe
2x armorsmith
2x cruel taskmaster
2x unstable ghoul
2x shield block
2x acolyte of pain
2x death's bite
1x brawl
1x harrison jones
2x sludge belcher
1x hogger
1x shieldmaiden
1x dr boom
1x grommash hellscream
1x alexstrasza

I guess it's basically -1 shieldmaiden/baron geddon -1 rag -1 sylvanas, +2 unstable ghoul's +1 hogger
Keep us posted on how this goes. Every time I think of running Hogger in my warrior I realize how I'd rather have Sylvanas. How is x2 whirlwind going? I feel naked without Geddon in my control warrior.
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04-25-2015 , 10:17 AM
Quote:
Originally Posted by WhiteGoose
So yesterday or the day before I degenerately spent $40 more on packs simply to have enough dust to craft Malganis. I got one Legendary I didn't have yet (Millhouse!; whom I will almost definitely eventually try to make work in aggro something ridiculous) and I just felt like a degenerate waste for continuing to spend money but be Plebian at the game. I couldn't get a Warlock deck going so was just screwing around Ranks 6-7 with Mech Shaman, Dragon Druid and other nonsense.

Anyways, tonight I ended up with this list which Kirby unknowingly named:



Just ran 15-5 with it all the way deep into Rank 4. Now that's a winrate you get to Legend with. The final game tonight was against some Warrior named SilentStorm (I know not necessarily the MagicAmy b o y but still.) The deck is just really solid and I don't find myself wishing there were other cards in there (maybe Thalnos so Demonwrath does 3 but that's a bit greedy) or ever really feeling hopeless.

The dream is very much alive. I don't love playing with Golden heroes (maybe I'm just a portrait farmer at heart and my derank tilts are just so I can farm more,) but this deck feels really good in the meta right now. I'm comfortable with Warlock and understand the class. Can I maintain that 75% winrate over another 30 games? 50 games? 100 games? Will wombat's prophecy come true? Only 5 days to find out and grind out mates.

Good luck goose. The deck looks stronk. Argent defendered Voidcaller is such a great combo play. Stick with it unless the meta shifts. Are you getting use of the giants?

Quote:
Originally Posted by starvingwriter82
Even in Demonlock, Hellfire seems superior to Demonwrath by a million miles.

Hitting for 2 instead of 3 is a huge difference in this meta.
Yes, but his major win condition outside of Mal'Ganis is spamming the board with imps so he can summon giants. Hellfire is not going to support that. Wrath also activates the egg without killing all your other dudes. Seems like a great card in general to me, and one that lock didn't even really deserve as they already have lots of solid AOE.
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04-25-2015 , 01:41 PM
Honestly Blizzard doesn't really seem to care if a class needs a particular card or already has other options, they just come up with a "cool" idea for a card and make it.
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04-25-2015 , 03:28 PM
Quote:
Originally Posted by TheRempel
Honestly Blizzard doesn't really seem to care if a class needs a particular card or already has other options, they just come up with a "cool" idea for a card and make it.
I don't think that's it, honestly. Classes need to be distinct from each other. If you just say, "Wow, druid really needs some better AoE" and print some, for example, eventually all the classes are going to look the same. The whole point of Druid is that it doesn't get cheap, efficient AoE.

Classes are defined just as much by what they lack as by what they have, and that's a really common theme in CCGs.

Start handing Shamans good card draw, Druids good AoE, Priests good direct damage spells, etc. and the game would go really downhill imo.
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04-25-2015 , 05:38 PM
Spent all day playing combo warrior and ended up only going from rank 8 to 7. Then I switched to face hunter and went from 7 to 5 in half an hour.. Not sure what i'm doing wrong with warrior but i'm going to keep trying to improve with it.
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04-25-2015 , 05:41 PM
Quote:
Originally Posted by wombat4hire
Good luck goose. The deck looks stronk. Argent defendered Voidcaller is such a great combo play. Stick with it unless the meta shifts. Are you getting use of the giants?
Yes. It's borderline disgusting when you can drop a giant, clear their board with imps and then sac your voidcaller and Malganis pops out. Like yeah, your board is gone and now you're staring at an 8/8, a 9/7 and a couple left over 3/3 imps. Sorry mate. Giants definitely get a lot of use and I'm never wishing they were Sylv or Leeroy or KT or anything like that.

Quote:
Originally Posted by wombat4hire
Yes, but his major win condition outside of Mal'Ganis is spamming the board with imps so he can summon giants. Hellfire is not going to support that. Wrath also activates the egg without killing all your other dudes. Seems like a great card in general to me, and one that lock didn't even really deserve as they already have lots of solid AOE.
This. I got golden Warlock running double Hellfire in Facelock so I understand how good it can be. But in this deck Demonwrath is also really nasty. The 2 dmg vs 3 dmg difference is negated because you have 1/1 imps out there to clean up if need be.

The literal only downside of Demonwrath is that you sometimes have to sacrifice your Juggler, but when you're also killing three of his dudes, a Healbot and a damaged Zombie Chow it's definitely worth it.
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04-26-2015 , 04:16 AM
Quote:
Originally Posted by starvingwriter82
I don't think that's it, honestly. Classes need to be distinct from each other. If you just say, "Wow, druid really needs some better AoE" and print some, for example, eventually all the classes are going to look the same. The whole point of Druid is that it doesn't get cheap, efficient AoE.

Classes are defined just as much by what they lack as by what they have, and that's a really common theme in CCGs.

Start handing Shamans good card draw, Druids good AoE, Priests good direct damage spells, etc. and the game would go really downhill imo.
That wasn't what I meant.

I think they often start with a card name or a cool effect, and design the card around that, regardless of whether it has a positive effect on the game.

Quickshot is a good card, not a great card, but giving Hunter more damage out of hand is literally the last thing they need as a class and the game needs as a whole at the moment. I can't even begin to imagine what the design process was for that card, and for many of the other cards from GVG and BRM.
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04-26-2015 , 11:28 AM
Quote:
Originally Posted by TheRempel
That wasn't what I meant.

I think they often start with a card name or a cool effect, and design the card around that, regardless of whether it has a positive effect on the game.

Quickshot is a good card, not a great card, but giving Hunter more damage out of hand is literally the last thing they need as a class and the game needs as a whole at the moment. I can't even begin to imagine what the design process was for that card, and for many of the other cards from GVG and BRM.
Yeah I feel like that's my main gripe with Face Hunter right now. That between 2x Kill Command and 2x Quick Shot, a lot of times they just put down 15-20 damage straight from either their Hand or from Hero Power, which is unblockable. So even if you get control of the board by Turn 5 and have a Belcher out there, you're still in 2 turn lethal range if you're at like 16-18 health.
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04-26-2015 , 12:09 PM
Quote:
Originally Posted by Zimmer4141
Yeah I feel like that's my main gripe with Face Hunter right now. That between 2x Kill Command and 2x Quick Shot, a lot of times they just put down 15-20 damage straight from either their Hand or from Hero Power, which is unblockable. So even if you get control of the board by Turn 5 and have a Belcher out there, you're still in 2 turn lethal range if you're at like 16-18 health.
Turn 5 w a belcher most they can do is 5 from hand. Turn 6 max damage is 8.

I agree that quick shot is a bit silly, but hunters face smash bc the consistency of their damage, not purely on their burst.

Having said that, it IS annyoing to take 5 every turn after t2, as face hunter games are won or lost by turn 7 pretty much always!
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04-26-2015 , 04:43 PM
goose heres the zoo-demon hybrid that I used to get to legend. started playing it around rank 2 and went like 15-5

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04-29-2015 , 05:29 PM
Would love some thoughts on a deck I just threw together:

2x chow
2x equality
2x juggler
2x shielded minibot
1x wild pyro
1x coghammer
1x muster
2x aldor
1x big game hunter
2x truesilver
2x consecration
2x defender of argus
1x sen'jin
1x loatheb
1x quartermaster
2x belcher
1x sylvanas
1x boom
1x guardian of kings
1x lay on hands
1x tirion
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04-29-2015 , 07:47 PM
not a fan of GoK
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04-29-2015 , 07:56 PM
Quote:
Originally Posted by BobboFitos
not a fan of GoK
would you rather have healbot?
what would you replace it with?

I was thinking healbot, but I don't like the 3/3 body which feels useless at 5 mana. At least GoK has some utility beyond the heal.

I could be wrong here.
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04-29-2015 , 11:32 PM
Gonna chill at rank 3 this month and push for legend next month...grinded from rank 5 to 3 today playing a Bolvar midrange pally for fun, and ended up going 8-1. Then it got me thinking of Volcanic Drake and Vigil...I'm excited, should be a fun meta starting tomorrow.
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04-30-2015 , 01:51 AM
lost about 1000 ranks trying out dragon druid.

it is pretty bad

all dragon decks are weak. theres no actual synergy and they lack a mechwarper level impact card. technician doesn't cut it.
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04-30-2015 , 02:20 AM
there's slight synergy, but i think the key with these decks is not overdoing dragons for the sake of technician/corruptor.
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04-30-2015 , 02:21 AM
I think the 5/6 body of GoK is just too weak for a 7-drop.

I think running only one Muster in a Paladin deck is a pretty big mistake. It's such a big card and the threat of QM makes the opponent deal with it immediately. Obviously it's less good against some classes, but I think it's enough of a power card that you need to have 2 of them in there.
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04-30-2015 , 11:14 AM
Quote:
Originally Posted by BobboFitos
there's slight synergy, but i think the key with these decks is not overdoing dragons for the sake of technician/corruptor.
Agree completely with this. When I was messing around with dragon pally, I ended up with consort and like 2 other dragons and that was it. The ramp from consort is crazy good with a 5/5 body for 5 mana.
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04-30-2015 , 12:10 PM
sure consort is good, but it'd be nice if a dragon theme was decent in any other class.

consort should have been a neutral card
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04-30-2015 , 12:33 PM
consort for other classes would have been a disaster--imagine having malygos being pulled early in a ton of classes with good direct damage. the reason consort is fair with paladin is b/c their direct damage is pretty much terrible. avening wrath is their only option and it isn't that great (i guess hammer of wrath might be now with the change?...). if it would neutral, it would need to be toned down significantly. i personally think the dragon decks for paladin still suck though, maybe with the next 6 cards things will change.
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04-30-2015 , 11:24 PM
Trying out volcanic drake without any other dragon synergies in my mage deck. I think it has potential. In certain spots its a great tempo move.
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