Quote:
Originally Posted by eneely
he did call. That much is clear.
Just like the guy at my game was clear that the other player hadn't intended to raise. Except that she had.
That's my point. It's clear to YOU based on what YOU heard and how YOU interpret the rules. But until chips go into the pot, anything is possible. Protect your hand/game. What if you misheard? What if he's just mumbling to himself as he weighs his options?
I do agree that this most likely should be held to a call. But until both you and the other player agree, it's not. Maybe you need to make a ruling and determine that it's a call, but this is not a clear cut case, and I've seen plenty of these kinds of situations in home games and casinos where it was clear that the player was talking it through. The mere fact that there's disagreement ITT illustrates that it's potentially contentious.
Until the player himself accepts the action, this has great potential to ruin the night for everybody. It's one of those "rarely a problem until it is, at which point it's a huge problem" situations.
Quote:
Originally Posted by eneely
Now, how do we handle it? Do we force him to call, even if he claims he did not? That depends on what happened next. If his opponent showed a winning hand, and he says, "But I didn't call," I would err on the side of his opponent, who was justifiably induced to show his hand.
This is what i wish to avoid, which is why I asked your endgoal. What is gained by forcing a call, instead of stopping and clarifying. The overwhelming majority of the time, he'll say "yes, I call." The rare case he says "whoah! no! just thinking aloud!" you can let him continue to think.
Either way, the problem is averted. And if you think he's an angle-shooter, then you get to have a peek into his mindset at a time when you aren't arguing over a ruling.
I really don't see a downside here. But by forcing a ruling on something that's outside the scope of clear and accepted phrases or motions, there are numerous ways it can end poorly for everybody.
My goal is a clean happy game free of angle-shooters. This is how I achieve it.