Quote:
Originally Posted by getmeoffcompletely
The speed of the game doesn't matter. Variance is a function of ROI.
Of course the faster the game the lower the ROI the higher the variance.
But fundamentally ROI is the only thing that matters.
This is not quite right, variance is mostly governed by the payout structure and to a small extent the finish distribution. If roi goes up typically the variance also goes up (very slightly) with it and the larger the field or deeper structure the higher the variance. It is true that the speed won't effect the variance.
Quote:
Originally Posted by onlinepokerwiz
For those faimilar with the Pokerdope variance calculator...How do we run simulations for KO and PKO MTTSNGs? Do we add the bounty to the buy in? How to take into account the impact that turbos and non turbos formats has on variance?
I think but don't know for sure that the knock out payouts will act to lower the variance overall, but not excessively, effectively producing a slight smoothing effect on your returns.
For BRM I would consider using the same payout structure as the freeze outs to judge by, I doubt if this would be very far off.
The speed of the tournament doesn't really affect the variance at all but obviously a slower speed may allow an increase of roi (and maybe a very, very slight increase in variance).
People often confuse variance with downswings or bad luck and this isn't really the case. If you measured the variance found in a thousand 180's when you were running bad and from 1000 games where you run like a god the variance will be roughly the same.
Increase in skill will improve roi and this will protect from long heavy downswings (where you drop below a 'high water' mark) but the variance seen in your results is mostly from the payout structure.
Last edited by BaseMetal2; 04-28-2015 at 02:14 PM.