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*** SCOOP 2016 - Official Feedback Thread *** *** SCOOP 2016 - Official Feedback Thread ***

04-16-2016 , 08:52 PM
Haha didn't see its urubu

Just go bink the big plo
*** SCOOP 2016 - Official Feedback Thread *** Quote
04-17-2016 , 04:18 PM
Is there an excel version of the schedule or something more easy to look at than the website?
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04-17-2016 , 05:55 PM
Quote:
Originally Posted by BryanS-PS
The Google Calendar will be uploaded soon. With 165 tournaments (plus Phase 1s), it takes quite a while to enter into Google, and my focus this week has been getting everything up and running.
.
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04-18-2016 , 07:38 AM
Please start running 530 reg speed sats to the main high on tuesday, thursdays and sundays. I really can see no downside to this.
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04-18-2016 , 10:00 AM
Quote:
Originally Posted by ORLY???
Please start running 530 reg speed sats to the main high on tuesday, thursdays and sundays. I really can see no downside to this.
Good idea, though perhaps $700 would be better.
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04-18-2016 , 10:42 AM
Quote:
Originally Posted by Hero Value
I guess that you don't exactly deal with this Bryan, but in the tournament lobbies now in the structures, I think that the rebuy and add-ons prices/distribution should be very clear. Like in a $109+R SCOOP event it says rebuys cost $101.5+7.5 (which is fine), but then it just says "an add-on costs $109", which isn't clear how much is raked on that and how much goes towards the prize pool. And also all of the SCOOP sats say the same.
Looking at the client now, this has been fixed, and the breakdown for add-ons is displaying correctly.
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04-18-2016 , 10:53 AM
Quote:
Originally Posted by BryanS-PS
I'll see how they play out through the weekend and then consider any changes before the next batch of them is deployed.
After studying a few days' worth of iterations, they're not running as deeply as intended. I've increased the starting stack to 3,000 for future iterations. Thank you for bringing this to my attention.
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04-18-2016 , 11:40 AM
Quote:
Originally Posted by BryanS-PS
Looking at the client now, this has been fixed, and the breakdown for add-ons is displaying correctly.
Odd. It's now displaying correctly in the Home tab, but not in the Structure tab.
*** SCOOP 2016 - Official Feedback Thread *** Quote
04-18-2016 , 03:26 PM
Quote:
Originally Posted by BryanS-PS
After studying a few days' worth of iterations, they're not running as deeply as intended. I've increased the starting stack to 3,000 for future iterations. Thank you for bringing this to my attention.
Nice. But in the client right now it shows 1500 starting stack for reg speed sats. Maybe my mistake for understanding for which tourny u rise starting stak, but i think that its for cool orange reg speed sats. Its cool that u minimize the number of people require for 1 seat like 16.5$ sats are more good then 11$ to 109$ tourny. It looks like that starting stack and blind structure will be tagged as normal speed/structure statelite, is that right and that should be ps normal satatelite structure for scoop and for all scoop? When we can expect non turbo deep levels structure sats - i guess 7 may? Its interesting and good idea to have some official big pink lable sats (like for SM and WU) worth around 16.5$ and to award 109$ worth of scoop tourny $ that run sunday/saturday and form 7 may every day.
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04-18-2016 , 03:28 PM
Quote:
Originally Posted by mecantplay
Nice. But in the client right now it shows 1500 starting stack for reg speed sats. Maybe my mistake for understanding for which tourny u rise starting stak, but i think that its for cool orange reg speed sats.
The current batch was deployed through tomorrow. The next iteration, for which the files have been altered, will be deployed tomorrow and will begin play after 12:36 ET tomorrow.
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04-18-2016 , 04:44 PM
Quote:
Originally Posted by BryanS-PS
Good idea, though perhaps $700 would be better.
Some $82 rd1s perhaps
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04-18-2016 , 04:46 PM
Quote:
Originally Posted by keitho1986
Some $82 rd1s perhaps
They're deployed and will begin tomorrow (14:30 ET on Tue/Thu/Sat). Each uses the variable level times structure which is standard in the regular speed SCOOP satellites, but with a stack boost to 5,000 starting chips. Factoring in synchronized breaks, late registration will be open until about the end of Level 9 (120/240, a30) or beginning of Level 10 (160/320, a40).

Each has the following Round 1s: $3.85+R 4x-Turbo, $7.50+R 3x-Turbo, $16.50+R 2x-Turbo, $82 Turbo, $215 Hyper-Turbo, plus S&G TBD.
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04-18-2016 , 06:29 PM
Quote:
Originally Posted by BryanS-PS
After studying a few days' worth of iterations, they're not running as deeply as intended. I've increased the starting stack to 3,000 for future iterations. Thank you for bringing this to my attention.
Fantastic!
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04-18-2016 , 11:07 PM
Quote:
Originally Posted by BryanS-PS
Looking at the client now, this has been fixed, and the breakdown for add-ons is displaying correctly.
Great
Quote:
Originally Posted by BryanS-PS
After studying a few days' worth of iterations, they're not running as deeply as intended. I've increased the starting stack to 3,000 for future iterations. Thank you for bringing this to my attention.
Nice
Quote:
Originally Posted by BryanS-PS
Odd. It's now displaying correctly in the Home tab, but not in the Structure tab.
Yeah, it still says it as the old version everywhere for me.
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04-20-2016 , 03:35 AM
Event #46 is actually unlimited rebuys (and add-on), as it says in the structure. However, in the client lobby, on your website, and in the tournament lobby title it doesn't say anything about rebuys, which needs to be changed.

Also for re-entry events, why do you not put "re-entry" in their titles anymore? None of the SCOOP re-entry events have it. I think it should be there for clarity.
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04-20-2016 , 08:04 AM
When they put Re-entry in the title it has the potential to scare some players away from playing, so they no longer do it.

Or to frame it like Bryan might: "Some players don't understand that re-entry is optional"
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04-20-2016 , 08:22 AM
Quote:
Originally Posted by DoGGz
When they put Re-entry in the title it has the potential to scare some players away from playing, so they no longer do it.

Or to frame it like Bryan might: "Some players don't understand that re-entry is optional"
weren't they marked as [optional re-entry] til last year? this can def not be mistaken as not optional
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04-20-2016 , 09:37 AM
This year majority of tourneys are re-entrys and so it makes sense not to have optional re-entry label for every re-entry tourney as it would have cluttered the lobby with very big tourney names.

What they could have done is add a re-entry column and if a tourney is a re-entry just show a green tick mark something like

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04-20-2016 , 10:08 AM
There's 3 No Limit Omaha H/L events on the schedule. Is that game that much popular to warrant 3 events?!
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04-20-2016 , 10:14 AM
Quote:
Originally Posted by Svizac
There's 3 No Limit Omaha H/L events on the schedule. Is that game that much popular to warrant 3 events?!
Yes.
*** SCOOP 2016 - Official Feedback Thread *** Quote
04-20-2016 , 10:48 AM
Quote:
Originally Posted by Hero Value
Event #46 is actually unlimited rebuys (and add-on), as it says in the structure. However, in the client lobby, on your website, and in the tournament lobby title it doesn't say anything about rebuys, which needs to be changed.
The "+R" is indeed missing from the main name(s). Thanks for pointing that out. The names will be fixed momentarily.

Quote:
Originally Posted by Hero Value
Also for re-entry events, why do you not put "re-entry" in their titles anymore? None of the SCOOP re-entry events have it. I think it should be there for clarity.
It was decided recently that putting the "[Optional Re-Entry]" flag in tournament names was unnecessary, as the information is superfluous when the tournament is open. The re-entry information is front and center in the tournament lobby.

Quote:
Originally Posted by anuj22
This year majority of tourneys are re-entrys and so it makes sense not to have optional re-entry label for every re-entry tourney as it would have cluttered the lobby with very big tourney names.
11 Events out of 55 (20%) allow re-entry. 28 tournaments allow up to three re-entries per player, one tournament allows up to two re-entries per player, and four tournaments allow a maximum of one re-entry per player.

Quote:
Originally Posted by Svizac
There's 3 No Limit Omaha H/L events on the schedule. Is that game that much popular to warrant 3 events?!
Yes. Of the Omaha variants, NL Omaha Hi/Lo is among the most popular.
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04-20-2016 , 11:57 AM
nlo8 is probably the most fun tournament game. even donkeys like me flick them in, and i have a lot of fun even though i suck
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04-20-2016 , 12:06 PM
Quote:
Originally Posted by BryanS-PS
It was decided recently that putting the "[Optional Re-Entry]" flag in tournament names was unnecessary, as the information is superfluous when the tournament is open. The re-entry information is front and center in the tournament lobby.


11 Events out of 55 (20%) allow re-entry. 28 tournaments allow up to three re-entries per player, one tournament allows up to two re-entries per player, and four tournaments allow a maximum of one re-entry per player.
Sorry I used the wrong word "majority". What I meant was that compared to previous scoop no. of re-entry tourneys have increased by big number(I don't have a problem with that) and now that we will be seeing more re-entrys in the new schedule, it makes sense to have a new column for Re-Entry in the lobby.
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04-20-2016 , 12:13 PM
I would prefer NL Stud8 (I suck at NLO8, too)
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04-20-2016 , 12:23 PM
Quote:
Originally Posted by Contemplater
I would prefer NL Stud8 (I suck at NLO8, too)
We don't have the ability to deal NL Stud of any variety. If we did, I'd have put it out by now in one of my April Foolishness tournaments.
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