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PokerStars MTT Thread PokerStars MTT Thread

03-08-2016 , 10:46 AM
Please don't remove mucked cards. It sacrifices way too much info for a a marginal appeal for fish, most of whom probably don't even realise it's a thing.
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03-08-2016 , 12:14 PM
Quote:
Originally Posted by PokerStars Luke
DST(..)Additionally, all of the Phase tournaments, the $215 Weekly Heads-Up, and a few others will be moved back an hour on Sunday to compensate. These are not intended to be permanent changes.
hey luke, could you say what other tours will have a diff starting time?
at least the featured/special ones? thnx
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03-08-2016 , 12:54 PM
Regarding the phase tourneys, would variable levels based on participates work? I wouldn't know where to begin with the maths but for example 100 players = 10 levels, 200 players = 15 levels etc. Based on previous tourneys you could get a rough idea of how many levels need to be played with any given field to generate 10-15% survival.

Could be complete nonsense
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03-08-2016 , 01:58 PM
KO background is too much
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03-08-2016 , 02:44 PM
Quote:
Originally Posted by DoGGz
I was deep (brag) in the Big 11 last week and we were playing 40+bb deep for an hour+ leading to the final tables. One of the 'problems' with HS dailies is that everyone correctly plays tightish and is ICM aware. This makes the tournaments shorter stacked. The only structural changes we can do to MTTs to change this reality is to add bounties (success!) or make antes bigger.
Big reason also is that in lower stakes people play there ranges way more passiv (and that obv too wide) --> big multiway pots --> overplaying hands --> winner has a big stack

Increasing the startsack for b82+ would make things a lot better tho.
They are not like the low bigs who last forever as they are so this shouldn't be too big of an issue for anyone
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03-08-2016 , 02:49 PM
yeah maybe work like the wsop, the bigger the buyins more chips... start with standaard 3k for big 55 down every step higher more chips as there is less people too
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03-08-2016 , 06:05 PM
Why would we want to make our lower stakes players feel as if they are lessor? Obviously tournaments need their structures updated and improved but everyone can benefit from that.
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03-08-2016 , 06:10 PM
tournaments would take too long
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03-08-2016 , 07:00 PM
No, you just change the progression of later levels.

Like, levels after 5k/10k don't affect the Big 109 but they do affect the Big 5/8/11. You could remove 7k/14k and 9k/18k and add 175/350 and 450/900 and instantly you have improved the structure and not made larger fields run longer. The smaller stakes isn't even 'damaged', because they all benefit for more enjoyable mid-game experience.

We obviously would tweak it further than this, but that's just a quick and dirty way of showing how it can be done.
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03-08-2016 , 07:01 PM
so when the moneys on the line you want it to be more bingo?
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03-08-2016 , 07:05 PM
We're talking daily structures here. We gotta look to balance all forces. It should be enjoyable and finish in a reasonable time.

Besides, would we rather have improved play in 30% of tournaments or improved play the 0.2% of the time your playing the final table of the Big 11?
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03-08-2016 , 07:22 PM
It's totally ridiculous to claim that longer tournaments are better. DoGGz proprosition of removing some late stage levels and install them early stage play would make daily tournaments from current "very bad structure" to even worse. I haven't been playing them for long time because they last like hell and in the end they always play with average stack M-level being 10 or less.

Stars should remove like 1/3 of earlier levels and add them to later stage if they want to improve their tournament structure and get more players to participate in long term. Most players don't want to play 4 hours with 100bb deep, then after 5th hour with 20bb deep and for them there is already lots of deepstack donkaments.
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03-08-2016 , 08:21 PM
Quote:
Originally Posted by rounder63
Good question dogg, i dont know man. There seems to be glaring wholes in the schedule, which havent been fixed despite many peoples complaining.

Games changed alot, the Bounty builders are amazing, they should expand off them, dont get why they dont want to make any of them six max, those would be amazingly fun.

i feel like stars mtt is a bunch of turbofest tournaments.

As the games adjusted and more and more people are becoming educated, in the lower to mid level the games just turn into a shove fest lol.

Would be lol funny some of the american recreational players trying to play in this.

Dont know what to think, anymore games changed so much and is less and less fun, more then ever do i feel i just watching runouts. Could probaby testify to congress we are infact gambling lol.
it's been like this for months
earlier antes, bigger antes and shorter handed mtts would improve things a bit imo
+ more ultra deep VLTs in the daily session & some n-stack/action hour/ante up, which could be unique weekly mid-stakes events Monday/Friday
and it's probably time to get rid of meaningless tournaments like 44 turbo with 200 players at peaktime
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03-08-2016 , 08:37 PM
There would be a simple solution for mtt to not last forever and still have great playabilty..... just make them 6max as default

Start 10k chips and lvl 25/50 30/60 40/80 50/100/15 and so on

Short stacked fullring is just the worst game imo and a ton of people seem to share that oppinion with me (regs and recs)
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03-08-2016 , 09:15 PM
Quote:
Originally Posted by FarseerFinland
It's totally ridiculous to claim that longer tournaments are better. DoGGz proprosition of removing some late stage levels and install them early stage play would make daily tournaments from current "very bad structure" to even worse. I haven't been playing them for long time because they last like hell and in the end they always play with average stack M-level being 10 or less.

Stars should remove like 1/3 of earlier levels and add them to later stage if they want to improve their tournament structure and get more players to participate in long term. Most players don't want to play 4 hours with 100bb deep, then after 5th hour with 20bb deep and for them there is already lots of deepstack donkaments.
Your first paragraph doesn't jive with your second. What you hate is nothing that I proposed.
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03-09-2016 , 03:37 AM
In case any Pokerstars reps are reading this, I wanted to make a suggestion. For those of us who play Spin and Gos and HU hypers, it would be great if you could include shortstack 3mans and HU shootouts in your tournament series, for example in the TCOOP. I realize that there already are HU shootouts but the deepstack structure is just so different from what us hyper players are used to. And I realize the next TCOOP isn't for another year, so it would be great if you could incorporate them into a sooner series, like the SCOOP for example.
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03-09-2016 , 09:29 AM
Quote:
Originally Posted by nateofclubs
In case any Pokerstars reps are reading this, I wanted to make a suggestion. For those of us who play Spin and Gos and HU hypers, it would be great if you could include shortstack 3mans and HU shootouts in your tournament series, for example in the TCOOP. I realize that there already are HU shootouts but the deepstack structure is just so different from what us hyper players are used to. And I realize the next TCOOP isn't for another year, so it would be great if you could incorporate them into a sooner series, like the SCOOP for example.
There will be one 3max shootout tourney in scoop. Don't think they would be short stack

Code:
16:00 - Event 45-L: $27 NL Hold'em [3-Max, Turbo, Shootout, Progressive Super-Knockout] (Max Players: 19,683)
16:00 - Event 45-M: $215 NL Hold'em [3-Max, Turbo, Shootout, Progressive Super-Knockout] (Max Players: 6,561)
16:00 - Event 45-H: $2,100 NL Hold'em [3-Max, Turbo, Shootout, Progressive Super-Knockout] (Max Players: 729)
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03-09-2016 , 09:47 AM
Quote:
Originally Posted by iBustTiarc
There would be a simple solution for mtt to not last forever and still have great playabilty..... just make them 6max as default

Start 10k chips and lvl 25/50 30/60 40/80 50/100/15 and so on

Short stacked fullring is just the worst game imo and a ton of people seem to share that oppinion with me (regs and recs)
start by changing "fr" from 9max to 8max as default. very little risk in upsetting people and would contribute to changing the standard
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03-09-2016 , 09:57 AM
Quote:
Originally Posted by mashxx
I didn't say the whole bounty in hhs/replayer issue would take 10 minutes of work. But it's laughable that you cannot dedicate a couple days of development to implement change as hugely beneficial for players as this one. I work in IT/programming and I believe my estimates can't be far off judging from experience even without knowing your framework. Please talk to the team, get estimates and try to push it, you have to understand how vital it is and the fact that we've been waiting for a few years it's already enough.
+1 This is really needed
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03-09-2016 , 12:51 PM
Quote:
Originally Posted by keitho1986
KO background is too much
srsly this is so ugly, should be an option to disable it i cant look away
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03-09-2016 , 12:56 PM
what the **** is with these new graphics. They are almost exclusively awful.

Who thought this KO background was a good option? Jesus ****ing christ...
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03-09-2016 , 01:14 PM
lol for a multi tabling guy the new backgrounds are kind of decent imo

i use a different collor for turbos/phases/rebuys/ko's etc. i really dont see whats the problem. actually its a + imo.
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03-09-2016 , 01:43 PM
thanks and good work Luke!
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03-09-2016 , 05:01 PM
The ko back grounds horrible..

Why stars have a added the option to apply background colour to all Knockout tables can you add the feature to apply to all PLO tables please
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03-09-2016 , 05:58 PM
Quote:
Originally Posted by omybike
I am o8 high stakes player and i think i have some good ideas how to inprove things.

1. First of all the 530 plo hi/lo on Wednesday very good tournement that hits it guarenteed all the time, imo it does not attract really recreational players but the players who i think are -ev in this toernement are most of the time rich holdem mtt crushers (who play them for fun or ego). So for stars this is also a very good tournament. An idea to try is to make it 1 rebuy when busted
Leave the $530 PLO8. It's just fine.

See what happened to the daily $109 PLO8 which always had some fun payers. Since it's a $82 re-entry it's a pure reg fest and further declining. Re-entry is very rec unfriendly.


Quote:
Originally Posted by omybike
2. An other idea too add also a weekly no limit hi/lo highstakes. i think the best format for no limit o8 would be a 109+R (unlimited) (add-on same amount of chips as rebuy pls otherwise to much late regs). It will be way more fun for no limit o8 to make it 109+R then to make it a 320. it will be nice for a friday. there is a lot of cap game no limit o8 cash action those people would join this too.
I wouldn't mind a $109+ but tend to prefer a $320 / $530 NLO8


Quote:
Originally Posted by omybike
3.I did see suggestions for a daily 215 psk nl hi/lo hyper ofcourse i love the idea but luke i think starting with a 215 psk o8 hyper late on sunday would be very smart And save choice to begin with (the 82 psk nlhi/lo early in sunday is always booming, no idea why all those holdem people join :P )
PSKO is rubbish. The only one profiting is the winner. The rest who makes the money gets screwed because KO money has already been distributed to each and everyone. And the play is just awful.

Just make it a vanilla $215 NLO8 Hyper.
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