Quote:
Originally Posted by krazykarter
As others have suggested, I like the structure that starts off with 20 > 30 > 50 > 100, or a structure similar to the reg-speed STTs.
I'll try to address my thoughts on the three points you made above, but they all kind of mix, so if something isn't clear, let me know.
With regards to shortening the late registration period, you raised two points:
To this I say, so what? Some players want to play every tournament on the schedule, but at some point, they have to realize that that is not always possible. If you continually try to accommodate every player that wants to play every tournament they will end up with longer and longer late registration periods (as has happened, they went from 10 minutes > 30 > 60 > 2 hours+). If there were tournaments starting more frequently they could register for something new without having to fill a gap with already-running tournaments. For example, instead of a single $2.20 tournament with 2 hours late-reg, do two separate tournaments with 1 hour late-reg starting an hour apart.
That's okay for the non-majors. Not every tournament has to have thousands of players with gigantic paydays. That's what the majors are for.
Your comments about shortening the period before the bubble:
1. Don't pay more players. Enough already get paid and the prize pool is far too stretched out.
2. As has been mentioned in a few posts recently, the structure can afford to be sped up a little bit early while being slowed down in the middle stages.
You have painted yourself into a bit of a corner with adding guarantees to every tournament. Guarantees used to only exist on the major tournaments. By adding them to the smaller, "support" tournaments you have taken away the "special" from the guarantees, and when participation drops you get blasted for having to reduce the guarantees on tournaments that never had them before.
In my opinion, there are three categories of tournaments:
1. Major/Weekly tournaments: They occur once a week. The Sunday Million, Sunday Storm, Super Tuesday, and the other blue tournaments. These deserve large guarantees and large fields.
2. Daily Special tournaments: These occur once a day, and mainly include the BIG/HOT/Bounty Builder tournaments, and other little special tournaments. These also deserve large guarantees and large fields.
3. Schedule fillers: Also on the daily schedule, but with no special colour or brand. The truly vanilla tournaments with nothing special about them. They are typically smaller in field size and probably don't require any sort of guarantee. They are there for the players that want to play more tables, or something other than the monstrous daily/weekly major tournament.
Also, as a final point for this post, I don't think we are saying "limit late registration to one hour on every single tournament." The larger major tournaments (special Sunday tournaments, the largest blue majors, etc...) can use longer late registration. It is mainly the little filler tournaments that fall in to the third category that should especially be limited to no more than one hour of late registration.
I totaly agree with this
I play med-hi buyins and obv the problem with too long late registration I was talking about is for mtts i play
The bigest problem imo is in higher buyins because there are a lot of people ( including myself now more often then previosly ) that are late reg like 20-15 bb deep after 1:30 -2hours has past and significant % of field is busted
with 20-15bb you still have workable stack and you can put presure on all stack sizes actually and when you win some pots or doble up and holla you have 35bb+++ when almost 1/3+++ of field is gone very close to ITM,
the problem with this is that the players who are game starters and play hi buy ins from beging of the mtt when this period of the mtt comes they get surrounded with 10-20bb stacks and no mather how good/lucky or w/e they were/played in previous 2hours the efectiv stacks are so small that mtts are becoming shoving fest and this thing continues till itm and drag off till like lest 3-4 tables cos there are always 4-5 less then 20bb stacks at almost any table which imo is prety apsurd way for hi buy in mtts,
also in late/early versions of ST, trill or you name it you can late reg et the end with like 10 bb when aomost half field is bust and you are like one doble up and in the money ( for ex in tuesday before late reg was over in early ST 215 buy in there was point where you can late reg with 10 bb at 60 left 27 itm i think and 7k for first, which till late reg was over after like 10-20 min got up till 8k+ for first and smth like 36 itm which imo is ruing the games)
In mid buyins this is not that that obv cos fields are biger and people play worse spew/stack off lighter so avg stack at the table gets more even with not much short stacks
I also agree about krazy karter points that not all mtts should have huge feild and not all players should be able to reg every mtt and i also agree that easy good way to aproach this is to cut late reg and have simular buyins same type of mtts within an hour so people can choose what to play and will have smaler fields and play deeper
X X X
About increasing level time at FT feedback
I FT big 215 couple days ago and i really like how it slow downs and you have more room to play, choose your spots and have chance to come back if you loose big hand without feelig rushed,
i have one suggestion: although i dont mind to have it 20 min till end i felt like after people bust and we were geting short handed play slow down a litle bit more for my taste,
so my sugestion is
to have it 20 min lvl 12-8 people,
19min 7 left,
18min 6 left,
17 min 5 left
16 min 4 left
And 15 min from 3 handed to winer
X X X
P.S. Also i read this idea for new mtt at this forum and like it very much i think should be great if you change bounty bilders in this format so they will be difrent from progressive kno
Basically the idea for new mtt is this it has 2 variants but i prefer first one
Variant 1> the mtt runs as regular mtt no knos etc the prize pool gets divided in half and once players get ITM they also get bounty on their head ( progresiv or not, I prefer progresiv) for ex. 109$ mtt 200 runers = 20k in buy ins that gets divided in 10k prize pool and 10k bounty pool so after ( this mtts can also pay biger % of field btw) players get ITM, the bouty pool gets divided to players left and now is played as pko
I mean if from 200 runers 50 get itm (thats 25% of feild) with min cash 1,5 buyin (150$ in this case) and those 50 players left got 200$ pko on their head i thin this format will be great and fun for all the players regs or recs ( of course with small late reg like 30 min max because big % of feild is paid)
Variant 2> basicly revers concept (which i think will actualy work better then this ****y 75% Saturdays special pknos) you devide prize pool in 1/3-2/3 (1/3 goes to prize pool, 2/3 goes to pko, and then you have pkos 50% from the start till like last 1, 2,3 or 5 tables depending on the feild size(then people get ITM) and when you reach ITM, pkos are taken and MTT continues like a regular frezout
For ex: 33$ mtt ( 3$ rake, 10$ prize pool, 20$ for pko) so 200 runers ( 2000 prize pool, 4000 pkos) only 1 table ITM, so it plays at pko untill FT and once FT is reached every one that is left take their knos and game continue as frezout
Last edited by Re8uZ; 07-15-2016 at 08:39 PM.