Quote:
Originally Posted by professor76
Those are some random 22s
Explanation for colorcode:
puple marker = winning player 7-10% ROI over at least 5k games (ie. sharks you want to avoid)
dark blue marker = winning player 7-10% ROI over at least 2k games.
blue marker = winning player 5-7% ROI over at least 1k games.
lightblue marker = winning player 2-5% ROI (1k+ games)
green marker = breakeven, slight losing or slight winning player -2% to +2% ROI (1k+ games)
red marker = reverse grinder with a ROI -3 to -10% over at least 1k games.
pink marker = reverse grinder with a ROI < -10% over a good samplesize (1k+ games)
no marker = unknown and/or sample too small.
So, just game select
sure, the games got tougher, but its not like they are unbeatable. There are a lot of unknowns, clueless players and bad/breakeven regs etc. to keep a good and improving player profitable.
Oh, i think Lost needs some more story strands. It feels pretty one-dimensional atm. I mean, its not even a challenge to follow whats happening.
Last edited by jurrasstoil; 02-05-2009 at 08:26 AM.