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FGS in SNG's FGS in SNG's

12-03-2022 , 06:36 AM
Do you use FGS for SNG's when analyzing hands?
I am playing 5$ SNG's 9max and I can tell that there is still a lot of funny players or 'fish' here (not that I am not, but I think I have better understanding of the game than these 'funny' players). And I am wondering if it is even worth it to spend my time on FGS ranges because you get these ranges calculated if everyone is playing nash (if I understand it right)?

You also have more options like (FGS1,2,3...) in Icmizer and I often use FGS1 if I will hit the blind next (so currently UTG). Is this ok and what's your approach to ranges in these games?
FGS in SNG's Quote
12-09-2022 , 09:13 PM
This is confirmation you're looking for

https://www.icmizer.com/en/blog/how-...culator-works/

After reading that page, my guess would be not to worry too much about it at the micro's. Maybe in a specific example as mentioned in the link above, but then you're just using logic and you don't need to recalculate with ICMizer I guess. Assuming players are playing Nash ranges at the micro's is giving them (including me) too much credit probably.
FGS in SNG's Quote

      
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