Quote:
Originally Posted by sputnik3000
So you are saying that the general gamer hates women? And at companies they have to choose from the pool that has a degree in the programming field or similar. How high % of those are women would you say? I say a gaming company are much more likely to hire a woman than a man with the same skills since the women are more rare in the field.
Booth babes isnt anything other than marketing since sex sells and really has nothing to do with gaming since all conventions have babes of some sort.
I am not saying the general gamer hates women, just that they are not considerate towards women. It's not necessarily malicious but more an educational issue, hence why there is a recent movement to educate male gamers about modern feminism.
Women are more rare in the field? That's kind of the whole point.
Sex sells yes, but as above its a case of male gamers being inconsiderate of how their fellow female gamers/coworkers might feel about the issue.
Quote:
Originally Posted by Low Key
I admit I haven't given a moments thought to the speedrun community for at least a year, nor was I ever involved in it in any way.
However, after looking up a plot synapsis for LoZ:ST, I see that I'm absolutely right about the game not breaking the usual "save the helpless kidnapped girl" mold. So, do you have some sort of counter-argument, or are you just disagreeing to disagree?
To address the whole "what about when men need saving"/"what about hyper sexualized men in games" counter argument, these arguments ignore the wider socio-cultural environment that women find themselves. What guy is ever going to look at a hyper masculine character and feel less masculine because he doesn't fit that mould? Very few, for two reasons. First, there is little pressure on men in society and media to be that ridiculously fit man, whereas women are constantly barraged with this sort of imagery. Sexualized imagery is disconcerting to more women than men. Second, men already have a ton of great role models in video games to turn to. The wider problem with sexist gender roles is that they present women with a single role model for success, and that's the role of the sex symbol which furthers the pressure on women to conform to the sexualized imagery they are presented with.
And it's important to remember that this is just a general issue and one can always find anecdotal evidence to support a narrow view of the issue. Yes there are some men that are pressured by over sexualized imagery (a legitimate issue for men's rights activists, one rarely sought by MRAs though), some women are not bothered by sexualized imagery, and some women are successful regardless of there lack of role models. The fact is, is that these are broader issues within society that are well established in the study of gender issues. It is this problem in the wider culture that affects women and their views as they come into gamer culture and further perpetuates these issues as young male gamers grow up with the terrible gender roles portrayed in video games.
The whole point is that if you want your hobbies to be more inclusive you have to be considerate of the feelings of others. Would the male gamer really lose that much enjoyment if the word bitch was completely removed from Arkam city? If sexualized imagery and bad female gender roles were toned down? No, it would have almost no effect because male gamers can get a hit of sexy boob time anytime they want from more appropriate channels. Being considerate is not a law but if you want more female gamers in games and a wider acceptance of video games in general then the video game industry has to mature and become more inclusive. You lose so little and gain so much, it's hard to understand why people are so defensive when this issue comes up. The feminists are not trying to steal your ice cream.