Quote:
Originally Posted by chopsy2
What you are talking about here is the real problem and is a result of such long late registration periods. Two simple solutions, either shorten the late reg so that it doesn't end so close to the bubble or simply don't allow the system to open a new table full of late registrants. I don't see why instead those new players can't just be mixed into other tables, am I wrong in thinking this?
No. It used to be the tables sat 9 players and the scavengers would wait til a new table opened and pounced. I have to be honest, I did it several times. I never timed down or turned off WiFi to buy time. I would shove and steal blinds usually. I only did it when the bubble was very near to my entry point. They now have the tables with only 8 players when it gets down to the wire. It rarely happens that a new table opens with all fresh players, but when it does....its a royal pain in the azz. I've been deep stacked and short stacked when it occurs. Either way, it sucks the life out of the game while some dipshizz wants to time out and min cash. The 90 second time out for disconnect is really bad. If several do it on a new table, they can almost snooze into the money.
There has to be a way to data mine the players that have 'connection issues' on a regular basis and see if it magically happens around the bubble. I would think a simple python program would pull that out. Then they can be dealt with by mgmt.
I don't think the length of registration has anything to do with it. I see it as how close to the bubble last minute entry is. You don't have these problems in games that have dozens of seats to go til the bubble. If you slow the blind level down, the game takes longer. If you shorten the late registration, the purse comes down, most likely, and you still have games that run very close to the bubble. Some people genuinely have internet issues, but there are some that regularly have them right around the time of the bubble.