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Old 05-15-2017, 09:30 PM   #926
AznblackhawkCo
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Re: ACR new SNG 2.0

Another added suggestion:

More of these:



Spoiler:
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Old 05-15-2017, 09:33 PM   #927
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Re: ACR new SNG 2.0

Quote:
Originally Posted by Thrash370 View Post
Different animal. I play both sngs and jackpots depending on mood and was fine with jackpots not having huds but not so in SNG2.0. Jackpot regs generally 3-6 table where a HUD while helpful isn't as huge. Top sng regs are often 20+ tabling where they can't see much of what's happening on a table where a HUD for better or worse becomes huge.
Yeah thats its a bit diff but none the less im seeing some of the big volume sng regs popping up in the sng 2.0s 11.00s currently. Obv not to the extent of the 11+ jackpots but it seems like games are popping off faster weekly but im just guessing on that since i dont see numbers for them.

Think they need to straighten out the payscale a bit, make sure they pay out correctly during happy hour,and if they want to grow the higher buyins do like they do with on demands during happy hours. The double points thing will bring in all the regs to the format 100%. This is a format that only wpn has so makes since theyd want to grow it.

I'm a firm believer that huds are NOT good for recs whatsoever. I dont know if no huds helps combats bots/dreammachine style software in games or not but if it actually does thats another bonus for the games.
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Old 05-16-2017, 04:09 AM   #928
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Re: ACR new SNG 2.0

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I dont know if no huds helps combats bots/dreammachine style software in games or not but if it actually does thats another bonus for the games.
A lot of those same people are the ones who can get around that the easiest too, with scripts and a hand database. Even if you don't use a hud, you should feel a bit safer with huds allowed than without them tbh. Pretty hard to catch someone using illicit software if you can't even track hands yourself.

I don't even use a hud myself, though I probably should get one soon tbh.
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Old 05-16-2017, 03:00 PM   #929
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Re: ACR new SNG 2.0

Quote:
Originally Posted by Max Cut View Post
Any word on whether the Sit&Crush happy hour timing issue has been remedied or is it still awarding based on finish time for SNG2/JPP?
this has been fixed, to work on the registration time not finish time.

Let me know if it works for you guys, HH is up!
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Old 05-20-2017, 03:16 AM   #930
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Re: ACR new SNG 2.0

Okay SNG 2.0 has been out awhile and most/all of the major issues have been dealt with, is there any chance of adding plo8 somewhere on the to-do list for 2.0?

Even if you're someone who only plays the holdem ones, it still might help a bit as you'll get more omaha/o8 regulars familiar with the 2.0 format and some will surely cross over a bit(especially if they hit a decent score). And just having more total 2.0 games running is always a good thing anyway. Not 100%, but pretty sure o8 is the 2nd most played online sng format behind holdem of course.
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Old 05-21-2017, 02:38 AM   #931
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Re: ACR new SNG 2.0

Another all green table with 1 gold card, this time on the $10 dollar


Spoiler:


I only post these to spark more interest since I read in table chat all the time, "I only ever get 1-2 green cards" simply not true
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Old 05-21-2017, 03:06 AM   #932
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Re: ACR new SNG 2.0

Quote:
Originally Posted by AznblackhawkCo View Post
Another all green table with 1 gold card, this time on the $10 dollar


Spoiler:


I only post these to spark more interest since I read in table chat all the time, "I only ever get 1-2 green cards" simply not true
I'd rage quit if I pulled 8 green cards + gold and then turn over a red.

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Old 05-21-2017, 03:29 AM   #933
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Re: ACR new SNG 2.0

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I'd rage quit if I pulled 8 green cards + gold and then turn over a red.

Yeah that's a lot riding on one card...makes it exciting tho i suppose
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Old 05-21-2017, 04:01 AM   #934
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Re: ACR new SNG 2.0

I'd love if they had a temporary pause and alerted the rest of the site that they could come observe/sweat the draws when it gets 6-8 green. I think the production of something like that would be a long ways off though
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Old 05-21-2017, 04:15 AM   #935
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Re: ACR new SNG 2.0

8 green + gold would be a nice sweat.
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Old 05-22-2017, 05:38 PM   #936
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Re: ACR new SNG 2.0

Quote:
Originally Posted by WPN_Rep2 View Post
this has been fixed, to work on the registration time not finish time.

Let me know if it works for you guys, HH is up!
Tried this today; confirmed works.
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Old 05-22-2017, 08:03 PM   #937
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Re: ACR new SNG 2.0

Quote:
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Tried this today; confirmed works.
ty Max
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Old 05-23-2017, 12:06 AM   #938
Knuckle Puck
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Re: ACR new SNG 2.0

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@p2
Any chance of changing the "average wait" in the SnG 2.0 tab to "X of 9 players"?
Is there an ETA on this?

It's tilting because it's an easy fix and would probably increase $10 traffic XXX%+ and maybe revive the higher buy-ins.

***Run bad brag: Lost with AA/KK 8 times in row vs undercards. Now looking for therapists who accept Bitcoin.
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Old 05-23-2017, 12:56 AM   #939
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Re: ACR new SNG 2.0

Quote:
Originally Posted by Thrash370 View Post
I'd love if they had a temporary pause and alerted the rest of the site that they could come observe/sweat the draws when it gets 6-8 green. I think the production of something like that would be a long ways off though
A temporary way that requires pretty much 0 coding/extra work might be to broadcast the new observe link in the text boxes, similar to the way they already broadcast a lobby link to draw attention to certain big mtts or those in danger of an overlay.

Tbh I'd like to watch a bit when a big game hits.
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Old 05-23-2017, 10:05 AM   #940
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Re: ACR new SNG 2.0

Quote:
Originally Posted by Thrash370 View Post
I'd love if they had a temporary pause and alerted the rest of the site that they could come observe/sweat the draws when it gets 6-8 green. I think the production of something like that would be a long ways off though
Quote:
Originally Posted by lotuspod2 View Post
A temporary way that requires pretty much 0 coding/extra work might be to broadcast the new observe link in the text boxes, similar to the way they already broadcast a lobby link to draw attention to certain big mtts or those in danger of an overlay.

Tbh I'd like to watch a bit when a big game hits.
Great idea. As for broadcasting an observe link, I believe that feature is not available for 2.0 and JPP.
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Old 05-23-2017, 08:59 PM   #941
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Re: ACR new SNG 2.0

Quote:
Originally Posted by WPN_Rep2 View Post
you're in the right place weetam, thanks for the feedback, can you clarify a little bit? just to make sure i got it right:
1st issue:
- you already have a note on player A
- you go to edit/add new information in to the note but dont to click the green confirm check box.
- you keep playing normal, game ends.
- Next game player A does not show any notes at all?

2nd issue:
-Once you are busted, you can continue to edit notes or add but no confirmation green check box? or there is a box it just doesnt save the note? and yes you are correct note system are the same for JPs and 2.0s.

Let me know so I can get this tested and sent for a fix, ty again and sorry for the late reply
Well I think I should say sorry for the late reply

1st issue. It's working fine now.
Although I'm forgetting to confirm notes all the time - any possibility to auto save notes? I guess not easily since notes are on server side and not on our computers...

2nd issue
This is only in case you are already in the note box when you busted (or the game is over). You can write than as much as you like but you can't confirm notes or change color.

Possibility to make notes after game ends even when you are not in the note box would be even better.
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Old 05-23-2017, 11:45 PM   #942
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Re: ACR new SNG 2.0

The $10s have been running at about 2 an hour during peak time yesterday and today.

The $5s are doing 8-10x's that.

Obviously the $5s should be running more than $10s but an 8-10x gap is crazy.

The "average time" funnel is real.
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Old 05-26-2017, 10:33 PM   #943
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Re: ACR new SNG 2.0

how fast do the blinds raise on these 1500 chip stacks?
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Old 05-26-2017, 10:38 PM   #944
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Re: ACR new SNG 2.0

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how fast do the blinds raise on these 1500 chip stacks?
www.americascardroom.eu/online-poker-promotions/sit-and-go-2-0/


5 minute levels
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Old 05-26-2017, 10:40 PM   #945
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Re: ACR new SNG 2.0

ty sir
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Old 05-29-2017, 04:21 PM   #946
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Re: ACR new SNG 2.0

Someone must of hit a mini jackpot? I see the Jackpot counter is down like $3,000.
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Old 05-29-2017, 08:03 PM   #947
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Re: ACR new SNG 2.0

I agree with what was said earlier. Double the points for sit and crush.

Also, if you're open to changing the format at all. On maybe say the 3rd/6th/9th or the 4th/8th green card that is pulled instead of adding a place that's paid just add on to the existing prize pool.


I don't know if the majority of people would like that, but just a suggestion. Really think doubling the sit and crush points would help a lot. Because if you're a grinder why play a 2.0 when you can just play a 9max sng without the variance of finding green cards.
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Old 06-02-2017, 02:36 AM   #948
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Re: ACR new SNG 2.0

Was in 3 sng 2.0s and they just died out. Mtts work fine but the sng 2.0s dont load just blank screens. Weak
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Old 06-05-2017, 05:01 AM   #949
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Re: ACR new SNG 2.0

Quote:
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Was in 3 sng 2.0s and they just died out. Mtts work fine but the sng 2.0s dont load just blank screens. Weak
They refunded me all 3 buyins. Took me a couple emails but they made it right. WPNs doing a good job!
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Old 06-09-2017, 09:00 AM   #950
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Re: ACR new SNG 2.0

I spent a long time on the list last night and couldn't get any $10s to run.

They run good on the weekend but are comatose during the week.

It's senseless how much promotion and time went into creating these games, which worked brilliantly and is still evident in the $5s, yet there's been no effort to make the $10s+ run more often.

So much potential is being wasted.
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