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Old 03-15-2017, 03:59 PM   #226
zoogenhiem
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Re: ACR new SNG 2.0

Quote:
Originally Posted by trent32la View Post
SNG 2.0 is not showing up in the BCP client. When I open the ACR client it is there, though.
It was stated previously that sng 2.0 will only be in the ACR client for now.
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Old 03-15-2017, 04:11 PM   #227
Duncelanas
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Re: ACR new SNG 2.0

Little bit of early feedback:

The blind structure definitely needs a bit of tweaking here. Antes stay at 25 chips for 4 or 5 levels, the 100/200 level is repeated, and the inconsistency here just makes the pace feel a bit unnatural.

I also think the prizepool distribution needs a second look. I drew a $130 $10 game, but was quite disappointed when the payouts for the top couple places were pretty much the exact same as in the standard 7x. Yes, paying out deeper is nice, but a big draw of jackpot style games is the potential big win for hitting a lucky spin and shipping the sng. In these games, though, the top payouts stay relatively constant no matter the number of green cards you hit.

I would much rather see games with a few less people paid (something like 2, 3, 3, 4, 4, 5, 5, 6, 7, 8 players paid depending on number of green cards), allowing for a somewhat more top-heavy distribution in 2+ green card games but still allowing more players to cash as more cards are hit.

It seems like too much work to mock up a complete structure (sorry), but as it was I didn't really feel excited at all despite hitting a 3 card game, and looking at the payout structures I actually wouldn't be excited even if we hit a 7x because the structure is so flat. In a jackpot style game, it's definitely not good for a result as rare as 1 in 400 to lack excitement, and I think this will need to be fixed if you want fish to stay in these games over the long-haul. Spins fire faster, and that .25% of the time you get lucky you're playing for either 8x or 20x the buyin, a much more "exciting" prize than the 5bi for first you're playing for in a 2.0.

Just my initial feedback after a handful of games, wonder if anyone else has much to say at this point.

Last edited by Duncelanas; 03-15-2017 at 04:21 PM.
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Old 03-15-2017, 04:14 PM   #228
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Re: ACR new SNG 2.0

Ok so no points for the leaderboard were added from 2.0s today. When will that be fixed and will we get retroactive points for the ones played today?

As far as the layout goes, many improvements needed. Antes should be moved to the middle of the table, not in front of the players. Also don't combine the antes with the sb and bb. Move the payout to another location other than directly in front of the player. All these things together makes it almost impossible to see what's going on quickly late game as evident by this screenshot.

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Old 03-15-2017, 04:24 PM   #229
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Re: ACR new SNG 2.0

So today WPN CEO talked about the justification for no HUD, which is that these games will soon be available on mobile and mobile users can't use HUDs so it's an unfair advantage. Ok, that's fine.

But notes? We need to be able to make notes on people. When are those coming?
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Old 03-15-2017, 04:42 PM   #230
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Re: ACR new SNG 2.0

Just started playing it. Some tweaks needed, but different and can see it catching on. One thing that should be done is the box with the prize pool being moved from under the cards of the bottom seat.
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Old 03-15-2017, 04:55 PM   #231
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Re: ACR new SNG 2.0

Some early feedback, I played about 10 during happy hour

- removing the od's is wrong, esp for the people who rely on grinding them during happy hours for they"re snc spot. Please at least put them back up, or at least during happy hours

- obv the disconnects are a problem

- as well as displaying the ante in front of the players

- I kinda like the structure, leaves room for a lot of play

- Weird that first place never seems to increase, only paying out more spots. Now I like that when paying 2 first place is still a full first place. However as you get bigger spins shouldn't that increase? The point of playing spins is for big prizes but if that only comes when u hit a jackpot, thats kinda weak

Im still undecided on them, I like certain things. I'll have to play some more.

Btw out of the 54 cards drawn at the beginning how many are red and how many are green? I get that 3 are gold
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Old 03-15-2017, 05:03 PM   #232
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Re: ACR new SNG 2.0

Quote:
Originally Posted by misk View Post
So today WPN CEO talked about the justification for no HUD, which is that these games will soon be available on mobile and mobile users can't use HUDs so it's an unfair advantage. Ok, that's fine.

But notes? We need to be able to make notes on people. When are those coming?
Link to this video?
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Old 03-15-2017, 05:28 PM   #233
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Re: ACR new SNG 2.0

Quote:
Originally Posted by Nooo Whammy View Post
Some early feedback, I played about 10 during happy hour

- removing the od's is wrong, esp for the people who rely on grinding them during happy hours for they"re snc spot. Please at least put them back up, or at least during happy hours

- obv the disconnects are a problem

- as well as displaying the ante in front of the players

- I kinda like the structure, leaves room for a lot of play

- Weird that first place never seems to increase, only paying out more spots. Now I like that when paying 2 first place is still a full first place. However as you get bigger spins shouldn't that increase? The point of playing spins is for big prizes but if that only comes when u hit a jackpot, thats kinda weak

Im still undecided on them, I like certain things. I'll have to play some more.

Btw out of the 54 cards drawn at the beginning how many are red and how many are green? I get that 3 are gold
26 green, 26 red, 3 gold, for 55 total (just for the prize pool mini game at the beginning).
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Old 03-15-2017, 05:36 PM   #234
herly33
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Re: ACR new SNG 2.0

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Originally Posted by herly33 View Post
Link to this video?
nevermind I found it https://www.twitch.tv/videos/128894077
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Old 03-15-2017, 05:58 PM   #235
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Re: ACR new SNG 2.0

Quote:
Originally Posted by Duncelanas View Post
Little bit of early feedback:

The blind structure definitely needs a bit of tweaking here. Antes stay at 25 chips for 4 or 5 levels, the 100/200 level is repeated, and the inconsistency here just makes the pace feel a bit unnatural.

I also think the prizepool distribution needs a second look. I drew a $130 $10 game, but was quite disappointed when the payouts for the top couple places were pretty much the exact same as in the standard 7x. Yes, paying out deeper is nice, but a big draw of jackpot style games is the potential big win for hitting a lucky spin and shipping the sng. In these games, though, the top payouts stay relatively constant no matter the number of green cards you hit.

I would much rather see games with a few less people paid (something like 2, 3, 3, 4, 4, 5, 5, 6, 7, 8 players paid depending on number of green cards), allowing for a somewhat more top-heavy distribution in 2+ green card games but still allowing more players to cash as more cards are hit.

It seems like too much work to mock up a complete structure (sorry), but as it was I didn't really feel excited at all despite hitting a 3 card game, and looking at the payout structures I actually wouldn't be excited even if we hit a 7x because the structure is so flat. In a jackpot style game, it's definitely not good for a result as rare as 1 in 400 to lack excitement, and I think this will need to be fixed if you want fish to stay in these games over the long-haul. Spins fire faster, and that .25% of the time you get lucky you're playing for either 8x or 20x the buyin, a much more "exciting" prize than the 5bi for first you're playing for in a 2.0.

Just my initial feedback after a handful of games, wonder if anyone else has much to say at this point.
I agree with everything you said here!

Personally, I'm glad no HUDs can be used! Bovada games are infinitely better because of the recreational model. I know that some people find ways to use HUDs on there but the vast majority of people don't deal with the headache of setting one up.
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Old 03-15-2017, 06:04 PM   #236
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Re: ACR new SNG 2.0

Quote:
Originally Posted by herly33 View Post
Thanks for posting the link. Haven't watched it all yet, but some interesting talk about early thoughts on a sort-of built-in HUD, which would be an industry first, as far as I know.
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Old 03-15-2017, 06:09 PM   #237
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Re: ACR new SNG 2.0

Quote:
Originally Posted by SandmanNess View Post
As far as the layout goes, many improvements needed. Antes should be moved to the middle of the table, not in front of the players. Also don't combine the antes with the sb and bb. Move the payout to another location other than directly in front of the player. All these things together makes it almost impossible to see what's going on quickly late game as evident by this screenshot.
Didn't mention this in my feedback but yes 100%. Antes combined with blinds in front of the players is so damn confusing, especially when tiling 3 or 4 tables at quite a small size. Very bad for playability and put me off playing more than 1 or 2 of these at a time.
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Old 03-15-2017, 06:53 PM   #238
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Re: ACR new SNG 2.0

Quote:
Originally Posted by Raising Kane View Post
$27.50 just froze up on me. All regular tables worked just find. I hope they refund me and all other players for this.
I never got refunded for the $69 jackpot promo. I even showed screenshots of the chat log saying "I've reconnected to the server" with the hand history # posted and NOTHING.

Whatever...

So there's no way we can "rail" the SNG 2.0?
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Old 03-15-2017, 07:02 PM   #239
AZ_Vikings
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Re: ACR new SNG 2.0

please add ITM feature and maybe a "status" tab to tell what place a player is and how many players left
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Old 03-15-2017, 07:08 PM   #240
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Re: ACR new SNG 2.0

Quote:
Originally Posted by darthwager View Post
in to sub

played 4 and they all crashed. there is know way for me to close out and back in as the games are not in the may games section. called they said its the hole site and i should be playing soon. mean while cash games and all other formats are fine.... so now i get refunded she said but said but hung up b4 even asking for my info...i guess if they actually do. but what of the equity my 4th spin finnaly paid exrta instead of less and this happens. lol owe well must be the hi volume but gezzz.





update

i figured out after closing all and founding take myt seat in the lobby and got back on. and 2 i was blinded out totally and 2 games i saved fml



so after calling I was refunded for the 2 games I was blinded out of. good support via phone is hard to get and I like this about winning. thanks acr for the fast resolution.
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Old 03-15-2017, 07:22 PM   #241
SeeTheMirage
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Re: ACR new SNG 2.0

What happens if someone registers, walks away from their computer to get a drink or whatever, then returns after the mini-game cards have been drawn? I assume they'll be auto dealt one of the cards?
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Old 03-15-2017, 07:36 PM   #242
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Re: ACR new SNG 2.0

First few games I played the first player drew a red card right off the bat. Playing for underlays is no fun.
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Old 03-15-2017, 07:42 PM   #243
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Re: ACR new SNG 2.0

Does it really take an hour for a $100 game to start ? :*(
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Old 03-15-2017, 07:48 PM   #244
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Re: ACR new SNG 2.0

The most popular MTT's when I first started playing poker on Pokerstars was the $20 180-player tournaments.

First place was $1080 and finished in around 4 hours , which is a reasonable amount of time

$50's would pay $2700 for first and $100's would play $5400 for first

Tell me multi-tabling those wouldn't be awesome =)
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Old 03-15-2017, 07:49 PM   #245
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Re: ACR new SNG 2.0

Quote:
Originally Posted by SeeTheMirage View Post
What happens if someone registers, walks away from their computer to get a drink or whatever, then returns after the mini-game cards have been drawn? I assume they'll be auto dealt one of the cards?
Correct.
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Old 03-15-2017, 07:52 PM   #246
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Re: ACR new SNG 2.0

Here's a summary of the prize pool multipliers (number of buyins), assuming there's $100,000 in the progressive jackpot.


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Old 03-15-2017, 07:56 PM   #247
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Re: ACR new SNG 2.0

Quote:
Originally Posted by WPN Rep View Post
There's not right now. One of the first changes we're making is to put the prizepool with blinds and time left in blinds at the top like jackpot poker. Then when you hover over that, the prize pool will appear in a vertical line.


That sounds perfect. I imagine that as the quirks wear off, it will get better.
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Old 03-15-2017, 07:57 PM   #248
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Re: ACR new SNG 2.0

so did the jackpot reset or did some one hit it already? it was over 100k showing just over 99k now....
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Old 03-15-2017, 08:13 PM   #249
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Re: ACR new SNG 2.0

Played a couple of times after watching the TWITCH live feed. Not bad, some tweaks need to be made as stated with the fellas above but it's not bad. Certainly going after the rec players which IMO is a good thing. Good for the poker economy.

Let's see how long this lasts.
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Old 03-15-2017, 08:13 PM   #250
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Re: ACR new SNG 2.0

I had similar notes like did other players but will reiterate so its known and in order of importance

1) we cant change the software at all for 2.0 at all? Three words: 4 COLOR DECK!!

2) change the payout structure if can. Like one player mentioned when 4, or 5 players get paid but no adjustment to the top that kinda sucks. yeah its cool more people get paid but really the lure on average is winning a bigger prize not just the normal 4.5x for shipping a 9m SNG.

3) antes and prizepool in your face make it hard to see whats happening on the table itself sometimes

4) be cool if could rail the highest multipliers but this is not a big deal at all
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