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05-16-2014 , 07:13 AM
He is right, R is now the standard evolve and about 1000x more useful than evolving e before level 11. You get stealth+damage reduction from R. all you get from E is a longer jump unless u actually get a kill/assist
speaking of kha, does anyone ever see rengar anymore?
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05-17-2014 , 05:32 PM
man new trinket cooldown rly screwed early jungle invades.
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05-17-2014 , 07:16 PM
thats what they're going for

no more easy early invades and lane swaps for riot
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06-23-2014 , 05:17 AM
Quote:
Originally Posted by Jah Onion
feral ww holy ****
that is all
Been playing him since I got the tip in the solo queue thread. Started my ranked placement games (guess I was dropped after long inactivity), won 6/9 so far and have been lucky enough to get jungle every time.

I still have the distinct feeling that I'm doing something seriously wrong, though.

On average I'll go something like 5/4/15 and have the lowest "damage dealt to champs" by quite a fair margin (even support beating me handily).

Any pro tips on how to get the kill ratio up? I could get more when ganking, but typically I'll try to give the kill to the laner unless he is clearly bad / wayyy behind. But in team fights I very, very rarely end up grabbing a kill.

Or is this just how feral ww is supposed to roll?

For comparison, with manamune ww the power spike is definitely delayed by a fair bit compared to feral, but grabbing kills gets so much easier.
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06-23-2014 , 05:40 AM
dont try to get more kills. try to die less.
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06-23-2014 , 06:29 AM
Kazana for real, I think it was nisash who posted the WW build. It's a legit winner. Start the health jungle item (I forgot the name), then wits end, then go from there. Get ranuins at some point and win?
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06-23-2014 , 10:17 AM
That's exactly the build I'm using. Still, think I'm doing something wrong to have 3x assists vs kills and only 10-20% more kills than deaths.
Dieing less will obv work.
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06-23-2014 , 10:54 AM
Kills aren't that important, getting those assists is perfectly fine.
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06-23-2014 , 11:38 AM
Quote:
Originally Posted by kazana
That's exactly the build I'm using. Still, think I'm doing something wrong to have 3x assists vs kills and only 10-20% more kills than deaths.
Dieing less will obv work.
dont worry about kills. just worry about your KDA ratio: (kills + assists) / deaths

for ex, i had a fiddle game yesterday where I started at 2/2/15. I consider this a monster score. I ended 5/2/22 or something like that.

a KDA over 3:1 is good, 4:1 is great and 5:1 is amazing.
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06-23-2014 , 05:09 PM
Cool beans then. I was just unsettled by seeing the "damage dealt to champions" more often than not being well below that of supports on my team.
I guess the lack of AoE on ww and not being in lane is a major factor then.
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06-24-2014 , 04:10 AM
Quote:
Originally Posted by kazana
Been playing him since I got the tip in the solo queue thread. Started my ranked placement games (guess I was dropped after long inactivity), won 6/9 so far and have been lucky enough to get jungle every time.

I still have the distinct feeling that I'm doing something seriously wrong, though.

On average I'll go something like 5/4/15 and have the lowest "damage dealt to champs" by quite a fair margin (even support beating me handily).

Any pro tips on how to get the kill ratio up? I could get more when ganking, but typically I'll try to give the kill to the laner unless he is clearly bad / wayyy behind. But in team fights I very, very rarely end up grabbing a kill.

Or is this just how feral ww is supposed to roll?

For comparison, with manamune ww the power spike is definitely delayed by a fair bit compared to feral, but grabbing kills gets so much easier.
That`s a really good KDA.

Do you max w or e second? I max E second to have chase potential. I see a lot of ww players maxing W which I personally think is pretty bad.

I avg 6.8 kills on a decent sample , although I almost never leave kills and you should never leave kills aswell. Don`t trust anybody but yourself.

Quote:
I guess the lack of AoE on ww and not being in lane is a major factor then.
and this
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06-24-2014 , 04:35 AM
I max W first, E second actually. Q last.
This being because I rarely use Q in the early phases due to mana cost (mainly AA & smiting tbh).
Big leak?
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06-24-2014 , 05:30 AM
Yeah, your w isn`t really going to help you when ganking it`s like your main dmg source and maxing it will make the difference when somebody is running away.

Q--> E --> W
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06-25-2014 , 08:59 AM
Maxing W gives you almost 100% uptime on W with FH and doubles the AS from 40-80% and 20-40% for allies. By the time you are maxing your second skill laning phase nearly over and the stronger objective control and free gold from W max seems superior to slightly higher MS and range from E max. Just imo. I usually get 2-3 levels in E and then max W. I think its pretty close either way.

Last edited by Nonfiction; 06-25-2014 at 09:06 AM.
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06-25-2014 , 01:58 PM
I personally think it`s really bad to max W second and awful to max it first.

You don`t really benefit from attackspeed all that much, the target is not gonna stand still and let you auto. E is your gapcloser having that extra movementspeed is gonna make the difference between getting a kill and not getting a kill.

I remember playing with a lot of WWs who max W and I remember a lot of kills walking away because he was too slow.


Something I also do is using scaling CDR-Quints that way you get to 40% cdr with masteries and FH. I prefer to take Banshees over Spiritvisage even though SV has really good synergy with your passive/ult.
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06-25-2014 , 02:21 PM
E max makes 0 sense. You gain a bit more movespeed, cept there are diminishing returns. 2-3 points in E, then max W gives you max W at lvl 14 iirc, which is when you will be teamfighting and taking objectives. E radius is too small at rank one but past rank 3 its usefulness declines because it already covers way more than the area of a teamfight or a nearby low hp person when ganking, and having W maxed at level 14/15 is much preferable to having to wait until level 18.
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06-25-2014 , 02:42 PM
How do you farm if u max e second? u just take all blues buffs?
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06-25-2014 , 02:45 PM
You got one point in W and you got attackspeed from items/runes don`t need blue buff for that. Although I usually take bluebuffs anyways. The thing is at one point you got so much attackspeed from items/W is just doesn`t bring a lot to the table the extra 10% Attackspeed on allies you get great for you ADC the rest doesn`t use it all that much unless it`s irelia/jax(banned 90% anyways^^).

You don`t have gapclosers and the target is gonna kite you + there will be a support who peels. Having that extra MS is great and lets you gapclose better and thus ultimately AA more.


WW overall is an easy champ but using his movementspeed isn`t easy, you have to auto --> move --> auto like an adc(well you have to do that with most champs guess with WW/yi type of champs it`s more important).

Last edited by NiSash1337; 06-25-2014 at 02:51 PM.
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06-25-2014 , 03:16 PM
ive definitely seen WW jungles go Q->E->W before. it really helps you track down kills in ganks and teamfights. im not a WW player tho, so take what i say with a grain of salt.
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06-25-2014 , 04:47 PM
iirc you typically went to lvl3 in E since you get tons of range with the first 2 level ups and then go back to W
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06-26-2014 , 05:43 AM
I max W first, then some split of Q and E depending on my build.
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06-26-2014 , 09:48 PM
I max R first.

Hue.
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06-26-2014 , 10:00 PM
Quote:
Originally Posted by ZomgHax
I max R first.

Hue.
Owned
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06-27-2014 , 03:21 PM
I always go q>e>w, and have about 4.7 kda over 32 games. The q max helps you so much with ganks and the e helps chasing big time. 1 pt in w seems like plenty to give your team a boost for taking towers and team fights. Most of my damage comes from ult then q then more q in teamfight with a few auto attacks
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06-27-2014 , 03:34 PM
4.8 kda over 23 games, nyah nyah

The real conclusion from this whole discussion is ww OP
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