Quote:
Originally Posted by aK13
She has low attack speed scaling and low base damage. Most other ADs who are bad early game have steroid damage/attack speed buffs that make them scale better late game. Range also becomes less of an advantage late game because there is less poking and more just straight up fighting/diving.
This is only partially true, as cait actually has decent base damage values
base damage | Increase/lvl | Attk Spd| Increase/lvl
Cait 47|3|.668| 3%
Ashe 46.3|2.85| .658| 3.34%
Tristana 46.5| 3| .658| 3.01%
Graves 51| 3.1 | .638| 2.9%
Vayne 50 | 3.25| .658 | 3.1%
Ezreal 47.2 | 3| .665 | 2.8%
Her bases are pretty much in line with other AD carries, but you're right that her big issue is that she doesn't have any good AD steroids. Her only Auto Attack buff is that she can do 150% increased damage every 6 shots.
Tristana has a 90% AS buff
Graves has an 80% AS buff
Vayne has an AD buff on her ult, an AD buff on her ultimate, and a buff w/ her silver bolts (this is why vayne scales so well, if you've ever wondered what made vayne so amazing late game)
Ezreal has an up to 50% AS buff on his passive.
The only person who has a worse steroid than cait is ashe, whose only buff is an increase in crit chance over time, but she does even less damage late game than cait does, although she has super high utility to compensate
All that said though, I think people tend to over exaggerate Cait's late game deficiencies. Throwing a trap down in the middle of a fight is pretty nice utility. Having a ranged execute is great for cleaning up a team fight and picking off a runner. Her net plus her range allow her to position herself really well. You can buy a lot of things in LOL but you can't buy increased range, playing cait well involves abusing that the best you can.
Last edited by snowden; 12-13-2011 at 12:23 AM.