M:tG, while a fine competitive game with deep strategy/tactics, has almost none of those features, and several features I hate:
1) I never liked the mana system and I never will. I don't buy all those arguments that manascrew is a necessary part of the game because it lets a bad player beat Finkel every once in a while. I want drawing a land vs. drawing a spell to be a strategic choice. I'm content with some games being won via "I draw my Awesome Card and you didn't", and feel that's a sufficient amount of luck for that type of game.
2) It has a ridiculous financial barrier to entry. They push out sets way too often. The evolution of the game is driven by profit, rather than a natural evolution of the mechanics, or the strategic skill of the player base. You shouldn't be forced to spend hundreds of dollars every 4 months to maintain playing at a competitive level. And I feel like a great deal of your hard-earned knowledge and experience is flushed when they rotate, which is also too often.
EDIT: I agree with sirlin in his blog entry, and his first comment therein, here:
http://www.sirlin.net/blog/2011/10/2...-x-tekken.html
Last edited by ddubois; 11-10-2011 at 05:14 PM.