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EU LCS Season 6 EU LCS Season 6

01-29-2016 , 02:22 PM
lol Giants
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01-29-2016 , 02:25 PM
I can barely watch their games anymore.
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01-29-2016 , 02:26 PM
Pepi with legit the worst flash in the history of the LCS

I can't say that ive ever seen someone flash to legit save the life of an enemy that was 100% guaranteed dead
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01-29-2016 , 03:35 PM
Corki is balanced...
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01-29-2016 , 04:17 PM
What an awful patch for competitive
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01-29-2016 , 04:37 PM
SPY got this their teamcomp is so much better 5k golddeficit isnt much.
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01-29-2016 , 04:50 PM
or you can give a freebaron and lose the game.
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01-29-2016 , 04:51 PM
Splyce was not on the same page there
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01-29-2016 , 05:14 PM
Not sure if it would help improve the game quality all that much, because I think the main issues with the types of games we're seeing now are with the long death timers and the difficulty of itemizing lifesteal, but I think Riot really needs to up the amount of bans. I think given how wide the champion pool has gotten, that 5 bans per team would be much closer to balanced than just 3.
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01-29-2016 , 06:03 PM
yeah its basically pick your poison. Especially when the newer champs become high priority (**** you Tom Kench) and other 100% pick/bans have to be selected like Lulu
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01-29-2016 , 07:07 PM
the bottom 4 is really weak this year

Im guessing max a 5-43 win/loss record vs top 6 at the end of the split
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01-29-2016 , 07:09 PM
early Dragon rewards need to be buffed and rift herald removed so you get punished for laneswapping and rewarded for teamfighting
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01-29-2016 , 07:25 PM
Quote:
Dragon's Might (2 stacks) changed to "Grants your attacks on turrets an additional firey burn for (10 x level) over 2 seconds." from "+15% damage to towers and buildings."
Dragon's Dominance (4 stacks) changed to "You take 30% less damage from turrets" from "+15% damage to Minions and Monsters"
next patch
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01-30-2016 , 10:57 AM
That's pretty interesting. 4 dragons should allow some teams to rip through Baron or 5th Drag.

I still maintain that the game on a professional level would be way better if TP was eliminated from the game. For one I think in the early game, it would reward aggressive top/mid laners by providing more of a punishment for being forced out of lane. As it stands now, being forced out of lane means you burn TP advantage and you miss a few cs while backing, but with no TP if you get forced out of lane you're losing upwards of a full creep wave to your turret.

Also the late game situations become more interesting IMO. The existence of TP just diminishes the importance of getting a side lane inhib as a way to get pressure on dragon/Baron.

I also think a cool advantage in the early game would be some sort of vision advantage to the Rift Herald. The lane pushing advantage doesn't really work as it is usually intended, what if in addition to the Speed Bonus, it gave everybody on the team a special "Rift Herald Ward" which is basically equivalent to the old green wards
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01-30-2016 , 11:24 AM
Quote:
Originally Posted by Zimmer4141
That's pretty interesting. 4 dragons should allow some teams to rip through Baron or 5th Drag.

I still maintain that the game on a professional level would be way better if TP was eliminated from the game. For one I think in the early game, it would reward aggressive top/mid laners by providing more of a punishment for being forced out of lane. As it stands now, being forced out of lane means you burn TP advantage and you miss a few cs while backing, but with no TP if you get forced out of lane you're losing upwards of a full creep wave to your turret.

Also the late game situations become more interesting IMO. The existence of TP just diminishes the importance of getting a side lane inhib as a way to get pressure on dragon/Baron.

I also think a cool advantage in the early game would be some sort of vision advantage to the Rift Herald. The lane pushing advantage doesn't really work as it is usually intended, what if in addition to the Speed Bonus, it gave everybody on the team a special "Rift Herald Ward" which is basically equivalent to the old green wards
They should at least remove the TP/Homeguard interaction.

There are a lot of ways to slow down the games (not saying these are good ones):

- Remove gold from turret kills
- Make turrents in same lane invulnerable for 30s after losing one
- Add speed shrines to the map
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01-30-2016 , 03:10 PM
The games shouldn't be slower, they need to be more action packed because right now it's a 40 minute snoozefest till one team makes a mistake, gets aced and loses the game
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01-30-2016 , 06:10 PM
Yeah it's a tough thing to do to incentivize team fighting where there are significant things to be gained from team fighting but losing one isn't overly penal.

Right now losing a team fight is just so devastating that teams only take the most obvious edges to fight any time after 20 minutes because if you get aced and leave 2 or more people up your base is getting broken.
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02-04-2016 , 01:39 PM
this is putting me to sleep
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02-04-2016 , 01:52 PM
lucian top?
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02-04-2016 , 03:44 PM
O(verrated)G
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02-04-2016 , 03:45 PM
G2 is so fun to watch lol

They got such aggressive players (emperor, perkz) and such an aggressive style
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02-04-2016 , 04:10 PM
as a mao top main i approve of this pick
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02-04-2016 , 04:11 PM
Picking Mao there is probably the worst thing I've ever seen. UOL has so much waveclear they can just drag this game out forever and the GP is gonna get huge.
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02-04-2016 , 05:15 PM
Wunderwear is the worst Top EU and NA.
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02-05-2016 , 01:43 PM
Quote:
Originally Posted by NiSash1337
Wunderwear is the worst Top EU and NA.
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