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Old 06-14-2015, 06:16 AM   #26
Wolfram
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Re: counterplay.xyz

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Originally Posted by waffle View Post
so, I am pretty damn sure I have scanned every 5.11 NA plat+ game but I only have 98k games. At the time champion.gg was reporting over 1 million games scanned. I know he scans other regions, but still, that doesn't make sense. I sent him a message on reddit and he changed the header text from "Matches Analyzed" to "Champions Analyzed" (aka, his number was off by a factor of 10!)
Ten factorial?
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Old 06-17-2015, 12:03 AM   #27
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Re: counterplay.xyz

nah, just 10.

i just pushed a visual update and a 'tier list' feature. it works by comparing the sum of each champions' matchups, but each term of the sum is weighted by the popularity of the opposing champ.

also, the site is scanning 24/7 and automatically updates a few times a day.

Last edited by waffle; 06-17-2015 at 12:07 AM. Reason: it's not a huge overhaul, i'm still a programmer and not a designer
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Old 06-21-2015, 01:11 AM   #28
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Re: counterplay.xyz

i am mostly working on improving the backend code for now (and also working on my motivation). i was so excited to get something out that i wasn't coding the cleanest. my next goals are either 1.) to have pages for different elo divisions, or 2.) to make per champ pages.

i'm thinking #1. if I expand upon the plat+ concept, I would like to do a.) Silver+Gold, b.) Plat+. But I'm wondering if a.) Bronze+Silver. b.) Gold+Plat c.) Diamond+ wouldn't make more sense.

I'm also wondering if I have to scan other regions. I am set to do only NA now, but maybe I should do euros as well? If I go to asia I'm worried that they're a lot different.

the most onesided matchup I can find is Jax vs Wukong in the top lane, with a 35.2% winrate for Jax.
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Old 07-09-2015, 03:57 PM   #29
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Re: counterplay.xyz

5.13 live and updating hourly, also per-elo and per-champion pages
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Old 07-09-2015, 04:07 PM   #30
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Re: counterplay.xyz

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5.13 live and updating hourly, also per-elo and per-champion pages
Really like this site, the 17k games you mention, is that 17k at a time or what?
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Old 07-09-2015, 04:14 PM   #31
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Re: counterplay.xyz

17k total 5.13 games across all elos, each page tries to list the sample size it's using but i might have missed some

lane pages - at the top
champion pages - under the medal
all page - at the top and hover over champion name
bans page - hover over champion name (just realized this one doesn't make sense though, the "samplesize" is how many times they were picked at the elo)
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Old 07-09-2015, 04:21 PM   #32
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Re: counterplay.xyz

Quote:
Originally Posted by waffle View Post
17k total 5.13 games across all elos, each page tries to list the sample size it's using but i might have missed some

lane pages - at the top
champion pages - under the medal
all page - at the top and hover over champion name
bans page - hover over champion name (just realized this one doesn't make sense though, the "samplesize" is how many times they were picked at the elo)
Ok I'm confused probably, so 17k games, 1.7k on top page.

This 17k number and all the others going up as the days roll on?
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Old 07-09-2015, 04:27 PM   #33
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Re: counterplay.xyz

1.7k for the plat top page. if you add up all the different top pages you'll get 17k total (for example, silver top page has 7.6k since there are so many more silver games compared to plat)

yea, the numbers will automatically go up
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Old 09-05-2015, 12:46 AM   #34
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Re: counterplay.xyz

my traffic before and just after posting on reddit:



not sure if i should have posted about it yet, but if i ever make the site a lot better i can still do a top-level post about it there
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Old 10-02-2015, 12:13 AM   #35
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Re: counterplay.xyz

What frameworks and/or languages did you use to make this? Any chance you open source it to GitHub or what have you?
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Old 10-03-2015, 07:05 PM   #36
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Re: counterplay.xyz

It's all done in rails, I haven't released it yet but I may later.
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Old 01-26-2016, 06:41 PM   #37
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Re: counterplay.xyz

the "provisional" addition in the dropdown menu for roles gives me a scrollbar fyi (in chrome)
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Old 01-27-2016, 01:23 AM   #38
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Re: counterplay.xyz

Did not realize you made this waffle. What is traffic for the site like now?
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Old 01-27-2016, 08:10 PM   #39
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Re: counterplay.xyz

there's a big spike whenever a new patch is released, then it trails off. I had 3,000 users/day in november's spike, 1,000 in december's, and only 600 in jan's.

I haven't actively worked on the site in a few months though... I initially made it to learn ruby because I thought my next job would be in that language, but I ended up going a different way.
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Old 02-01-2016, 05:18 AM   #40
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Re: counterplay.xyz

Man, looking at the jungle winrates. Udyr is crushing. I've been playing a bit of Voli when I jungle and I feel like I can just crush the enemy team.

It also cracks me up to see the winrates (more like lose-rates!?) on Lee Sin and Kindred in the lower divisions.
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Old 02-01-2016, 03:00 PM   #41
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Re: counterplay.xyz

pantheon with a literally off the charts 58.2% winrate top @ gold
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Old 02-01-2016, 06:53 PM   #42
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Re: counterplay.xyz

He's strong as fk, see 5s thread for my carry game of the heaviest team of all time
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Old 02-28-2016, 09:27 PM   #43
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Re: counterplay.xyz

I changed the visual style of most of the pages and added keystone winrate tracking

https://counterplay.xyz/champion/janna/support
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Old 03-08-2016, 01:42 AM   #44
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Re: counterplay.xyz

changed front page to list the highest pick+ban combined

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