Quote:
Originally Posted by ScotchOnDaRocks
Just curious from a pure value raise standpoint what do you think that range looks like?
With a caller in the middle we don’t have to beat the original patter as often as it is when it was heads up but still need to be ahead around 40% right? An 875 or worse probably doesn’t have 40% equity vs a D1 OOP pat on 1st draw vs multiple players.
Initially I guessed CO would raise any 8 here. It seems reasonable with another player drawing one and the chance to beat Hero or get Hero to break a better 8. He might include 9s in Hero's range but I don't think he has to do that to try a move. I've seen bluffs in spots like this too - maybe not the exact same action but close enough.
Times like this I wish for a range vs range equity calculator. If he puts Hero only on 8s or better value would be lacking with 875 as you say, but there are other benefits to a raise. Either player could fold (this happened), Hero could break a better 8, or CO could get a free showdown (while charging UTG) putting in two bets with either line.
Quote:
Originally Posted by ScotchOnDaRocks
Does anyone have a freeze range or does that not exist with the player in middle?
Like you say I wouldn't freeze in CO with UTG still drawing. What is the benefit? Not getting 3bet? I also don't understand why you think 3betting the turn could be better than calling down? We have the best breakable so we don't get the same benefits CO does from scaring the other player into breaking. I figure we are slightly profitable on the calldown against a stronger range that should be bluffing and value cutting itself enough.
If we break we can figure we win ~17% of the time (8/46). Sometimes we get an extra bet. If we call down we could have 25% or more depending on CO's range. We suffer some reverse implied odds with this strategy, but it's stronger against any of CO's shenanigans.
I feel like this was just a very long winded way to repeat what Codfish60 said on post #3.