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Super stud, starting hands Super stud, starting hands

06-17-2019 , 04:14 PM
The game has no bring in, no ante. Regular 5/5 blinds with a straddle or mississipi sometimes. It's a very loose game.

We choose our doorcard on 3rd and discard 2.

Max bet/raise on 3rd is 30 or pot (if pot is less than 30)
60 on 4th
90 on 5th
120 on 6th
150 on 7th

Since there is not much in the pot on 3rd and the game is very loose, we play tight.

1/ I struggle with 3 wheal cards hands, are they really that valuable? since opponents will often keep 3 low cards, we have not that much outs. should we stuck to rolled up hands and 3 suited low cards? It seems way to tight.

2/ How valuable are high rolled up hands? Since you're playing basically faced up.

3/ Is AA2s woth playing/raising?
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06-17-2019 , 11:32 PM
It's High-Low 8, right?

1. Three wheel cards are great hands. With an ace they are even better. With suit, better still. But the big question is, Are they live? If you have 234, and 2 aces and 2 fives are other people's door cards, your hand is pretty much dead.

2. Rolled up high cards are, as you say, face up. They're junk. A low with a gutshot will own them unless they fill up.

3. Can you eliminate players by raising? Can you get it heads up? In multi-way hands AA2 is not that good, but I'd probably want to see 4th with (AA)2 if I were live.
Super stud, starting hands Quote
06-18-2019 , 02:16 AM
Quote:
Originally Posted by Phat Mack
It's High-Low 8, right?

1. Three wheel cards are great hands. With an ace they are even better. With suit, better still. But the big question is, Are they live? If you have 234, and 2 aces and 2 fives are other people's door cards, your hand is pretty much dead.

2. Rolled up high cards are, as you say, face up. They're junk. A low with a gutshot will own them unless they fill up.

3. Can you eliminate players by raising? Can you get it heads up? In multi-way hands AA2 is not that good, but I'd probably want to see 4th with (AA)2 if I were live.
You choose your door card when it's your turn to act. Do you still play 3 offsuit wheel cards in early position without knowing people's doorcard?

Junk? Really?

No, you can reduce the field by raising but rarely get HU since people are limp calling very wild.
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06-22-2019 , 03:28 PM
I love to stretch my ranges, but this is a game that requires super tight play especially since you get to pick your door card. Agree with Phat Mack's suggestions. I think middle rolled up (9-Q) do need to be played a bit more carefully because of the starting ranges being so much stronger. With looser players in the mix, ABC snug play is going to be a solid consistent money maker. Focus on liveliness of cards, position, and tight play on 3rd. Multiway vs HU play will alter your approach a bit.
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06-23-2019 , 01:13 PM
If you pick your door and jump the fence in a multiway pot with a Queen, you are going to get wrecked, I don't care what the rest of your game is like. If you don't fill up in a hurry you will have a crying call down as a dog against a lot of boards. You can play big trips but they are nothing like the monsters they are in regular E.
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06-29-2019 , 03:12 AM
Definitely wouldn’t call trip 9-Q junk and really given that you play them aggressively your hand is as face up as it would be in regular Super Stud

The adjustment I would make are some tighter folds in mid rounds. If I was playing in this game I’d work out the math of various situations given the escalating bet sizes and thus how often we need to “escape”. But I’m definitely playing them unless there are some obvious situations where we shouldn’t like someone may have higher rollup.

And the structure is not all doom and gloom for these hands, when you do fill it’s nicer to be able to bet larger for someone chasing half. And also there may be two strong low hands where the larger bet sizes mean more to chop up someone
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07-01-2019 , 03:47 PM
These games really lend themselves well to spreadsheet analyses. The best a high set of trips can do on 4th street is make a draw to a four-outer (unless it hits quads), so the big question is, How much does it cost to see fifth?

If the betting gets capped for 5 bets on third and fourth, it can cost $450 for the privilege of missing a 4-outer on 5th street. Then another $450 to try and hit a 7-outer on 6th. This is all assuming that none of your outs are dead.

If the players are less active, there may be a point where it's OK to continue with high trips.

Another consideration is as to whether the lows and the bigger draws are smart enough to make the trips pay the maximum to draw. A lot of players in these games are so fearful of being drawn out on, they want to lose the least amount when their opponents hit.
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07-03-2019 , 01:49 AM
Don’t think the pot should be capped for 5 bets versus obvious roll up hand. 345sss hands don’t grow on trees even when you can roll your own

The value of these hands certainly go down but they have so much equity that they still must be played unless you can sense the storm clouds starting to form and I think we are all good enough to make good decisions in that regard

I just don’t think they are junk, I fold junk
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07-03-2019 , 12:47 PM
The worst thing in poker is your opponents playing 100% correctly against your actual hand, and there's no way to avoid that if you choose a big door card in SS8. You can play too many hands and try to recover some of what you fold away (or pay-off) by bluffing bricked boards, but even then (AA)7J will own your (QQ)K5 and you're back to it being a problem.

High card hands in SS8 are like playing Razz, in that the deception you are afforded is minimal and your opponents often correctly assess your hand. This lessens the value of hands that in other games would be worth a lot more.
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07-03-2019 , 12:59 PM
And yes, I am capping a lot of my range vs another low board and an obvious hi hand. Equities run close between low hands but we are both making money off the big card.
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07-04-2019 , 02:31 AM
Why are you mentioning (QQ)K?
I thought people were discussing (QQ)Q?
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07-04-2019 , 03:41 AM
think he's trying to say expanding your range to disguise it (and prevent people from playing perfectly against it) eventually puts you in a spot where your actual hand strength starts to become a problem.
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07-04-2019 , 01:26 PM
Quote:
Originally Posted by electrical
And yes, I am capping a lot of my range vs another low board and an obvious hi hand. Equities run close between low hands but we are both making money off the big card.
Low cards need to improve in order to realize their equity, QQQ does not
Super stud, starting hands Quote
07-08-2019 , 01:19 PM
Quote:
Originally Posted by ScotchOnDaRocks
Low cards need to improve in order to realize their equity, QQQ does not
Rolled up hands are so far ahead on low card hands in equity at show down that they have to be playable, even if they can be tricky to play.

As far as (QQ)K, you should almost never play that in roll your own superstud. You would disguise it better by putting a low card on top. A big pair is still probably unplayable though.
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07-25-2019 , 11:56 PM
1- would you raise or limp As2s344 utg 8 handed
2- would you keep A23 or A24?
Super stud, starting hands Quote
07-26-2019 , 10:42 AM
Quote:
Originally Posted by Asta0
1- would you raise or limp As2s344 utg 8 handed
2- would you keep A23 or A24?
I would raise Aww with a suit UTG and keep the cards exposed in player's doors. If there is a 3 out for example I'd keep A23, if a 4 is out I'd keep A24. If neither I'd keep the 4 in this case, against other wheel doors I'd keep the 3 for smoothness but I think that consideration isn't critical. There's also a bit of subtle handreading to do. Villain dependent of course (some people are clueless and will jump the fence with any three low cards) if a villain continues with a medium door card, 6 or higher, then he's likely going to have connected cards, meaning the 4 is slightly more likely to be dead. That argues for keeping the 4 more than if you see a 2 or 5 door.
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