Quote:
Originally Posted by PocketKings
Joe Tall's list is a very good.
Could someone elaborate a little on the two items above?
A critical tenet of split pot games in general is there are some players you want to call and some you want to fold. But also split pot hands are usually played multiway and often you don't get a chance to bet a high enough amount that a complete or a raise would make anyone fold. If you get 4 calls in front of you, raising is not going to accomplish anything except making the pot bigger - they're all going to call. If you don't want that, limp.
If there are scary doors behind you and you'd rather play this hand for the BI or one bet, then don't complete - even if you are quite sure someone after you will complete. If you complete, then they can raise. (sometimes you want this, see above, if you can complete and get the guy behind you to raise, then you can make people either call 2 cold or fold.
Split pot games take a certain amount of implicit cooperation between players to play effectively. Some players will work with you, or some are predictable enough to help you out whether they know they are or not. Some are dumb enough that they'll push out the dead money and just keep in the people who are going to split.
As hard as it is to do, probably the most valuable mixed game skill is being able to guess what someone is going to do.\\
ETA: there is a very important corollary to this...
Quote:
Originally Posted by chillrob
I've seen way more players play too many high-only hands than too few.
True, but the biggest over-adjustment that tight players make is auto-folding most high hands. The best high hand is always good for half the pot, sometimes good for all the pot, and sometimes can get a fold on 5th if it breaks bad for the low looking hands.