Quote:
Originally Posted by tinodollaz
+1 to the Mississippi straddle being terrible for NL games. I don’t have much to add to the points that Havax and Rod already made. I’m currently playing in the 10/25 game and the Mississippi straddle has slowed the game down tremendously both in terms of pace of play and level of action. Usually we get under the gun straddles going for the whole table which is great for the game. Today, because the button takes precedence, we are unable to do rounds of under the gun straddles due to one player insisting on straddling the button.
I strongly dislike the Mississippi straddle for no limit holdem and think you are messing with a good structure that previously produced a lot of action and that the players overwhelmingly supported. I don’t understand the reason for the change. When the room was first opening there was a pretty large outcry from players about not wanting a Mississippi straddle for NL games, Johnny and management did a good job of listening to the players and decided to only allow under the gun straddles in No Limit games. Now all of a sudden, out of the blue you are drastically changing a great game. Please reconsider the Mississippi straddle for NL games.
I'm in the 5T and TQ games @MGM and I feel that there are some really elegant features to the MS. While it's arguable that it promotes less action than in a mutually-agreed UTG straddle scenario, it removes the peer pressure for everyone to agree to such a structure. If someone doesn't want to straddle their button, they don't have to, but the rest of the table doesn't lose anything because of their forbearance like they would in an UTG straddle agreement scenario. In fact, the UTG straddle agreement can still be utilized under the rule change if there is mutual agreement. While the MS will reduce pace of play for a week or so, once the players become familiar with it, the pace will go back to normal, as it has in Harrahs NOLA, Shoe Baltimore and countless other rooms that have this rule, and it increases the size of the game. The SPR at TQ hasn't been compromised in my experience, as it's uncapped and many players find themselves with much larger stacks than they were used to under the old structure.
In the end, hold em is a simple game. Once you get to the 5T+ level, most of the pool is quite experienced, and players often start to get bored and test the boundaries with the 7-2 game, SB progressive kitty, antes, bomb pots, rocks and other devices that force thinking and adjustments so that players can't just memorize near-optimal plays and make them over and over again while watching NetFlix. The MS is one such device, and while we all have our favorites (I keep a large rubber band in my pocket and try to get consensus on a rock whenever possible) I believe almost any such device that expands the rules of the game is a worthy addition.