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MGM National Harbor (MD) Hype Thread -- FAQ in OP, updated 2016.11.30 MGM National Harbor (MD) Hype Thread -- FAQ in OP, updated 2016.11.30

03-30-2016 , 10:22 AM
Quote:
Originally Posted by OvertlySexual
How many people do you consider your market here? Is this number different than the other places? Just curious.
Anyone within an hour of driving time is the primary market...
03-30-2016 , 10:40 AM
What's a dinner list?

Yeah, I love MDL but they never got that whole "getting people seated efficiently" thing down. I can't tell you how many times I've been sent to a seat that's already filled, or (my personal favorite), actually racing a table changer to see who can get to the open seat faster.
03-30-2016 , 11:10 AM
Quote:
Originally Posted by Rapini
I think the only thing MDL could improve is having a 20-minute pickup rule (if there's a list) coupled with a 120-minute dinner list. Additionally, there should be room for using some common sense and picking up people who might try to game the system by, for example, take a 19-minute break 5 times in a couple hours. MDL handles chronic walkers terribly, as does every other room I've ever played in that doesn't have a dinner list. So hopefully Johnny will implement a dinner list and a relatively short and strict pickup time.

Anyone who would argue against the above setup is probably a chronic walker.
Please elaborate on the term "Dinner list". My assumption is that someone that goes to dinner gets 1.5 hour to remain at the top of the list for the game/limit they leave once a day.... I have seen this and it has been recommended to me.
03-30-2016 , 11:12 AM
Quote:
Originally Posted by Warsaw12
I wont even go to the shoe because of the mississippi straddle and it is down the street, will most likely never set foot into MGM if they have it too.
Sorry that you feel so strongly. I have a feeling that if the action is good, and the atmosphere is right, you might give us a shot. Just sayin'....
03-30-2016 , 11:14 AM
If you run 1/3 instead of 1/2, please have a cap greater than 100BB.

Thanks.


--klez
03-30-2016 , 11:14 AM
I really wish I could get someone ITT that has played at least 50 hours at Beau Rivage in Biloxi. They could offer some insight into how games work where I have managed. It's a little different than most places...
03-30-2016 , 11:18 AM
I am not arguing for a cap. But if you have one, I would like to play a little deeper, say 150-200 bb.


--klez
03-30-2016 , 11:21 AM
Quote:
Originally Posted by klezmaniac
I am not arguing for a cap. But if you have one, I would like to play a little deeper, say 150-200 bb.


--klez
It has yet to be determined, but I generally gravitate toward spreading games with deeper stacks. For reasons of pure greed.... we rake more with deeper stacks...LOL
03-30-2016 , 11:31 AM
Quote:
Originally Posted by JohnnyGroomsTD
Please elaborate on the term "Dinner list". My assumption is that someone that goes to dinner gets 1.5 hour to remain at the top of the list for the game/limit they leave once a day.... I have seen this and it has been recommended to me.
That is correct. It allows people who legitimately want to take a longer break to get back in the action quickly. Couple that with a quick pickup time for walkers and you have a solid seating system that doesn't allow chronic walkers to occupy dead space at the tables.
03-30-2016 , 11:48 AM
What's the issue with chronic walkers? Seriously. Game plays short-handed, which is fine. Bad players complain, but they usually blame the player, not the room, so they are still there the next day.
03-30-2016 , 11:55 AM
Other than they are taking up space for actual people who want to play?
03-30-2016 , 12:14 PM
Do you know if there will be a race book in the casino?
03-30-2016 , 01:26 PM
Quote:
Originally Posted by HammondHammond
What's the issue with chronic walkers? Seriously. Game plays short-handed, which is fine. Bad players complain, but they usually blame the player, not the room, so they are still there the next day.
Short handed games increase the effective rake. The walkers don't pay any share of the rake while they are walking.

Also at high volume times there can be a long list of people waiting to sit down and pay rake.
03-30-2016 , 01:32 PM
Quote:
Originally Posted by HammondHammond
What's the issue with chronic walkers? Seriously. Game plays short-handed, which is fine. Bad players complain, but they usually blame the player, not the room, so they are still there the next day.
Is this English? I don't understand anything after "Seriously," so I'll address the question before that.

The issue with chronic walkers is they take up space that other players who actually want to play could be occupying. Shorthanded games are great for when there's no list or for online where games aren't populated by players who hyperventilate when there's two seats unoccupied.

Also, I forgot to mention previously that a quick pickup time alleviates the need for a third man walking rule.
03-30-2016 , 01:37 PM
Quote:
Originally Posted by HammondHammond
What's the issue with chronic walkers? Seriously.
Are you in favor of walkers?
03-30-2016 , 02:10 PM
I so want to post a picture of a walker from TWD with the caption, "But it was suited..." right now...
03-30-2016 , 02:22 PM
Or something from Game of Thrones.

And obviously the problem with chronic walkers is that it bothers players. It doesn't matter whether it "should" in some agnostic sense. It does. It seems good for everyone involved to avoid annoying players when there is a relatively painless solution

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03-30-2016 , 02:30 PM
Exactly. Smart players keep the fish happy.
03-30-2016 , 03:29 PM
Don't forget... To recs, perception is reality... You may have an ultra nitty reg at a table who complains about a walker or a "short handed" game, and suddenly, the recs will begin to complain too. We don't have to agree, or like it, it's just the way it is (and has been since I have been in the business). Live players are very different from online player in this respect...
03-30-2016 , 03:43 PM
What works in one market does not necessarily work in another.

On the other hand, transplanted ideas often find fertile soil and prosper.
03-30-2016 , 03:58 PM
Quote:
Originally Posted by AngusThermopyle
What works in one market does not necessarily work in another.

On the other hand, transplanted ideas often find fertile soil and prosper.
I can attest to both statements....

And will be an example of both here in the DMV....
03-30-2016 , 04:35 PM
Quote:
Originally Posted by Didace
Are you in favor of walkers?
I prefer 8- or 9-handed games to 10-handed. So, yes, if you're at my table, walk around all you want.

Keeping the fish happy is important. But I doubt the "chronic walker" issue is making fish stop playing or choosing a different room. In my experience, on this issue, the fish usually just complain about the player being a walker, not about the room being poorly run.

I understand fish complaining about chronic walkers. I don't understand good players complaining about chronic walkers.
03-30-2016 , 04:42 PM
Quote:
Originally Posted by JohnnyGroomsTD
I really wish I could get someone ITT that has played at least 50 hours at Beau Rivage in Biloxi. They could offer some insight into how games work where I have managed. It's a little different than most places...
I'm pretty sure you're allowed to do that here, and also likely the best person to explain it.
03-30-2016 , 04:43 PM
Quote:
Originally Posted by HammondHammond
I don't understand good players complaining about chronic walkers.
Unless you're the one waiting to be seated.
03-30-2016 , 04:46 PM
Quote:
Originally Posted by punkass
Unless you're the one waiting to be seated.
Or the game started and weaker players are looking to get in, but can't because someone is gone for an hour to come back, play a hand, and quit.

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