Again about the KTo hand.
I plugged in the numbers in SNGWiz and the outcome somehow suprises me.
here I used the avarage playermodel for calling for everybody
which i think is much too loose. for example the button player should call there
with 28% of his hand which equals 22+,A2s+,K6s+,QTs+,JTs,A2o+,K9o+,QJo
i doubt he will ever call that light. Also the Player in the BB has a predefined calling range of 38% which is something like 22+,A2s+,K3s+,Q5s+,J7s+,T7s+,97s+,87s,A4o+,K7o+,Q8 o+,J9o+,T9o
again i doubt he will ever call that light.
in the 2nd scenerio i plugged in Very Tight and Tight calling ranges.
Again, even with a tight range button is supposed to call 22% if hands which i doubt he will.
in the last scenerio we can shove as i put in 2 players on v tight ranges but BB still on a very wide range. I played around with it and even when BB just calls 24% its still a shove.
So basicly it depends on how wide you think the CO and SB player are calling you.
Sorry if I did something wrong I'm just trying to learn how to use SNGWiz correctly.