I guess if you want to be consistent you wouldn't recommend GM2 then because it's only a few months old?
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Solid strawman. Can you make a single use case where Construct is better than Gamemaker by a significant margin?
Yes I can, (and I have to obviously say that this is my opinion):
- Rapidly prototyping ideas
- Rapidly building games
- Superior no-coding game making capabilities
- Significantly cheaper overall cost for multiplatform export
With Construct 3:
- Runs multi platform (Windows, Mac, Linux, Android). Not just limited to Windows.
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I'm excited your brother has been working on a crossplatform webview popup. That is some really exciting stuff.
An IDE running in the browser is yes, glad you recognise that at least!
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Atleast Lumberyard has some legit use cases which result in it getting recommended.
We get lots of recommendations
We're doing fine. It's OK if you don't like us obviously, but you can't expect me to not defend my startup and what I've been investing years of my life in here. I'm not sure why you've taken such offence and being so dismissive.
Have you even tried any of the alternatives to GM? Are you able to say any weaknesses of GM and strengths of alternative tools or do you honestly think GM is objectively the best at everything?