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Why are there rarely normal speed games > running? Why are there rarely normal speed games > running?

06-02-2013 , 04:57 PM
Seems crazy that advanced as the game is, 99% of the field want an instant-shove-fest at mid-high stakes with so few still interested in playing streets.

Just wondering what's the driving force in this change, does the lack of reg vs reg action = no deep games?
Why are there rarely normal speed games > running? Quote
06-02-2013 , 05:04 PM
No.

The reason for this is the lack of reg on fish action.
Why are there rarely normal speed games > running? Quote
06-02-2013 , 05:59 PM
Not to mention that even there were enough fish action the hourly would still be bigger at hypers
Why are there rarely normal speed games > running? Quote
06-02-2013 , 06:07 PM
playing streets is so 2009
Why are there rarely normal speed games > running? Quote
06-02-2013 , 06:49 PM
It's the third most popular HUSNG structure now.

Also, there's actually more potential money per hour in the hyper turbos than regular speeds, even if the regular speeds ran consistently I believe.

I'm not sure of the definition of skill in a game, but as a winning player, I much prefer playing the most profitable structure of games and that is clearly hyper turbos. If you can make more money in one form of a game, what would the skill argument have left to its side?
Why are there rarely normal speed games > running? Quote
06-02-2013 , 07:03 PM
Quote:
Originally Posted by ChicagoRy
It's the third most popular HUSNG structure now.

Also, there's actually more potential money per hour in the hyper turbos than regular speeds, even if the regular speeds ran consistently I believe.

I'm not sure of the definition of skill in a game, but as a winning player, I much prefer playing the most profitable structure of games and that is clearly hyper turbos. If you can make more money in one form of a game, what would the skill argument have left to its side?
Does this format not make it a lot closer to a less complicated and solved maths game though?
Why are there rarely normal speed games > running? Quote
06-02-2013 , 07:17 PM
I don't know. People said that about turbo speeds in 2007.

Given the very best players, one of which will likely set a HUSNG profit record this year, possibly within the next month or two even, has said he's still full of leaks... I would not worry about the potential of diminished edges because the game is easy to solve.

I would worry about countries continuing to restrict player ability to play online poker, and poker rooms spreading terribly overraked structures. That's what the evidence says has hurt poker the most, by far.

One more thing about games being solved: If a game loses edge, I really do think that both fish and regs notice. There are tons of losing players in poker that know who mrgr33n and serkules and skaiwalkurrr and livb are. The heavy success of the superstars of our game motivates a lot of people to play our game over other games and many of those players are not winning players. It's not 2003, where a fish just heard about online poker, deposited a bit and is new to the whole game (hell, winners were like that often in 2003 too). People are more aware. And evidence suggests that this is true. For example, some of the shorter stacked super turbo formats have been met with less popularity than the 25bb formats. That's a sign that either casual players recognize there is just not really any skill in a shorter format, or they simply do not like the shove or fold phase very much so a shorter format really turns them off. Hopefully the former, as that would line up perfectly with a migration to another format of heads up poker if hypers ever truly lost profitability due to the game being figured out. I don't think that is a huge risk though, I think those other factors I mention are much more likely to be real.
Why are there rarely normal speed games > running? Quote
06-02-2013 , 07:23 PM
Quote:
Originally Posted by Ope
playing streets is so 2009
Eh, it's 2013 and people are still playing streets.
Why are there rarely normal speed games > running? Quote
06-02-2013 , 07:42 PM
haha i know i was just joking
Why are there rarely normal speed games > running? Quote
06-02-2013 , 10:27 PM
Quote:
Originally Posted by Ope
playing streets is so 2009
+1
Why are there rarely normal speed games > running? Quote
06-03-2013 , 02:13 PM
everyone was so bad at husngs when turbos and reg speeds were the predominant game because the edge was so big vs the fish there was no incentive to learn to play well.
Why are there rarely normal speed games > running? Quote
06-03-2013 , 06:04 PM
Nah, the game progresses over the years and people learn and improve. Just between 2007 and 2009 the best players got a lot better in turbos.

It's always a progression, only the limitations of the structure and geopolitical events can hold us back (and so far have not).
Why are there rarely normal speed games > running? Quote
06-04-2013 , 08:11 AM
Quote:
Originally Posted by ChicagoRy
I don't know. People said that about turbo speeds in 2007.

Given the very best players, one of which will likely set a HUSNG profit record this year, possibly within the next month or two even, has said he's still full of leaks... I would not worry about the potential of diminished edges because the game is easy to solve.

I would worry about countries continuing to restrict player ability to play online poker, and poker rooms spreading terribly overraked structures. That's what the evidence says has hurt poker the most, by far.

One more thing about games being solved: If a game loses edge, I really do think that both fish and regs notice. There are tons of losing players in poker that know who mrgr33n and serkules and skaiwalkurrr and livb are. The heavy success of the superstars of our game motivates a lot of people to play our game over other games and many of those players are not winning players. It's not 2003, where a fish just heard about online poker, deposited a bit and is new to the whole game (hell, winners were like that often in 2003 too). People are more aware. And evidence suggests that this is true. For example, some of the shorter stacked super turbo formats have been met with less popularity than the 25bb formats. That's a sign that either casual players recognize there is just not really any skill in a shorter format, or they simply do not like the shove or fold phase very much so a shorter format really turns them off. Hopefully the former, as that would line up perfectly with a migration to another format of heads up poker if hypers ever truly lost profitability due to the game being figured out. I don't think that is a huge risk though, I think those other factors I mention are much more likely to be real.
Awesome, awesome, awesome.
Why are there rarely normal speed games > running? Quote

      
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