Quote:
Originally Posted by chadders0
It could eventually degrade to the current climax of bumhunting but this not only stems from sharky, but also from a sense of defused responsibility between regs. When you know there are 20 regs sitting your stake and a fishy name comes up everyone expects the next guy to do it and so he gets away with moving up faster. At least this way everyones default is to play a guy and make an assessment and then share. Of course it is possible for a guy to get everyone to share with him without doing any reg warring if he just spams skype, but thats fine its no different to now or any other system we could have.
Are you saying the variant will die because fish no longer have the option to game select? There was mention of a challenege feature that could sort this. Or do you mean not being able to hunt weaker players, because this will happen naturally if they share with all but you.
edit; you could have an option that would allow you to see or not see proposed challenges, this would be off by default so fish would not get harassed, all regs could switch it on to see other regs proposing and the rare times fish do. you could also block or disable alerts or cap to 1 challenge to prevent regs harrasing each other
Yeah that's a very valid argument, and I think it's definitely true to an extent. Otoh though, I still think for lower limits, 60-200s, if we polled a lot of the regulars who are not sitting new regs/unknowns moving up, their response would simply be that playing good players doesnt maximize their utility. Any system that allows games selection between regs ultimately regresses to the current lobby state more or less, because we maximize our utility by playing fish. If we think of the lobby system as a game, it would be very easy to prove that the equilibrium solution is to play fish. Think of this, there is a 10man player pool , and 5 fish, so, each player has 1/2 a fish, everyone is committed to stopping new players from moving up, now one day a new player attempts to move up. Now, if this new player is allowed to move up, everyone has 11/5 fish, if everyone sits this new player and he is not allowed to get fish, everyone still has 1/2 a fish but take a lower overall utility from having to substitute games vs fish, for games vs this new reg, now if one player deviates from this co-operation, they suddenly capture more games vs fish, because while everyone else is playing the new regular, they can get more games vs fish ( assuming a finite restriction on games being played by each player ). So, I think it's quite clear from this example that the optimal response is to deviate and capture a slightly higher utility ( I'm asuming that most people want to play fish, not regs, a view point I feel is supported by the current game conditions * also assuming rational utility maximizing agents which I'm certain we can make a strong argument isn't the case among regs but w/e ) and this is done by not playing the new regular, and playin more fish while free loading on the players who do attempt to discourage the new reg from moving up. So, without guaranteed co-operative play in the lobby game ( which I think is more or less what you get at 1ks???) nobody actually should pick up the slack in playing more vs fish when you can freeroll on someone else playing them instead, and in playing them, ultimately guarantee that of the population of regulars, you're the guy taking the hit in equity by trying to stop players moving up. We're very bad at long term foresight and maximizing/understanding our long term EV ( i think i could also make a very strong argument for this being the equilibrium over a much longer period where regs continue to move in and ultimately the games degrade based on the unpredictability of future events )
When I express concern over the longevity of the games, it has nothing to do with player pool liquidity. The current state where we allow players to game select goes a long way to keeping the avg level of play very low, and the games a lot softer. If we incentivise regs to play one another/study/improve we're not only reducing the expectation each time we play a reg, but over time, the recs in the player pool adopt many of the same strategies that regulars do ( look at current betsizing trends/preflop ranges etc, the difference between fish and regs are minimal in a lot of cases, esp among regfish that account for a lot of our winnings) and as regs begin to sure up many of the leaks/weaknesses in their game and get closer to more optimal play, then fish will begin to mimc these ranges/betsizings and our edge vs them begins to evaporate almost as quickly as the edge of a "good" reg vs a weaker one ( who either got better or left under our new conditions ). So, i think a system where we force people to play vs tougher opponents, ultimately will lead to a much shorter life expectancy for how long the games remain beatable to an extent that they're worth playing.
Just my 2cents
Last edited by shortchange; 07-08-2013 at 10:21 PM.