Quote:
Originally Posted by ChicagoRy
Taking a step back, variance is larger than we've seen in hypers, but it's always progressed that way, and still in many ways is not as bad as MTT variance.
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My opinion is that time will tell how profitable these end up being, and the main factor will be how popular they are. If they stay popular, they should be quite profitable. If interest fades, they will be a small niche.
The more the games fill up with regs the more the true variance of these will come out. Aside from that, early adaptors probably had their fun with them, but contrary to the argument of which Hypers got more profitable over time (at least ROI wise) that you brought up with in the past, the simple fact that these cannot be tableselected, and never will, even as some people are cooking something up, wont happen. So there goes a big chunk of profitability even with more regs pouring in.
But all in all, Hypers HU compared to 1 year before are literally dead so people are already transitioning...