Quote:
Originally Posted by iamhussler
Do you guys that play these think there more profitable than hu hypers?
At the end of the day, the profit follows the recs.
When I first started, turbos were new and many regs bitched that turbos played too fast and had too thin of edges. Didn't matter, bc the avg player wanted to play turbos more than reg speeds, so turbos thrived.
The same thing happened with hyper turbo husngs. People said too much variance/swings, not enough edge and no way on earth two regs could ever face each other without just trading rake.
Now, spin and gos come out, and you see people signing petitions that these are "casino games" and whatnot. Seems absurd the longer we go on and the more results we see from grinders.
Taking a step back, variance is larger than we've seen in hypers, but it's always progressed that way, and still in many ways is not as bad as MTT variance.
But you go from reg speed to turbo speed to hyper turbo to spin and go and you increase variance each time. But for the first three, you've clearly increased profit each time as well. Not that there is a correlation, but if the argument is "more variance, so not as much profit," that's been proven wrong the last two times a more popular, faster paced variant came about in HUSNGs, so lets not judge based on that.
My opinion is that time will tell how profitable these end up being, and the main factor will be how popular they are. If they stay popular, they should be quite profitable. If interest fades, they will be a small niche.