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** Official Spin and Go's Discussion Thread ** ** Official Spin and Go's Discussion Thread **

12-08-2015 , 06:07 AM
Quote:
Originally Posted by acbarone
That's one of the main disconnects between Stars and their rake generating baby, Spins.

So if the goal is to enhance the recreational experience and increase likelihood of redeposits, the obvious thing that needs to happen is for the players to lose at a slower rate. That would increasing the chance of upswings, allowing a player at lower limits to take his 'roll to the next highest level, and the econonmy could see some 'trickle up.'

Unfortunately, Spins doesn't allow for this. In Spins, because of the rake and multiplier variance, very few recreationals are going to 'win big' and when they do, most of that money is going to be taken out of the economy.

Stars simply can't have it both ways; they can't say they want to protect the recreationals while at the same time funneling them to a highly raked, high variance game designed to bleed them dry at an incredibly fast rate.
They were losing a slower rate in the normal hypers. Refer to this old post where I asked Maxcut if he could run a simulation(simulation I believe is based on "old" spin and go structure)......

http://forumserver.twoplustwo.com/sh...postcount=3077

The variance from these Spin and Gos is good thing for increasing the likelihood of losing players having upswings. Maybe not for Regs but for the recreational or losing players the variance created from the Spin should create a similar amount of short term winners but more importantly "far" more short term winners winning much more than they did in a lower variance game. I have no idea if that money trickles up the stakes or where it goes but the variance certainly doesn't decrease their chances of a "bigger" upswing.

Similar to MTTs the variance can be a good thing in attracting and keeping weaker players in the game.
** Official Spin and Go's Discussion Thread ** Quote
12-08-2015 , 10:02 AM
Quote:
Originally Posted by cneuy3
They were losing a slower rate in the normal hypers. Refer to this old post where I asked Maxcut if he could run a simulation(simulation I believe is based on "old" spin and go structure)......

http://forumserver.twoplustwo.com/sh...postcount=3077

The variance from these Spin and Gos is good thing for increasing the likelihood of losing players having upswings. Maybe not for Regs but for the recreational or losing players the variance created from the Spin should create a similar amount of short term winners but more importantly "far" more short term winners winning much more than they did in a lower variance game. I have no idea if that money trickles up the stakes or where it goes but the variance certainly doesn't decrease their chances of a "bigger" upswing.

Similar to MTTs the variance can be a good thing in attracting and keeping weaker players in the game.
Here is an updated picture of a spin player losing at -7.8% ROI with the current payout multipliers (rake is now 5%, so I adjusted the win rate up slightly to maintain the same ROI). Fewer, but bigger, expected upswings for losing players.

Spoiler:
** Official Spin and Go's Discussion Thread ** Quote
12-08-2015 , 10:14 AM
Could you please post raw text results, with all the checkpoints ticked, for both Spins and HU hypers (in 'CODE' tags to save forum space)?

I expect that there will be fewer people running 'close' to the EV at Spins, but more people running very good, as well as more people running very bad.

Last edited by coon74; 12-08-2015 at 10:23 AM. Reason: you don't need to leave only 6 chkpoints ticked when you run a 'text only' sim
** Official Spin and Go's Discussion Thread ** Quote
12-08-2015 , 10:34 AM
Quote:
Originally Posted by coon74
Could you please post raw text results, with all the checkpoints ticked, for both Spins and HU hypers (in 'CODE' tags to save forum space)?

I expect that there will be fewer people running 'close' to the EV at Spins, but more people running very good, as well as more people running very bad.

Spin @ -7.8%
Code:
---------------------------------------------------------------------------------------
Effective	Specified		Simulation
Place	Finish Distribution	Finish Distribution
1	9.705E-05%          	7.5E-05%
2	9.795E-05%          	0.00011%
3	0.000105%          	8E-05%
4	0.0016175%          	0.00166%
5	0.0016325%          	0.001795%
6	0.00175%          	0.001895%
7	0.003235%          	0.003315%
8	0.003265%          	0.003285%
9	0.0035%          	0.003505%
10	0.03235%          	0.03201%
11	0.16175%          	0.16129%
12	2.42625%          	2.421355%
13	6.91167455%          	6.91638%
14	22.8130259%          	22.808215%
ITM	32.36035045%          	32.35497%
---------------------------------------------------------------------------------------
10000  simulations of  2000  games
Expected ROI (with rakeback/bonus/award): -7.79%  (-156 Buyins)
---------------------------------------------------------------------------------------
99% 	had ROI below   5.15%	(103 Buyins)
97.5% 	had ROI below   1.05%	(21 Buyins)
95% 	had ROI below   -1.35%	(-27 Buyins)
90% 	had ROI below   -3.60%	(-72 Buyins)
80% 	had ROI below   -5.85%	(-117 Buyins)
70% 	had ROI below   -7.20%	(-144 Buyins)
60% 	had ROI below   -8.25%	(-165 Buyins)
50% 	had ROI below   -9.20%	(-184 Buyins)
40% 	had ROI below   -10.20%	(-204 Buyins)
30% 	had ROI below   -11.20%	(-224 Buyins)
20% 	had ROI below   -12.30%	(-246 Buyins)
10% 	had ROI below   -13.90%	(-278 Buyins)
  5% 	had ROI below   -15.05%	(-301 Buyins)
  2.5% 	had ROI below   -16.20%	(-324 Buyins)
  1% 	had ROI below   -17.40%	(-348 Buyins)
---------------------------------------------------------------------------------------
  99% 	had a downswing greater than   80 buyins
  97.5% 	had a downswing greater than   97 buyins
  95% 	had a downswing greater than   112 buyins
  90% 	had a downswing greater than   131 buyins
  80% 	had a downswing greater than   158 buyins
  70% 	had a downswing greater than   178 buyins
  60% 	had a downswing greater than   196 buyins
  50% 	had a downswing greater than   211 buyins
  40% 	had a downswing greater than   228 buyins
  30% 	had a downswing greater than   245 buyins
  20% 	had a downswing greater than   266 buyins
  10% 	had a downswing greater than   295 buyins
  5% 	had a downswing greater than   317 buyins
  2.5% 	had a downswing greater than   338 buyins
  1% 	had a downswing greater than   359 buyins
---------------------------------------------------------------------------------------
  99% 	had a low point lower than   -29 buyins
  97.5% 	had a low point lower than   -53 buyins
  95% 	had a low point lower than   -76 buyins
  90% 	had a low point lower than   -105 buyins
  80% 	had a low point lower than   -138 buyins
  70% 	had a low point lower than   -162 buyins
  60% 	had a low point lower than   -180 buyins
  50% 	had a low point lower than   -198 buyins
  40% 	had a low point lower than   -216 buyins
  30% 	had a low point lower than   -234 buyins
  20% 	had a low point lower than   -257 buyins
  10% 	had a low point lower than   -286 buyins
  5% 	had a low point lower than   -311 buyins
  2.5% 	had a low point lower than   -332 buyins
  1% 	had a low point lower than   -354 buyins
---------------------------------------------------------------------------------------
  99% 	had a breakeven stretch longer than   913 games
  97.5% 	had a breakeven stretch longer than   1063 games
  95% 	had a breakeven stretch longer than   1257 games
  90% 	had a breakeven stretch longer than   1507 games
  80% 	had a breakeven stretch longer than   1757 games
  70% 	had a breakeven stretch longer than   1866 games
  60% 	had a breakeven stretch longer than   1924 games
  50% 	had a breakeven stretch longer than   1959 games
  40% 	had a breakeven stretch longer than   1979 games
  30% 	had a breakeven stretch longer than   1991 games
  20% 	had a breakeven stretch longer than   1997 games
  10% 	had a breakeven stretch longer than   2000 games
  5% 	had a breakeven stretch longer than   2000 games
  2.5% 	had a breakeven stretch longer than   2000 games
  1% 	had a breakeven stretch longer than   2000 games
---------------------------------------------------------------------------------------
HU @ -7.8%
Code:
---------------------------------------------------------------------------------------
Effective	Specified		Simulation
Place	Finish Distribution	Finish Distribution
1	47.27%          	47.26752%
ITM	47.27%          	47.26752%
---------------------------------------------------------------------------------------
10000  simulations of  2000  games
Expected ROI (with rakeback/bonus/award): -7.82%  (-156 Buyins)
---------------------------------------------------------------------------------------
99% 	had ROI below   -2.89%	(-58 Buyins)
97.5% 	had ROI below   -3.67%	(-73 Buyins)
95% 	had ROI below   -4.25%	(-85 Buyins)
90% 	had ROI below   -5.03%	(-101 Buyins)
80% 	had ROI below   -6.01%	(-120 Buyins)
70% 	had ROI below   -6.69%	(-134 Buyins)
60% 	had ROI below   -7.28%	(-146 Buyins)
50% 	had ROI below   -7.86%	(-157 Buyins)
40% 	had ROI below   -8.35%	(-167 Buyins)
30% 	had ROI below   -8.94%	(-179 Buyins)
20% 	had ROI below   -9.62%	(-192 Buyins)
10% 	had ROI below   -10.59%	(-212 Buyins)
  5% 	had ROI below   -11.37%	(-227 Buyins)
  2.5% 	had ROI below   -12.06%	(-241 Buyins)
  1% 	had ROI below   -12.84%	(-257 Buyins)
---------------------------------------------------------------------------------------
  99% 	had a downswing greater than   77 buyins
  97.5% 	had a downswing greater than   91 buyins
  95% 	had a downswing greater than   102 buyins
  90% 	had a downswing greater than   115 buyins
  80% 	had a downswing greater than   133 buyins
  70% 	had a downswing greater than   146 buyins
  60% 	had a downswing greater than   157 buyins
  50% 	had a downswing greater than   167 buyins
  40% 	had a downswing greater than   178 buyins
  30% 	had a downswing greater than   188 buyins
  20% 	had a downswing greater than   202 buyins
  10% 	had a downswing greater than   221 buyins
  5% 	had a downswing greater than   235 buyins
  2.5% 	had a downswing greater than   247 buyins
  1% 	had a downswing greater than   263 buyins
---------------------------------------------------------------------------------------
  99% 	had a low point lower than   -66 buyins
  97.5% 	had a low point lower than   -82 buyins
  95% 	had a low point lower than   -93 buyins
  90% 	had a low point lower than   -108 buyins
  80% 	had a low point lower than   -126 buyins
  70% 	had a low point lower than   -140 buyins
  60% 	had a low point lower than   -151 buyins
  50% 	had a low point lower than   -162 buyins
  40% 	had a low point lower than   -173 buyins
  30% 	had a low point lower than   -184 buyins
  20% 	had a low point lower than   -197 buyins
  10% 	had a low point lower than   -217 buyins
  5% 	had a low point lower than   -231 buyins
  2.5% 	had a low point lower than   -244 buyins
  1% 	had a low point lower than   -261 buyins
---------------------------------------------------------------------------------------
  99% 	had a breakeven stretch longer than   1370 games
  97.5% 	had a breakeven stretch longer than   1551 games
  95% 	had a breakeven stretch longer than   1667 games
  90% 	had a breakeven stretch longer than   1784 games
  80% 	had a breakeven stretch longer than   1884 games
  70% 	had a breakeven stretch longer than   1931 games
  60% 	had a breakeven stretch longer than   1959 games
  50% 	had a breakeven stretch longer than   1975 games
  40% 	had a breakeven stretch longer than   1987 games
  30% 	had a breakeven stretch longer than   1994 games
  20% 	had a breakeven stretch longer than   1998 games
  10% 	had a breakeven stretch longer than   2000 games
  5% 	had a breakeven stretch longer than   2000 games
  2.5% 	had a breakeven stretch longer than   2000 games
  1% 	had a breakeven stretch longer than   2000 games
---------------------------------------------------------------------------------------
HU picture for completeness.
Spoiler:

Last edited by Max Cut; 12-08-2015 at 10:58 AM.
** Official Spin and Go's Discussion Thread ** Quote
12-08-2015 , 07:39 PM
All these simulations and no one has said the obvious: introducing an independent variable with extraordinary variance in its distribution that has no relationship to player skill (save for +EV play in the jackpots), plainly, distributes money across the player base more randomly.
** Official Spin and Go's Discussion Thread ** Quote
12-08-2015 , 07:42 PM
Quote:
Originally Posted by acbarone
Stars simply can't have it both ways; they can't say they want to protect the recreationals while at the same time funneling them to a highly raked, high variance game designed to bleed them dry at an incredibly fast rate.
you frame it as if it is mutually exclusive because you don't understand. Stars wants to protect recreational players from profitable players, not from themselves or their rake. See the post I wrote above for how that happens, and then combine it with your understanding that rake is higher in these games than others.
** Official Spin and Go's Discussion Thread ** Quote
12-08-2015 , 08:08 PM
<''))))>< food bringing the goods. Great comments.

I find it hard to believe fish are bleeding much faster in spins than cash or HU Hypers. Games are longer and they get more hands, they also can't be targeted so they'll have a similar winrate despite the rake. Apparently they love the format too, so they're more likely to redeposit. Stars definitely can 'have it both ways'.
** Official Spin and Go's Discussion Thread ** Quote
12-08-2015 , 09:27 PM
Quote:
Originally Posted by Nefirmative
Why are you asking the question to begin with?

I said one thing was bad and you randomly brought up a different issue as if to say that me thinking it's wrong to bash people in chat is ridiculous. They're both bad and completely separate.
telling someone to get cancer is obv 100x worse than timing down cos playing to many tables lol, some people time down every descision its just how they play, can tilt people but i bet they mind it alot less than that vile **** in chat also ment to quote the question u answered here agree with what was said by u fwiw
** Official Spin and Go's Discussion Thread ** Quote
12-08-2015 , 10:25 PM
Quote:
Originally Posted by squire1888
telling someone to get cancer is obv 100x worse than timing down cos playing to many tables lol, some people time down every descision its just how they play, can tilt people but i bet they mind it alot less than that vile **** in chat also ment to quote the question u answered here agree with what was said by u fwiw
See I can block vile chat but I can't prevent you making each hand last a minute in a 3 handed hyper. If I were a one tabling rec I know which would put me off online poker more.
** Official Spin and Go's Discussion Thread ** Quote
12-08-2015 , 10:37 PM
Yeah, you get so many more hands playing live poker.
** Official Spin and Go's Discussion Thread ** Quote
12-08-2015 , 11:01 PM
Quote:
Originally Posted by Nefirmative
Yeah, you get so many more hands playing live poker.
Good point, that's exactly what I was comparing it to in my post where I didn't mention live poker at all.

Lol I'm just waiting for the next reg to justify it with "we're making the recs deposits last longer."
** Official Spin and Go's Discussion Thread ** Quote
12-08-2015 , 11:28 PM
Abusing recs is not on (I did this once and realized how stupid I was).
Slow play just makes the game tedious and turns people off the game. it ends up killing your livelihood.
They both suck.
** Official Spin and Go's Discussion Thread ** Quote
12-09-2015 , 12:09 AM
Quote:
Originally Posted by <''))))>< food
you frame it as if it is mutually exclusive because you don't understand. Stars wants to protect recreational players from profitable players, not from themselves or their rake. See the post I wrote above for how that happens, and then combine it with your understanding that rake is higher in these games than others.
That was actually my point, albeit in a round-about way.
** Official Spin and Go's Discussion Thread ** Quote
12-09-2015 , 12:43 AM
Quote:
Originally Posted by Cog Dissonance
Abusing recs is not on (I did this once and realized how stupid I was).
Slow play just makes the game tedious and turns people off the game. it ends up killing your livelihood.
They both suck.
Agreed, these aren't related so not even sure why they are being compared. Anyone who insults another person because of their play or after a suck out is just a moron in my opinion. Wishing cancer on someone... Well I just feel sorry for the people that do that because clearly they have issues.
** Official Spin and Go's Discussion Thread ** Quote
12-09-2015 , 02:38 AM
hi, i made a stats EVroi% + rakeback assuming i will never hit the top3 jackpots is that correct?;

((amt_expected_won / cnt_tourneys) - (((amt_fee * 1.4) / amt_buyin) * 500)) * (amt_buyin / 500) * cnt_tourneys + amt_fee * 0.40

thanks!
** Official Spin and Go's Discussion Thread ** Quote
12-09-2015 , 11:54 AM
Quote:
Originally Posted by 7a.m.@hu
hi, i made a stats EVroi% + rakeback assuming i will never hit the top3 jackpots is that correct?;

((amt_expected_won / cnt_tourneys) - (((amt_fee * 1.4) / amt_buyin) * 500)) * (amt_buyin / 500) * cnt_tourneys + amt_fee * 0.40

thanks!
You added 40% to the fee (amt_fee * 1.4), so I think you need to remove the same amount from the buyin by changing amt_buyin to (amt_buyin - amt_fee * 0.4), for both instances.
** Official Spin and Go's Discussion Thread ** Quote
12-10-2015 , 12:51 AM
Quote:
Originally Posted by <''))))>< food
Stars wants to protect recreational players from profitable players, not from themselves or their rake.
What Stars seem to want is to protect their rake from excessive withdrawals of players who are consistently and massively profitable and aren't as helpful for the promotion of poker as the sponsored pros (who might eventually be disposed of too).

Last edited by coon74; 12-10-2015 at 01:05 AM.
** Official Spin and Go's Discussion Thread ** Quote
12-10-2015 , 01:12 AM
It's not about the promotion of poker, it's about squeezing out more rake for every dollar withdrawn.

Every other site that offers poker has been doing that forever, it is nothing new. Stars used to be the exception.
** Official Spin and Go's Discussion Thread ** Quote
12-10-2015 , 01:17 AM
By 'the promotion of poker', I meant attraction of extra deposits, most of which would be absorbed by rake.
** Official Spin and Go's Discussion Thread ** Quote
12-10-2015 , 03:50 AM
Quote:
Originally Posted by Max Cut
You added 40% to the fee (amt_fee * 1.4), so I think you need to remove the same amount from the buyin by changing amt_buyin to (amt_buyin - amt_fee * 0.4), for both instances.
Thank you again!
** Official Spin and Go's Discussion Thread ** Quote
12-12-2015 , 04:07 PM
Why is it that sharkscope seems to track some peoples spin n gos but when i look at my own playing history, then my games dont get tracked? For some reason, 1 game out of 80 i played today, is shown though...
** Official Spin and Go's Discussion Thread ** Quote
12-12-2015 , 04:09 PM
Do you use the Sharkscope HUD yourself? If you don't, then only your games vs SS users are tracked.
** Official Spin and Go's Discussion Thread ** Quote
12-12-2015 , 04:45 PM
I think those simulations might be a little misleading. A -7.8% player in spins won't be a -7.8% in hyper husngs. Being that rake makes up the majority of the spin players negative win rate and them being a slower structure. The hyper player is just getting crushed at -7.8%. Wouldn't it make more sense to estmate a -7.8% spin player at around -4% hypers?
** Official Spin and Go's Discussion Thread ** Quote
12-12-2015 , 04:59 PM
Quote:
Originally Posted by coon74
Do you use the Sharkscope HUD yourself? If you don't, then only your games vs SS users are tracked.
I didnt even know that a Sharkscope HUD existed. Any good reasons actually to use the HUD and get your games tracked for sharkscope?
** Official Spin and Go's Discussion Thread ** Quote
12-12-2015 , 05:05 PM
Quote:
Originally Posted by flipya4dinna
I think those simulations might be a little misleading. A -7.8% player in spins won't be a -7.8% in hyper husngs. Being that rake makes up the majority of the spin players negative win rate and them being a slower structure. The hyper player is just getting crushed at -7.8%. Wouldn't it make more sense to estmate a -7.8% spin player at around -4% hypers?
It's a good question. Players that are more informed can give better answers. Is 52.73% a reasonable win rate in hypers? If it is, then the villains' average win rate is 47.27%, which is used to get the -7.8% ROI. I'm also not sure if the 2.5% rake figure is accurate.
** Official Spin and Go's Discussion Thread ** Quote

      
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