Quote:
Originally Posted by acbarone
That's one of the main disconnects between Stars and their rake generating baby, Spins.
So if the goal is to enhance the recreational experience and increase likelihood of redeposits, the obvious thing that needs to happen is for the players to lose at a slower rate. That would increasing the chance of upswings, allowing a player at lower limits to take his 'roll to the next highest level, and the econonmy could see some 'trickle up.'
Unfortunately, Spins doesn't allow for this. In Spins, because of the rake and multiplier variance, very few recreationals are going to 'win big' and when they do, most of that money is going to be taken out of the economy.
Stars simply can't have it both ways; they can't say they want to protect the recreationals while at the same time funneling them to a highly raked, high variance game designed to bleed them dry at an incredibly fast rate.
They were losing a slower rate in the normal hypers. Refer to this old post where I asked Maxcut if he could run a simulation(simulation I believe is based on "old" spin and go structure)......
http://forumserver.twoplustwo.com/sh...postcount=3077
The variance from these Spin and Gos is good thing for increasing the likelihood of losing players having upswings. Maybe not for Regs but for the recreational or losing players the variance created from the Spin should create a similar amount of short term winners but more importantly "far" more short term winners winning much more than they did in a lower variance game. I have no idea if that money trickles up the stakes or where it goes but the variance certainly doesn't decrease their chances of a "bigger" upswing.
Similar to MTTs the variance can be a good thing in attracting and keeping weaker players in the game.