Quote:
Originally Posted by Joe Pulaski
i dont really care one way or another but the 2 second delay seems to make a lot of sense. best idea in here, and its so simple and everyone walks away happy (ish)
at the end of the day husng economy is still awesome right now so we should be thankful for that
Quote:
Originally Posted by TakeHerOnACruise
Yeah they don't necessarily have to add lobbies to resolve this though. The delay would be a good solution.
Question about the 2 second delay: The issue a lot of regs have right now is registering at the same time, right? A second issue is players that have super fast auto regging programs that Stars allows, right?
If the above is true, won't a 2 second delay just end up with 2 people regging at the same time just as often, just 2 seconds later than it normally happens? Or is this just suggested as a change that will prevent people from having an advantage, and people are generally OK with regs sitting at the same time, so long as there's a chop button to safely chop, and so long as people can register at about the same time (IE taking the auto register out of play, making chops safer)?
The 2 second delay isn't going to get rid of regs registering same time though, is it? (unless I'm missing a component to it or not understanding how it works).
Quote:
Originally Posted by TakeHerOnACruise
Why do you keep mentioning a change in structure Ryan? You haven't mentioned any benefits to the players/stars and very few people have suggested it ITT.
There are almost no benefits to stars given the popularity of the current format. I listed above the downsides for regs.
Also when you say it's working well for "the most part" what exactly are you referring to? What's wrong with the current structure and how would lengthening it make it superior to what is currently on offer? The current format is working well for all parties and tampering with it could be really damaging.
For the long term benefit of the game, I think we should consistently be discussing various structures and their impact. And I feel we should also be testing these structures out, even if it's a very small test, and even if most tests do not lead to any new games being offered.
If you think every structure created is perfect and maximally beneficial to both players and Stars, that's fine, but like in poker, I think maximal benefits come more from a ton of time being put into thinking about impacts, trialing new ideas and talking about it in a place where 100s of ideas can come together and be debated back and forth.
So it isn't a question of the hyper structure being bad, or even not being good (again, by most accounts it's the best thing that has happened to HUSNGs, probably ever), but it's about finding new appealing structures like the hyper turbos and recognizing what changes in the structure will lead to, so that if there is a need to alter a structure (general example: if no regs ever played each other and the fish pool dried up for a few years, the games could get worse and require some new changes to fit the ecology of the game... another example: what if casual players don't really decline overall, but decide they enjoy a different game more so? Well then maybe we look at changes to bring a larger % of casual players back to HUSNGs, to make it more appealing...).
Basically, my point is not that there is anything wrong here, I thought the turbo structure was great too. But if we said "we shouldn't consider new structures, we shouldn't trial or test things, we should just keep what we have always and not think about improving if it's going well" we might never discover new structures such as super turbos, or at least not nearly as fast or as effectively as we otherwise would.
Quote:
Originally Posted by fastcolt
Sounds fine, but i think promotions and other improvements of current games offered is more important/urgent.
Agreed, my suggestion is not an urgent one, nor is it something that is an actual change. We would just be thinking about (or Stars would largely) various experimental structures to try out and if Stars liked any of them, they could trial the structure out at a single buyin level. Note: This could be anything from 500bb HUSNGs, to some sort of "winner of the hand keeps the button" structure, or a small modification to an existing structure that looked like it might be an actual decent sized impact on the game (for the better). I'm claiming that this research and effort would lead to higher quality structures and more knowledge about what changes in HUSNG structures do to the games and how players respond to them, something that I do not think is that obvious or easy to figure without real information, at least on a testing level.
Quote:
Originally Posted by TakeHerOnACruise
Yeah we spent a lot of time getting the structure as good as it is now, what we currently have is working so there's no need to waste our efforts on reworking it when we have an opportunity to massively improve our situation in areas that we currently lack in.
I think leaderboards seem like one of the most important areas. As well as resolving the same time sit issue. Also general improvement of the promotion of husng's because we basically get no coverage.
Didn't mean to sound like I was hating on a leaderboard, it was the first thing I think I discussed in my original post about this topic in the first thread. I also think that everybody has basically said "this is a great idea, we want this" and Stars sees that, so there isn't much more to talk about with regards to a leaderboard or promo, unless people have more specific suggestions or until Stars responds to it (which I'd imagine will happen sometime in the future, as promos or leaderboards are a bit larger of a decision than adding a chop button).