**Official PokerStars Heads Up SNG Improvement Thread**
Now to play hypers, I would have to waste my time playing thousands of games vs good regs exclusively ( hoping that I don't have too bad of a card distribution)to then still sit in a queue, with less fish, no weak regs ( they have been chased away) probably less unknown or empty tables and on top of that have to obey by the cartel rules.
I maintain that reducing the population for any game can't be good for that game in the long run
(Imo in hu cash, the problem is to be able to sit first and refuse action...sound ridiculous to me but idk the ins and outs of it all)
But with Tim's pooling idea hopefully making up for any inefficiencies lost from game selection by pairing players up more quickly (the sort of hypers are lower edge but higher hourly vs higher edge but lower hourly regular speeds argument) I think it would be great to try it out and see what the results are, ultimately settling on the registration method that works better. Nobody in the community has a history of accurately predicting the future in these games. That calls for more experimentation and testing imo.
However, what is the definition of "working better?" Improving rec winrates? A higher amount of rake? Better winrates for top pros? What if winrates suffer for all players but rake to PS increases? Given the resources PS would have to use to develop registration changes, wouldn't players be stuck with a worse situation then?
However, what is the definition of "working better?" Improving rec winrates? A higher amount of rake? Better winrates for top pros? What if winrates suffer for all players but rake to PS increases? Given the resources PS would have to use to develop registration changes, wouldn't players be stuck with a worse situation then?
I think it is reasonable to expect a bigger pool of rec players:
1. That is what happened when cash Zoom was introduced. Recs like it precisely because they got away from seating scripts.
2. SpinWiz isn't popular because it is 3-handed. It is popular because of random prizes obviously but I contend also because there is the appearance of random seating. That's what I thought until I found out the lobby has been poorly coded and is misleading.
9 regulars and 3 recs. Would each rec player not have a (2/11)*(9/10) + (9/11)*(2/10) =~33% chance of having a game with 1 other rec and a (2/11)*(1/10) =~1.8% of having a game with 2 other rec? What do the current numbers look like? Surely even this simple change would bring a massive improvement to your average rec's opponent composition?
All the more so if the change to a Zoom-style pool attracts, say 20% more recs so now there are say 90 regs and 36 recs.
Pokerstars has the data to make reasonable estimates:
1. They can analyse today's players and divide into regs and recs.
2. They can analyse their experience with cash addition of Zoom as to what happened to the pool of recs and regs.
I suspect that if the current pools are 90 regs to 30 recs the Zoom pool might be initially more like 95 regs to 36 recs and settling at 92 regs and 36 recs with both numbers long term growing hopefully and the 92 reg composition different to the regs you see now as some can cut it in the new format and other leave the game.
I mean if you take that definition then everyone is a bumhunter except mid/lowstakes zoom players- which I guess is fine. I would say that ppl who wouldn't play in the lobbies at the current state, but would if there are favourable changes for them are bumhunters.
Regarding improvement- I have no idea if it brings in more recs, and no idea if there is data stars can use. Numbers are being thrown around without much factual basis (I agree tho recs will likely face other recs more often), and there are a lot of uncertain factors. I think it's just optimistic to think stars will take an initiative on this.
Regarding improvement- I have no idea if it brings in more recs, and no idea if there is data stars can use. Numbers are being thrown around without much factual basis (I agree tho recs will likely face other recs more often), and there are a lot of uncertain factors. I think it's just optimistic to think stars will take an initiative on this.
Yeah ur right it was pretty unscientific of me to make that post. I was trying to illustrate a point that without spinwiz the only ppl who would benefit are what i would label as bumhunters. The player pool would be more diluted with slightly worse regs who would crush fish for similar winrates.
His suggestion of a zoom lobby is interesting and could work (as you posted- have something like pool of 12 players then match them up randomly). I think it's fine should stars hold a trial for it. However, imo stars will never use resources to implement this idea given there is no clear benefit to it.
His suggestion of a zoom lobby is interesting and could work (as you posted- have something like pool of 12 players then match them up randomly). I think it's fine should stars hold a trial for it. However, imo stars will never use resources to implement this idea given there is no clear benefit to it.
I think it's questionable whether bumhunters would actually gain. We're not talking about HU cash where a bumhunter can occupy a table with the intention of only playing a very small subset of people, we're talking about a system where if one joins, they have to play poker. If these bumhunters are so bad, they won't survive without spinwiz either since they have to play poker. The effect of spinwiz is that if you use it, you can get targeted, or if you don't use it... you have more skilled composition of opponents.
Which brings me to my second point. Recreational players are in the same boat as bumhunters. If they use spinwiz, they will be targeted so they can only register through the Pokerstars lobby as normal. The existence of spinwiz means that their composition of opponents has a higher average skill level than if spinwiz did not exist. In other words, their EV is lowered by the existence of spinwiz. This EV does not go to Pokerstars, it goes to the users of spinwiz by manipulating the registration system to generate a less skilled composition of opponents and ensuring as much as possible of the liquidity deposited into the system is redistributed to those using it. I don't have the data to make a properly informed conclusion on this, but logic makes me think that when the players who provide liquidity to a site win more often, they are more valuable players to the site in terms of rake paid and deposits made. Higher liquidity is a good thing for everyone.
I think this is a pretty clear benefit. Already stars could make an improvement in this department by simply banning spinwiz.
and banning SpinWiz takes little to no Pokerstars resource.
That case was made by a few people for HUSNGs too. One counter-argument has been the efficiency one. An example was the top player playing vs the 2nd best pro as often as the 10th best as often as the 50th best in a random lobby. Currently in most non zoom, non MTT forms of poker, the 50th best reg is going to be played by the best a lot more often than the 10th best reg.
But with Tim's pooling idea hopefully making up for any inefficiencies lost from game selection by pairing players up more quickly (the sort of hypers are lower edge but higher hourly vs higher edge but lower hourly regular speeds argument) I think it would be great to try it out and see what the results are, ultimately settling on the registration method that works better. Nobody in the community has a history of accurately predicting the future in these games. That calls for more experimentation and testing imo.
However, what is the definition of "working better?" Improving rec winrates? A higher amount of rake? Better winrates for top pros? What if winrates suffer for all players but rake to PS increases? Given the resources PS would have to use to develop registration changes, wouldn't players be stuck with a worse situation then?
If enough players dislike a division/cartel or spinwiz or sharky or too many charts or huds or facets of any of these things, ultimately they can and probably should be restricted/banned.
But with Tim's pooling idea hopefully making up for any inefficiencies lost from game selection by pairing players up more quickly (the sort of hypers are lower edge but higher hourly vs higher edge but lower hourly regular speeds argument) I think it would be great to try it out and see what the results are, ultimately settling on the registration method that works better. Nobody in the community has a history of accurately predicting the future in these games. That calls for more experimentation and testing imo.
However, what is the definition of "working better?" Improving rec winrates? A higher amount of rake? Better winrates for top pros? What if winrates suffer for all players but rake to PS increases? Given the resources PS would have to use to develop registration changes, wouldn't players be stuck with a worse situation then?
If enough players dislike a division/cartel or spinwiz or sharky or too many charts or huds or facets of any of these things, ultimately they can and probably should be restricted/banned.
I also don't think things decisions should be made by popular vote (or at the very minimum not popular vote by a subset of the player population). History has shown that players make disingenuous arguments that simply serve their best interests. You just cannot rely on the popular vote to be unbiased or informed enough.
All good points.
Spinwiz can't lead to any real cartel system though, weaker players will just manually register to avoid being targeted.
Spinwiz can't lead to any real cartel system though, weaker players will just manually register to avoid being targeted.
I don't think that's true either. If spinwiz can make it so that a high percentage of the games that go off contain 2 of its users, then that's not any different than being targeted from within the program. Even in HUSNG non cartel members do manage to sneak a lobby now and then.
This is a good point that the best players are sort of left to bumhunt away whilst the weakest in the group are to do battle (for husng cartels that is).
The problem with banning spinwiz is actually similar to banning software aids- it's difficult to draw the line. Spinwiz started with a stable of players who made something so that it's easier to avoid each other. This of course already happened on the smaller scale, so I'm not too sure how banning spinwiz would work in this regard (but if a zoom lobby is implemented, then spinwiz is just useless). Perhaps groups of players can write their own software to avoid each other, and eventually evolve into a new spinwiz outside of ps control anyway?
Also regarding cartels in spins- it's just not going to happen ( ev requirements of spin graphs which can be doctored, team work between triers would actually gain ev in the games etc etc). Additionally, atm it's possible to have decent winrate without spinwiz. Actually at the end of last month it was more +EV for the best regs and worst regs to manual reg at 60s since spinwiz had a longer idle time when a new reg moves up the queue. That resulted in many "missed" lobbies where non-spinwiz users could register (in fact many ppl were manual regging). Later settings were changed to move queues faster, but others complained of accidental simulsits (they had to be since it was ppl from the same stable who would never sit each other). So spinwiz constantly adjusts settings based on complaints and I think now the iddle duration settings change during the day in relation to traffic.
I'm not well informed on poker software- but I don't see how banning something like spinwiz is easy. They can change to lobby structure for sure to make it useless but I don't see that happening.
The problem with banning spinwiz is actually similar to banning software aids- it's difficult to draw the line. Spinwiz started with a stable of players who made something so that it's easier to avoid each other. This of course already happened on the smaller scale, so I'm not too sure how banning spinwiz would work in this regard (but if a zoom lobby is implemented, then spinwiz is just useless). Perhaps groups of players can write their own software to avoid each other, and eventually evolve into a new spinwiz outside of ps control anyway?
Also regarding cartels in spins- it's just not going to happen ( ev requirements of spin graphs which can be doctored, team work between triers would actually gain ev in the games etc etc). Additionally, atm it's possible to have decent winrate without spinwiz. Actually at the end of last month it was more +EV for the best regs and worst regs to manual reg at 60s since spinwiz had a longer idle time when a new reg moves up the queue. That resulted in many "missed" lobbies where non-spinwiz users could register (in fact many ppl were manual regging). Later settings were changed to move queues faster, but others complained of accidental simulsits (they had to be since it was ppl from the same stable who would never sit each other). So spinwiz constantly adjusts settings based on complaints and I think now the iddle duration settings change during the day in relation to traffic.
I'm not well informed on poker software- but I don't see how banning something like spinwiz is easy. They can change to lobby structure for sure to make it useless but I don't see that happening.
I think spinwiz misses fewer lobbies now but only ps would have that data.
At 60s you can register for 3 tables at a time with spinwiz, so I would guess each time you only register 1 table (say you set to 4 tables max and have 3 running, and it's your turn in the queue) and aren't sitting anyone else there is bound to be missed lobbies.
At 60s you can register for 3 tables at a time with spinwiz, so I would guess each time you only register 1 table (say you set to 4 tables max and have 3 running, and it's your turn in the queue) and aren't sitting anyone else there is bound to be missed lobbies.
The problem with banning spinwiz is actually similar to banning software aids- it's difficult to draw the line. Spinwiz started with a stable of players who made something so that it's easier to avoid each other. This of course already happened on the smaller scale, so I'm not too sure how banning spinwiz would work in this regard (but if a zoom lobby is implemented, then spinwiz is just useless). Perhaps groups of players can write their own software to avoid each other, and eventually evolve into a new spinwiz outside of ps control anyway?
Also regarding cartels in spins- it's just not going to happen ( ev requirements of spin graphs which can be doctored, team work between triers would actually gain ev in the games etc etc). Additionally, atm it's possible to have decent winrate without spinwiz. Actually at the end of last month it was more +EV for the best regs and worst regs to manual reg at 60s since spinwiz had a longer idle time when a new reg moves up the queue. That resulted in many "missed" lobbies where non-spinwiz users could register (in fact many ppl were manual regging). Later settings were changed to move queues faster, but others complained of accidental simulsits (they had to be since it was ppl from the same stable who would never sit each other). So spinwiz constantly adjusts settings based on complaints and I think now the iddle duration settings change during the day in relation to traffic.
I'm not well informed on poker software- but I don't see how banning something like spinwiz is easy. They can change to lobby structure for sure to make it useless but I don't see that happening.
Also regarding cartels in spins- it's just not going to happen ( ev requirements of spin graphs which can be doctored, team work between triers would actually gain ev in the games etc etc). Additionally, atm it's possible to have decent winrate without spinwiz. Actually at the end of last month it was more +EV for the best regs and worst regs to manual reg at 60s since spinwiz had a longer idle time when a new reg moves up the queue. That resulted in many "missed" lobbies where non-spinwiz users could register (in fact many ppl were manual regging). Later settings were changed to move queues faster, but others complained of accidental simulsits (they had to be since it was ppl from the same stable who would never sit each other). So spinwiz constantly adjusts settings based on complaints and I think now the iddle duration settings change during the day in relation to traffic.
I'm not well informed on poker software- but I don't see how banning something like spinwiz is easy. They can change to lobby structure for sure to make it useless but I don't see that happening.
I'm not as convinced as you that cartels won't happen. While it may be difficult to run an EV system, cartels are not inherently reliant on that. They can still easily form and let people in based on 'feeling' if they like.
I think spinwiz misses fewer lobbies now but only ps would have that data.
At 60s you can register for 3 tables at a time with spinwiz, so I would guess each time you only register 1 table (say you set to 4 tables max and have 3 running, and it's your turn in the queue) and aren't sitting anyone else there is bound to be missed lobbies.
At 60s you can register for 3 tables at a time with spinwiz, so I would guess each time you only register 1 table (say you set to 4 tables max and have 3 running, and it's your turn in the queue) and aren't sitting anyone else there is bound to be missed lobbies.
A positive thing that I mentioned with spinwiz is that you reduce the amount of times that inherent collusion can happen.
If you share a bankroll with someone else and get the same game as them you are incentivized to collude without prior discussion. Also collusion can happen without your partner's agreement.
Thus spinwiz removes a lot of the problems that can happen in spins with large stables which is a good thing for game integrity.
If you share a bankroll with someone else and get the same game as them you are incentivized to collude without prior discussion. Also collusion can happen without your partner's agreement.
Thus spinwiz removes a lot of the problems that can happen in spins with large stables which is a good thing for game integrity.
Also I'm still convinced cartels won't happen for a long while.
However if stars introduces higher stakes spins, or the games run dry for some reason, then I can see that happening. It would be wise to look at what happens in other networks such as ps.fr, winmax etc first as a predictor of what might happen on stars regarding the future of spins/cartels.
However if stars introduces higher stakes spins, or the games run dry for some reason, then I can see that happening. It would be wise to look at what happens in other networks such as ps.fr, winmax etc first as a predictor of what might happen on stars regarding the future of spins/cartels.
A positive thing that I mentioned with spinwiz is that you reduce the amount of times that inherent collusion can happen.
If you share a bankroll with someone else and get the same game as them you are incentivized to collude without prior discussion. Also collusion can happen without your partner's agreement.
Thus spinwiz removes a lot of the problems that can happen in spins with large stables which is a good thing for game integrity.
If you share a bankroll with someone else and get the same game as them you are incentivized to collude without prior discussion. Also collusion can happen without your partner's agreement.
Thus spinwiz removes a lot of the problems that can happen in spins with large stables which is a good thing for game integrity.
It might also be a matter of measuring costs. Since spinwiz can also make it easier for unscrupulous people to sit together, we are only looking at the costs of honest people 'accidentally' colluding should they be sat together. Is this going to be greater than the cost non spinwiz users are currently incurring? I don't have the data, but given that cost is incurred in a high percentage of spin and goes which run, I would be surprised.
edit: some sort of pool system which makes it harder to control who you are sat with will also make it harder for intentional colluders to sit with each other.
However, in the short term I think a simple ban could be sufficient.
There's no need for any cartel in spin and gos. If pros need more incentive to sit other pros, they should just request a change in the seating algorithm of registration software (something like, if you sit another spinwiz user, you move up a few spots in the que). AKA, get rewarded for sitting another reg, get slower games if you reuse to play other regs.
That said, if cartels do happen, Stars should take full action. There are clearly better ways or players to use the lobby in Spins and the word is just so negative and the perception is worse.
That registration method would actually be useful in HUSNGs too, but the guy that runs that program didn't want to do it and the market never offered an alternative. Would've been far cleaner than any groups and save many people dozens of hours of non poker playing politics.
A waitlist for HUSNGs on Stars where you can sit anyone on the waitlist would not be a bad idea either. More choice for a rec, no extreme bumhunting game selection for any reg either. It wouldn't kill groups currently, but it would save the community a lot of money + make seating more efficient than it currently is (say Skier wants to sit me in a $60 HUSNG right now, he has to wait until I reach the top of a que... what's the point in the two of us waiting if we're going to be facing each other anyways? More rake for Stars, more games per hour for players, more choice for players...).
Which brings me to my second point. Recreational players are in the same boat as bumhunters. If they use spinwiz, they will be targeted so they can only register through the Pokerstars lobby as normal. The existence of spinwiz means that their composition of opponents has a higher average skill level than if spinwiz did not exist. In other words, their EV is lowered by the existence of spinwiz. This EV does not go to Pokerstars, it goes to the users of spinwiz by manipulating the registration system to generate a less skilled composition of opponents and ensuring as much as possible of the liquidity deposited into the system is redistributed to those using it. I don't have the data to make a properly informed conclusion on this, but logic makes me think that when the players who provide liquidity to a site win more often, they are more valuable players to the site in terms of rake paid and deposits made. Higher liquidity is a good thing for everyone.
If you share a bankroll with someone else and get the same game as them you are incentivized to collude without prior discussion. Also collusion can happen without your partner's agreement.
Banning spinwiz would effectively ban spinwiz. But the other programs that others sometimes use would also need to be banned. Then there needs to be active enforcement of the private stables that have used their own software to avoid each other (they were the first programs for Spins). Manually avoiding a person would also need to be defined (can I get into a chat with 20 people and take turns registering by saying "game" when I have a game? What about 5? What about 40? That needs to be defined in some way so it is clear).
There's no need for any cartel in spin and gos. If pros need more incentive to sit other pros, they should just request a change in the seating algorithm of registration software (something like, if you sit another spinwiz user, you move up a few spots in the que). AKA, get rewarded for sitting another reg, get slower games if you reuse to play other regs.
I'm not sure I fully understand. It sounds like you're saying that the best players profit more by using Spinwiz, at the expense of weaker regs and recs. If that's true (I think recs got a game vs a reg as often pre Spinwiz, though that's due to other programs and stable registration methods), that doesn't mean that banning Spinwiz (or any similar programs) improves the games for everyone. It means it lowers the ceiling of potential profit in the game (limiting the success that the best players can have) and putting more money in the hands of weaker regs, possibly recs and possibly Stars.
I don't remember being laughed out of a discussion on skiers software!? I vaguely remember you making a comment about me being pathetic because I don't like cartels and someone (Dave I think!?) answering your post defending allingirl777.
Are you denying that the people using the skier software were cartel members and in some cases cartel leaders?
if this is not true that the people using skiers software were cartel members then I apologize but as far I know they were!?
Traffic has reduced because of spins yes that's true, but if you think that rec hearing about cartels are flogging to the game to play against them, you, my friend are completely deluded
Are you denying that the people using the skier software were cartel members and in some cases cartel leaders?
if this is not true that the people using skiers software were cartel members then I apologize but as far I know they were!?
Traffic has reduced because of spins yes that's true, but if you think that rec hearing about cartels are flogging to the game to play against them, you, my friend are completely deluded
The divisions were quite fair in the requirements and made HUSNGs much more competitive in general.
Spinwiz creates the same problem as sharky did before cartels. If it's easy to get a game in which you are making money (1 rec+) then people will do it and eventually the queues will get so long that people will organise into cartels because of a tragedy of the commons scenario.
There is only a handful of SpinWiz users who don't actively use the sit list to sit at least 10 players which causes a very randomized result in rec vs reg ratio. Almost every second game starting by SpinWiz is a sit list game meaning it's not very different from manual registration.
Would you rather enjoy a case where two stable members get into the same game and decide to gang up because there's nothing to lose?
I'm saying that the users of spinwiz profit more than they would otherwise at the expense of non users. This is not an inherent property of spinwiz, but rather the result of a majority of the stronger players using it and a majority of the non spinwiz players being weaker.
If you're a bad player spinwiz will cause you to lose money because everyone has a better chance to target you. No matter if you use it or not it all comes down to your own skill unlike some other software.
I'm not sure if you have ever used SpinWiz, but the lines are already too long to wait for "recs".
There is only a handful of SpinWiz users who don't actively use the sit list to sit at least 10 players which causes a very randomized result in rec vs reg ratio. Almost every second game starting by SpinWiz is a sit list game meaning it's not very different from manual registration.
Would you rather enjoy a case where two stable members get into the same game and decide to gang up because there's nothing to lose?
There are over 1000 spinwiz users and I doubt the majority of them are "stronger players".
If you're a bad player spinwiz will cause you to lose money because everyone has a better chance to target you. No matter if you use it or not it all comes down to your own skill unlike some other software.
There is only a handful of SpinWiz users who don't actively use the sit list to sit at least 10 players which causes a very randomized result in rec vs reg ratio. Almost every second game starting by SpinWiz is a sit list game meaning it's not very different from manual registration.
Would you rather enjoy a case where two stable members get into the same game and decide to gang up because there's nothing to lose?
There are over 1000 spinwiz users and I doubt the majority of them are "stronger players".
If you're a bad player spinwiz will cause you to lose money because everyone has a better chance to target you. No matter if you use it or not it all comes down to your own skill unlike some other software.
So what do these 1000 players pay 40/160 euros a year for if it's going to cause them to lose money?
I double checked to see if my understanding of spinwiz was correct, and correct me if I'm wrong, does spinwiz not guarantee that at least 1/3 players in any game which spinwiz starts is a non spinwiz user? How is that random at all? Given that this is not the case with manual registration, I fail to see how it is similar? It also seems to me that this sitlist makes it easier for "two stable members get into the same game and decide to gang up because there's nothing to lose".
So what do these 1000 players pay 40/160 euros a year for if it's going to cause them to lose money?
So what do these 1000 players pay 40/160 euros a year for if it's going to cause them to lose money?
Many who buy SpinWiz disappear after a month. I don't know the exact numbers right now, but I wouldn't be surprised if it was around half. If SpinWiz was a holy grail they would never disappear.
The thing is that stable members lose money if they sit together, HOWEVER if they do, they take the best out of a bad situation.
You are correct, it should make sure at least one is a non user, however it's not like without SpinWiz all games would contain 3 regulars either.
Many who buy SpinWiz disappear after a month. I don't know the exact numbers right now, but I wouldn't be surprised if it was around half. If SpinWiz was a holy grail they would never disappear.
The thing is that stable members lose money if they sit together, HOWEVER if they do, they take the most out of it.
Many who buy SpinWiz disappear after a month. I don't know the exact numbers right now, but I wouldn't be surprised if it was around half. If SpinWiz was a holy grail they would never disappear.
The thing is that stable members lose money if they sit together, HOWEVER if they do, they take the most out of it.
I'm not arguing it's the holy grail of spin and goes or that I think all regulars should play with only regulars. I'm arguing that software/lobbies which reduce the likelihood of the weaker portion of the population from sitting together are inferior to a system where everything is random and all players are given a fair shake at sitting with the entire player population.
How long does it take to fill a spin and go on average?
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